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From Day One


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4/12/2011 CSBone: [Nanolite6] From Ronnie to reality… in 5 years… or so…
This weekend I got a table at UBCon 22: Eternal Struggle 2011 and sold 40 (HOLY SHIT!!?!?!?!) copies of my game engine Nonolite6. With the 10 copies I comp-ed to…
In Publishing
Participants: CSBone, JackTheOwner, Gregor Hutton, Ghostlight Games.


11/19/2008 CSBone: <W6-Space Ranger> Need help with mechanics.
First a disclaimer. I was trying to create a pseudonym for my writing and was posting as Christopher Steven Bone when I was here last. Turned out to be too…
In First Thoughts
Participants: CSBone, dindenver, Gregor Hutton.


6/12/2007 CSBone: One Roll "High" School
This started as Power 19: One Roll Narrative Role Playing System (Long). This is the first of three concepts. My goal is to get the One Roll system ready…
In First Thoughts
Participants: CSBone.


5/28/2007 CSBone: Power 19: One Roll Narrative Role Playing System (Long)
Lordy, lordy I've been gone a long time! Based on the comments of people on this forum I realise that what I was working for Space Ranger was just not…
In First Thoughts
Participants: CSBone, northerain, anders_larsen.


1/30/2006 CSBone: [Space Ranger] Two Systems, Examples in Play (LOOONG!!!)
I’m trying to wrap my brain around a ton of ideas and techniques for reducing GM prep time that I got from the thread HERE and HERE. Seems to me…
In Actual Play
Participants: CSBone, Precious Villain.


1/28/2006 CSBone: How do you reduce Sim/Gam prep?
I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me…
In Indie Game Design
Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.


1/19/2006 CSBone: How do you reduce Sim prep
I was following the thread on Lost that Spark, a Lost Gm seeks advice. And realized that I feel very strongly that people keep asking the wrong questions…
In Actual Play
Participants: CSBone, Supplanter, Ron Edwards, John Kim, Nathan P., Joshua BishopRoby, Tommi Brander, Noon, Silmenume.


12/13/2005 CSBone: (Space Ranger) Differentiating Equipment
All right, I need some brains. As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the…
In Indie Game Design
Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.


11/29/2005 CSBone: How would you publish and market a "Rules Lite" system
As I have been working on my Space Ranger RPG, I realized that I actually had two different design goals. One was to create a solid, low handling, character driven…
In Publishing
Participants: CSBone, Paul Czege, talysman, chadu, timfire, cpeterso, Ben Lehman, nikola.


10/29/2005 CSBone: [Space Ranger RPG V0.1] Starting again from scratch.
Space Ranger RPG V0.1 The goal of this thread is to get feedback, design suggestions and criticism for Space Ranger. My personal goal is to make this a solid sci-fi…
In Indie Game Design
Participants: CSBone, Ron Edwards, JakeVanDam, Gregor Hutton.


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