The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

12/31/2011 thiagoess: Dwarf Dressed as a Clown Kills 8 in Croatia!
Hi people, this weird subject name is in fact the name of a game i'm developing, its a game inspired in "the extraordinary adventures of baron munchausen" and it's about…
In Game Development
Participants: thiagoess.


12/25/2011 Finarvyn: What happened to the Mini Supplements?
First, let me mention that I'm re-reading Sorcerer & Sword. It really is one of the best Swords & Sorcery references ever, particularly chapter 2 dealing with the literature of…
In Adept Press
Participants: Finarvyn, jburneko, Ron Edwards, Spooky Fanboy, Frank Tarcikowski, The Dragon Master.


12/22/2011 Somnibus: [Storied] Constructive Criticism Wanted
Hello, The game I'm working on is tentatively called "Storied: A Narrative Format for Campaign Roleplaying". The guiding principle behind the game is an "extreme optimization of player immersion".  This…
In Game Development
Participants: Somnibus, stefoid, JoyWriter.


12/21/2011 stefoid: [Ingenero] OK, let me have it
Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text.  Ive got it down to 5 pages including…
In Game Development
Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.


12/20/2011 tehstu: New Virtual World Platform "Bit Whirl" Looking For Test Drivers
Currently, the platform is best suited for 2D games - single or multiplayer. RPGs like Diablo and Zelda work best with the implemented features, but much more is possible. Bit…
In Game Development
Participants: tehstu.


12/20/2011 Illetizgerg: [Flats] Players play a murder mystery blind, in the style of Twin Peaks
Flats it the tentative title of a rules light-ish mystery RPG that I'm relatively close to playtesting. The system is supposed to make Play-By-Post games easier, which is how I…
In Game Development
Participants: Illetizgerg.


12/20/2011 help im a bug: [DFRPG] Plot-blocked
So I've noticed this interesting phenomenon that's happening in the Dresden Files game I'm playing, and I don't think I've seen it before. Our characters work for a company; we…
In Actual Play
Participants: help im a bug, Frank Tarcikowski, Finarvyn.


12/19/2011 Frank Tarcikowski: [BARBAREN!] Who wants to be an Uber-Macho?
Hi there. This is basically the thread where I try to generate some buzz about the newly published English version of my game BARBAREN!, which is, at long last, available…
In Actual Play
Participants: Frank Tarcikowski, Ron Edwards.


12/18/2011 David Kay: [PTA] Driving Towards Conflict
Hello Forge community, This post is not an actual play report, so much as a request for actual play reports. I'm quite new to indie games, but I'm planning to…
In Actual Play
Participants: David Kay, Chris_Chinn, Ron Edwards, davidberg, czipeter.


12/18/2011 Evenglare: Serious Zelda RPG designed influenced from Savage worlds and L5R
Greetings all ! I just stumbled upon this site and it looks fantastic ! So anyway down to business. I love Zelda, its just a huge part of my life…
In Game Development
Participants: Evenglare, Porterhaus.


12/17/2011 davidberg: [Pitfighter] SBP: the GM's role in resolution
"SBP" stands for Story Before Participationism.  It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which…
In Actual Play
Participants: davidberg, contracycle, Anders Gabrielsson, JoyWriter, happysmellyfish, Noon, DWeird, Motipha.


12/15/2011 Porterhaus: How to enjoy Story Before without Participationism
So, I've been playing in a fairly new game of Dresden Files recently.  We've got four sessions under our belts so far.  The game is a spin-off of the Dresden…
In Actual Play
Participants: Porterhaus, stefoid, Alfryd, Chris_Chinn, Noon, davidberg, philipstephen, Dan Maruschak, contracycle, JoyWriter, Frank Tarcikowski, help im a bug, pawsplay.


12/15/2011 Bret Gillan: [HeroQuest 2] System and Story Tug of War
Hey guys. I recently got a Glorantha game going. We're using the HQ2 system and man is it weird. It does this judo on the way we determine obstacle levels…
In Actual Play
Participants: Bret Gillan, Eero Tuovinen, Neil the Wimp, Abkajud, Noon, epweissengruber.


12/13/2011 ajso: Bandello - We love indies
I've haven't been able to find a good spot to post this, so mod feel free to give me the boot :) To all game developers out there, here’s a…
In Publishing
Participants: ajso, Ron Edwards, Bret Gillan.


12/13/2011 JoyWriter: [4e] Tonight everyone but Pius will die
I played a fully functioning participationist game the other week! The GM loves his characters and world, and they are his; we do all the pawn stance tactical combat stuff,…
In Actual Play
Participants: JoyWriter.


12/12/2011 higgins: Publishing Company?
Hi all! I have bunch of self-publishing questions. First, I see a lot of indie-games published under company names. Heck, even The Forge is full of company-titled subforums. 1. What's…
In Publishing
Participants: higgins, Ron Edwards, Chris_Chinn.


12/12/2011 chronoplasm: [AD&D] I Didn't Die :(
I fought a dragon on Sunday, and I am sad to say that I survived the encounter. It was first edition Advanced Dungeons & Dragons. I was a third level…
In Actual Play
Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.


12/11/2011 Eidolon: Readers/playtesters wanted for new sci-fi RPG
Greetings everyone, I am almost finished the manuscript for a sci-fi RPG I’ve been working on. I’m looking to see if anyone would be interested in giving it a look…
In Game Development
Participants: Eidolon, DPrim, Ron Edwards.


