Previous Topics 10/27/2011 epweissengruber: Crowdfunding, from the Computer Gaming Industry I have seen the kickstarter method work well.
But this article suggest ways to integrate fundraising with promotion.
http://tinyurl.com/3fgp2q8
Hope it is of use. In Publishing Participants: epweissengruber.
10/27/2011 vastencn: Turning English Words into Symbols and Glyphs Hi Everyone.
I posted about a year back about Dscript, but have added quite few updates and additions.
Dscript can be thought of as a "form of English cursive writing".… In Game Development Participants: vastencn, Thriff, kvanpelt, Ron Edwards, Aisha Bennett.
10/27/2011 mustardcat: Unleashed Hello guys,
My name is Thomas and I'm a member of UDT, a 4 man team of final year game development students. We are releasing a UDK mod gameplay experiment,… In Game Development Participants: mustardcat.
10/26/2011 MLT: Dark Sci-Fi Illustrations: Capturing the Mood For the last two years I and my business partner have been developing an RPG called Cold & Dark. It's a gritty sci-fi game with a lot of horror elements.… In Publishing Participants: MLT, MercenaryX, epweissengruber.
10/26/2011 MercenaryX: Sci-Fi RPG Backstory - Proofreaders Needed I am creating some portfolio work for a project I call Astronovus and I need some people willing to read a four page backstory (written kind of like a wikipedia… In Game Development Participants: MercenaryX, gtroc.
10/26/2011 Filip Luszczyk: non-play I like Fluffy Bunny by Emily Care Boss. Not because it's a good game (it's crap). I like it because it so accurately summarizes certain segment of the hobby, and… In Actual Play Participants: Filip Luszczyk, Noon, James_Nostack, Ron Edwards, davidberg, contracycle, KevinH, czipeter.
10/25/2011 SeeThirty: Traits for an RPG where players play 'actors'? I'm working on an RPG that features players playing actors on the set of film or TV. I'm stuck trying to figure out various traits that might apply to the… In Game Development Participants: SeeThirty, Paul Czege, kvanpelt, davidberg, SoupViking, jalinde.
10/24/2011 BadgerTemplar: Lefrin the RPG Heys,
I've been working on this rpg for a little over a year now.
The driving principles behind this work are my desires for a
-free
-psuedo-open source (adapts overtime… In Game Development Participants: BadgerTemplar, Noon.
10/24/2011 davide.losito: [Dawn of a New Tomorrow] a game of vampires This is another project I was working onto.
It is at a stage I consider almost complete and I already made some play test.
It's a game about Vampires and… In Game Development Participants: davide.losito, Thriff.
10/23/2011 lumpley: Murderous Ghosts! In plenty of time for Halloween: Murderous Ghosts
-Vincent In lumpley games Participants: lumpley.
10/22/2011 chronoplasm: [4E] The Adventures of Alice Alucard So I'm playing in a really fun 4E game right now. Sadly, I was unable to attend the last session to do health problems. I'm hoping that Wade (the minotaur… In Actual Play Participants: chronoplasm, Noon.
10/22/2011 Gerald C: Dice Mechanic Question: Unsure Where to Post I'm developing a game at the moment, and although I do intend to share it here eventually, it's currently much to early to do so. I do, however, want to… In Site Discussion Participants: Gerald C, Ron Edwards.
10/22/2011 Dithmer: Unintential Player-oriented horror in Character-oriented horror systems I figured that since it'll be Halloween fairly soon, and i recently had a session relevant to the subject, i'd share some things i've noted regarding horror in roleplaying games.… In Actual Play Participants: Dithmer, Ron Edwards, Noon, Frank Tarcikowski.
8/20/2011 clukemula: [Sorcerer and more] A whole lot about setting Ron, just for clarification...
Those connotations concern setting as skin, i.e., a completely trivial aspect of scribbling perhaps-elaborate but ultimately inconsequential Color onto a totally-consistent System which has its own… In Actual Play Participants: clukemula, Ron Edwards, wholeridge, jburneko.
