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3/11/2011 contracycle: No investigations?
I find myself really puzzled by a statement Ron makes in the Air Patrol Ronnies thread: Let's talk about investigations as game processes. More blunt facts: players don't investigate anything,…
In Actual Play
Participants: contracycle, davidberg, stefoid, Noon, dreamborn, Caldis, simon_hibbs, Ron Edwards, Roger.


11/21/2007 contracycle: stupid thread locks
The stupid and counterproductive practice of closing threads because, allegedly, they contain "multiple topics", continues apace.  I wonder if it might be possible to indicate to we mere mortals what…
In Site Discussion
Participants: contracycle, Eero Tuovinen, Ron Edwards, shark087, Gregor Hutton, Wolfen, Peter Nordstrand, Noclue, lumpley, Eliarhiman6.


9/15/2007 contracycle: SW D6 Dogfights: Chase-Catch-Kill
SW D6 Dogfights: Chase-Catch-Kill This is a system designed to resolve small group dogfights in the original D6 version of the Star Wars RPG.  I have never liked the existing…
In Actual Play
Participants: contracycle, Valamir.


8/22/2007 contracycle: status of external properties
I would like to request some clarity/ruling on the extent to which we can discuss game ideas for a existing property held by someone else, your typical sort of movie…
In Site Discussion
Participants: contracycle, Eero Tuovinen, Ron Edwards.


7/2/2007 contracycle: Play prep and NPC's
I was asked to discuss the kind of prep I do and had some thoughts on the prior thread about NPC's which I wanted to mention. I thought I had…
In Actual Play
Participants: contracycle, Sydney Freedberg, Rob Alexander, Noon, FredGarber, Ron Edwards.


12/20/2006 contracycle: [The Duellists]
The Duellists This is intended to be an RPG microgame, an RPG which executes exactly one scene, and then ends.  In this case, the scene is a duel between a…
In First Thoughts
Participants: contracycle, IntentionallyWrong, Valamir, Hereward The Wake.


12/20/2006 contracycle: Card games: hand sizes
I'm as wondering if there was anyone out there with encough familiarity with the CCG and similar line of things to help me with the following. I want to know…
In First Thoughts
Participants: contracycle, IntentionallyWrong.


8/8/2006 contracycle: The raid on the Bank Nationale de Paris
The raid on the Bank Nationale de Paris I have been asked to provide an account of a heavily stylised, storngly directorial game that I have GM'd succesfully, and have…
In Actual Play
Participants: contracycle, Paul T, Sydney Freedberg, Ron Edwards.


6/28/2006 contracycle: Women lead rush to mobile gaming
[quote][b]Women lead rush to mobile gaming[/b] The casual nature of mobile games appeals to women.  Women players are responsible for two-thirds of the sales of mobile phone games, a US…
In Publishing
Participants: contracycle.


9/9/2005 contracycle: Payoffs
Ron Edwards wrote: This is foul. Gareth, you have a choice. Either the reasons you're here are paying off, for you and others, or they're not. If not, then…
In Site Discussion
Participants: contracycle, Andrew Norris, greyorm, joshua neff, cruciel.


9/1/2005 contracycle: distribution?
Two gaming stores in London have a single copy of the Monster burner each and no copies of the character burner.  One lot told me its very hard to get…
In Burning Wheel
Participants: contracycle, Matt, abzu, Jake Norwood.


7/15/2005 contracycle: Explicit Goals
A discussion of the use of expicit goals and steps, especially for gamist play. Original post: I agree with Noon's point. Thinking about things like Power/Evil has recently priompted this…
In RPG Theory
Participants: contracycle, Lord Shield, StalkingBlue, Noon, Nogusielkt, GB Steve.


4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design
This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently…
In RPG Theory
Participants: contracycle, C. Edwards.


2/24/2005 contracycle: Allan Kaprow and the Happening Game
I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think…
In RPG Theory
Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.


2/24/2005 contracycle: MMRPG & Smiling Gator
This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity? They appear to be planning to release a MMRPG in…
In Connections
Participants: contracycle.


2/11/2005 contracycle: AMA/NLT
Here's another micro-mechanic for discussion. Its a Fortune device but with a kinda blurring of gamble and crunch. AMA/NLT stands for "As Much As" and "No Lower Than" and is…
In RPG Theory
Participants: contracycle, LordSmerf, Nathan P., Valamir, lumpley, Marco.


2/8/2005 contracycle: naval speculation
I'm raising this thread somewhat tentatively as an invitation to discuss abstract movement and combat systems for naval actions. I would hope the discusison would be fruitful because addressing such…
In RPG Theory
Participants: contracycle, Nathan P., komradebob, lumpley, Valamir, MikeSands, Piers Brown, Jules Morley, Ben Lehman, greedo1379.


10/29/2004 contracycle: the sword of damocles
This is a post sort of inspired by Shreyas Applied Design post and others. It's a notional mechanism offered for comment, and in this case aimed at a reinterpretation oof…
In RPG Theory
Participants: contracycle, TonyLB, Valamir, Technocrat13, Tobias, Walt Freitag, Shreyas Sampat, Mark Johnson, Precious Villain.


10/20/2004 contracycle: RPG sheet music?
I had an interesting thought while going over my previous ideas on Sitation & Tension. The general direction in which I was trying to head was toward constructing a tool…
In RPG Theory
Participants: contracycle.


9/17/2004 contracycle: Situation and Tension
I've been looking for a structural model of the RPG game again. Note, the actual game played at the table, not the rules text or anything else. So I mean…
In RPG Theory
Participants: contracycle, TonyLB, Marco, M. J. Young, John Kim.


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