12/10/2011 Asteconn: IRC?
Does this site have an IRC channel to hang out / discuss stuff in? If not, is there an IRC channel with a topic related to games desgin? I can…
In Site Discussion
Participants: Asteconn, Ron Edwards, Richard.


12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda
Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that…
In Game Development
Participants: redivider.


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Subsequent Topics

1/3/2012 barruktp: [The Elder Scrolls d100 RPG] With Some Cruncy concepts
This project came about because it seemed like The Elder Scrolls video games (Skyrim being the most recent example) were naturally suited for d100 tabletop play.  So I looked around,…
In Game Development
Participants: barruktp, JoyWriter, Somnibus.


1/3/2012 trevorhock: In Dark Trees
hey all. i've been developing a pen & paper game for a few months now under Ron's guidance. i'm doing the game as my senior project for graphic design and…
In Game Development
Participants: trevorhock, Thunder_God, thiagoess, JoyWriter, Noon.


1/5/2012 MercenaryX: How Do I Know When I'm Ready For Playtesting?
I've been working on a tactical pen and paper RPG and I have some basic guidelines for creating a character, the character sheet, making use of the armory, and some…
In Game Development
Participants: MercenaryX, KalastRaven, davidberg, dindenver, Velexia.


1/5/2012 Justin Halliday: [Heroes Against Darkness] New system rules for feedback and playtesting
I posted several months ago with a link to the early version of Heroes Against Darkness, a d20-based fantasy role-playing game.  Since then the game has seen a huge amount…
In Game Development
Participants: Justin Halliday, KalastRaven.


1/6/2012 kvanpelt: [Aggravated Beer Damage]
The link to my newest project: http://insomaticfashion.wordpress.com/beer/ It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort…
In Game Development
Participants: kvanpelt, thiagoess, Porterhaus, stefoid, tzirtzi, sliberty.


1/7/2012 FM: Lunar Reckoning 69: Speed is life. [Mecha RPG]
In the world of mechs, Battletech/Mechwarrior reigns supreme on the big, lumbering, tank-like side. There also exist many systems which simulate 'super robot'-style antics fairly competently. However, the high-speed, jet-fighter…
In Game Development
Participants: FM.


1/9/2012 epweissengruber: [Heroquest 2] Pass/Fail and Setting-Heavy Story Now
Can it be done? My first thoughts are here: http://www.obsidianportal.com/campaign/for-clan-kin-and-the-gods/wikis/first-thoughts These are in preparation for an HQ2 campaign I am trying to start up.
In Actual Play
Participants: epweissengruber, Web_Weaver, JoyWriter.


1/10/2012 help im a bug: [DFRPG] Two games at once
I'd like to get this out of the way: this is not a complaint or a fix-my-game post. I'm very happy with the way things stand in it, and I'm…
In Actual Play
Participants: help im a bug.


1/10/2012 dindenver: [Steampunk Crescendo] Out on a limb
So,   I just purchased an ISBN for Steampunk Crescendo.   Within a week it will be available for purchase.   The questions I have is, how do I market…
In Publishing
Participants: dindenver, davidberg, Dan Maruschak, Eero Tuovinen.


1/11/2012 sliberty: Playtesters Needed for Game Chef Winner Forsooth
I am looking for a few good playtesters for 2011 Game Chef Winner "Forsooth!" It's a Shapeseare-inspired RPG where the players (sans GM) improvise a shakespare play, controlling multiple characters.…
In Game Development
Participants: sliberty.


1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster
Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk (the "traschan edition" ones are the newer ones.) Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You…
In Game Development
Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.


1/15/2012 andrei: Worried that the gamesystem I'm writing is too niche
I'm in the middle of writing a gamesystem called 'Morality', which focuses on the characters' moral conflicts and spiritual development. It's meant to be applicable to any setting, so that…
In Game Development
Participants: andrei, Chris_Chinn, stefoid, JoyWriter, dugfromthearth, tymotzues.


1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


1/16/2012 Charles S: [Alien Earth] Am I making my game's social contract explicite enough?
I'm currently working on a game wherein I'm trying to capture a particular style of simulationist play that I tend to find was popular in older games but has largely…
In Game Development
Participants: Charles S, stefoid, JoyWriter, Porterhaus.


1/16/2012 Ramlama: [Elfs] Stages as narrative bonus
My weekly gaming group just had to prematurely end a Dogs in the Vineyard game (one of the four players had to drop, and we'd missed a handful of sessions-…
In Actual Play
Participants: Ramlama.


1/16/2012 Queshire: A generic RPG system designed for online forums
Yo' I'm still pretty new at this so sorry if I screw up. As the name suggests, I'm designing a generic RPG system for use in an online forum and…
In Game Development
Participants: Queshire.


1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback?
After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized... Why does role play combat have to be so slow and…
In Game Development
Participants: Sp4m, andrei, Noon, nataix, thedroid.


1/17/2012 LonnieB: Combat system for home brewed game
I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for…
In Game Development
Participants: LonnieB, andrei, sliberty.


1/18/2012 Joevis: RPG Game Questions
Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG! I need to carry out some primary…
In Game Development
Participants: Joevis, Velexia.


1/19/2012 Zireael: [unnamed] indie RPG in development
The goals of the project are as follows: 1) remove the Linear Warriors Quadratic Wizards effect 2) remove the clunky tables (too much math) 3) retain the race-class-skill-feat system of…
In Game Development
Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.


more subsequent topics >>