10/19/2011 RBjakeSpecial: [Fiasco] Dragon Slayers Playset - weekly 4E group tries Fiasco I play in a weekly 4E group and we played a steady campaign with one DM last year. This year, because of schedule conflicts and other things going on we… In Actual Play Participants: RBjakeSpecial, Ron Edwards, Adam Dray, segedy, pkalata.
10/19/2011 stefoid: [ingenero] all new social challenge system Hi guys this is a split from a thread in actual play that touched on some issues to do with social conflict, or as I call it social challenges, as… In Game Development Participants: stefoid, Cedric, Thriff.
10/17/2011 charlesperez: Demons everywhere: Jennifer's Body The movie 'Jennifer's Body' is good fun - 'Heathers' meets 'Evil Dead'. An 'Evil Dead' t-shirt even becomes a minor bone of contention in the movie itself. The movie is… In Adept Press Participants: charlesperez.
9/2/2010 Finarvyn: Re: Buying my games Hey, Ron -
I stopped by the Un-Store to pick up another copy of Trollbabe (dead tree version this time, not PDF) and when I clicked on the "buy now"… In Adept Press Participants: Finarvyn, Ron Edwards, The Dragon Master, RBjakeSpecial.
10/17/2011 Cedric: [Föld] Social Links system Hi Forgies,
This post is about creating relationships.
The motivation is the following:
- In Föld, player characters are 'mere' humans and cannot level-up much. A very powerful guy will… In Game Development Participants: Cedric, stefoid, Thriff.
10/16/2011 1Plus2D6: 1Plus2D6 - Game in devolopment, and near don. Hay all!
I just want to throw your attention to this: http://1plus2d6.wordpress.com/
Its a bolg dedicated to min Game in devolopment (Nearly don for first compleate setting and system book… In Game Development Participants: 1Plus2D6.
<< more previous topics | | Subsequent Topics 10/29/2011 Frank Tarcikowski: Setting and emergent stories Hi Ron, as James pointed to your new article over in his actual play thread, I figured I'd just start talking about it here. When I was reading your step-by-step… In Adept Press Participants: Frank Tarcikowski, Ron Edwards, Paka.
10/30/2011 Paka: Refugees from the Forgotten Realms Read Ron's article and it reminded me of the gaming I have done in the Forgotten Realms using the original grey boxed set, a few early supplements and Burning Wheel… In Actual Play Participants: Paka, C. Edwards, ffilz, HighmoonMedia.
10/30/2011 andrew_kenrick: [Dead of Night] Salford's Lot I ran a new Dead of Night scenario at Furnace the other week, named Salford's Lot (and yes, the name did come first!). The premise of the scenario was a… In Actual Play Participants: andrew_kenrick, Artanis, Ron Edwards.
10/31/2011 Eero Tuovinen: Spam problems of late The Forge's had quite a lot of spamming over the last week or so, more than usually if I'm any judge. Maybe something special going on in spammer-land, like they… In Site Discussion Participants: Eero Tuovinen, Ron Edwards, Artanis, lumpley.
11/2/2011 Noon: Situation Generation/Prep. I'm not really comfortable with the 'counter-factual' requirement of the other thread. Given the subjective way we remember things, it seems a process of simply eliminating certain counter factuals. No?… In Actual Play Participants: Noon.
11/2/2011 bosky: Tremors the Board Game? Oh man so I was watching everyone's favorite 1990s B-movie Tremors when I realized I should really make a simple, quick, totally encapsulated board game.
Here's my brainstorm so far:… In Game Development Participants: bosky, kvanpelt.
11/3/2011 Flop The Clown: Need Help With My Indie Game Hello, im new here and ill just get to the point...
Im in the process of developing a RPG, i have a website, most rules worked out, a couple of… In Publishing Participants: Flop The Clown, Eero Tuovinen.
11/3/2011 Ron Edwards: [Obsidian, Champs, Babylon Project] Incipient Narrativism and its discontents This is a spinoff thread from decoupling Reward Systems from broad-scale Story Arcs, to address an issue I think lurks alongside the topic of that thread. To summarize, we're talking… In Actual Play Participants: Ron Edwards, Chris_Chinn, Abkajud, Noon, James_Nostack, Web_Weaver, davidberg, Tor Erickson, Roger, Frank Tarcikowski, epweissengruber.
11/4/2011 SadSatyr: How to start play testing? Hello Everyone!
If you don't want to read the wall of text, here is the TL;DR version When and how do I start play testing?
This is my first post,… In Game Development Participants: SadSatyr, Artanis, kvanpelt, davidberg, dindenver, Aisha Bennett.
11/4/2011 Eliarhiman6: Story before: the real culprits? Hello!
In a email to Ron, I wrote something about his selecting Shadowrun as the cause of all evil (as in "story before" evil) in the thread Setting and emergent… In Adept Press Participants: Eliarhiman6, Ron Edwards.
11/4/2011 Marshall Burns: reducing handling time without sacrificing (much) detail: a demonstration <b>Business Up Front</b>
The topic at hand isn't something that I need help with. It's a problem that I've solved in the context of a particular game, and I thought… In Game Development Participants: Marshall Burns, kvanpelt, Noon.
11/4/2011 lumpley: My 11 year old is scarier than me I'm playing Murderous Ghosts with my 11 year old, Elliot.
Playing Murderous Ghosts with a kid is delicate. Elliot's a kid who likes his horror, but still, I want him… In Actual Play Participants: lumpley, kvanpelt, Ron Edwards, stefoid.
11/4/2011 kvanpelt: Being a player after being a DM Hello all. My name is Kyle, and this is my first topic here on the Forge.
I'd like to preface this post by saying that, while I have a basic… In Actual Play Participants: kvanpelt, contracycle, Frank Tarcikowski, davidberg, Dithmer.
11/5/2011 contracycle: character intros Per Kyle's request, a little discussion on the character intro vignettes I used.
So, as mentioned, this was inspired by the problem that players often "lose visualisation", as it were,… In Actual Play Participants: contracycle, kvanpelt, davidberg, Ron Edwards, knudsone.
11/6/2011 Dithmer: Everyone is Nicolas Cage Alright, so this whole idea has been brewing in my mind for some time, and it's actually reached the point where it may be playtested. I plan on doing this… In Game Development Participants: Dithmer, SaintHax, Alphabet_Master.
11/7/2011 Morningstar: Eidolon: the Dreamscape Opera I did some groundwork on this a while ago in this forum.
Here's the front cover for the game, brought to you by the same artist that did Nobilis.
Eidolon… In Game Development Participants: Morningstar, Ron Edwards, davidberg.
11/7/2011 chronoplasm: [Traveler] My First Time As Referee I got to play facilitate a game of old-school Traveler the other day.
I generated a sub sector the day before. I also indexed them in my notebook and wrote… In Actual Play Participants: chronoplasm, Marshall Burns, Mel_White, contracycle.
10/27/2011 gtroc: [War in the Heavens] Triggers (split) Hey again, all, me again. I have a bit of a problem with my design. I posted it in the design blog, but I will repost the problem area here:… In Game Development Participants: gtroc, Ron Edwards.
11/8/2011 lumpley: Lamentations of the Flame Princess: my job as GM Session 2 was fun. (Here's some about character creation and session 1: Lamentations of the Flame Princess is made of lies. Please don't bring discusson of that thread's topics into… In Actual Play Participants: lumpley, stefoid, James_Nostack, Eliarhiman6, Caldis, Eero Tuovinen, davidberg, JasperN., Frank Tarcikowski, Roger, happysmellyfish, Marshall Burns, Joe Dizzy, Noon, rabindranath72, Teataine, Anders Gabrielsson.
11/9/2011 davidberg: [Pitfighter] SBP: is there anything better to roll for than success? "SBP" stands for Story Before Participationism. It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which… In Actual Play Participants: davidberg, stefoid, Ron Edwards, Frank Tarcikowski, Dan Maruschak, contracycle, Noon, Roger, Jeremy S, Anders Gabrielsson, mael.rimbault.
more subsequent topics >> |