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8/11/2011 hix: [Left Coast] How do you write rules that encourage people to play?
I playtested Left Coast with Mike Sands on Saturday. It was the first time I've run the new version of the game, and I'm happy with the results. Now I’m…
In Game Development
Participants: hix, pfischer, Zachary_Wolf.


6/17/2011 hix: Left Coast: Does my system encourage relaxed roleplaying?
I’ve just finished a major rewrite of Left Coast – my entry into the October 2005 Ronnies competition. (Ronnies feedback thread, here; initial playtest thread, here) In Left Coast, you…
In Game Development
Participants: hix, jburneko, Noon.


4/13/2011 hix: [The Strongest Link] Some initial thoughts
Out of this month's Ronnies entries, I was most interested to read The Strongest Link, a game about group decision-making. This is a topic I'd like to write design a…
In Endeavor: Ronnies 2011
Participants: hix, Ron Edwards, PaulVogt.


1/25/2011 hix: [Poison'd] Trying to understand Currency and Reward Systems
I ran Poison’d twice at Kapcon in Wellington this weekend, and I’m hoping to use the experience to try and better understand the ideas of reward cycles and currency. The…
In Actual Play
Participants: hix, Ron Edwards, lumpley, Tim C Koppang, davidberg, Teataine.


1/20/2010 hix: [Poison'd] Strike a Bargain and your Soul is collateral
Hi, I'm going to offer Poison'd this weekend in the Games on Demand room at Kapcon. One thing that's not clear to me is what happens when you strike a…
In lumpley games
Participants: hix, Darcy Burgess, lumpley.


9/18/2009 hix: [Left Coast] Inaugural playtest. Talking dog. Assumptions challenged.
Back in 2005, I wrote a game called Left Coast, where you play science-fiction authors in 1970s California who are all struggling to write novels and hide your growing insanities…
In Playtesting
Participants: hix, Malcolm, Simon C, JoyWriter.


8/22/2009 hix: Boot Camp at GenCon
How did the boot camp go, Christopher? What did you learn?
In Adept Press
Participants: hix.


3/13/2008 hix: [Legends of Alyria] How do you determine 'initiative' when activating Traits?
What happens in a conflict when the two opponents both want to activate the same Trait?  Does the owner of the Trait get first option?  Is it the person with…
In Dark Omen Games
Participants: hix, GreatWolf, Filip Luszczyk.


3/13/2008 hix: [Legends of Alyria] How does Virtue determine the cost of Traits?
I finally played Alyria a couple of nights ago (I've been wanting to since 2002!), and now I have rules questions. On page 109 it says, "Virtue ... determines the…
In Dark Omen Games
Participants: hix, GreatWolf.


2/20/2008 hix: [In a Wicked Age] Help me understand dice matching
I'm enjoying reading through the game, but the "Dice, Action & Consequences" chapter still baffles me after several readings. My basic confusion is whether the person who is answering compares…
In lumpley games
Participants: hix, Eliarhiman6, Alan, Wolfen, lumpley.


12/3/2007 hix: Soth - The first playtest
On Saturday, we playtested Soth - a game where you play insane cultists in a small town, trying to summon your God and avoid discovery by investigators (it's the flip…
In Playtesting
Participants: hix, Simon C, Ron Edwards, Troy_Costisick.


11/22/2007 hix: [Soth] It's Call of Cthulu after you've gone mad (and a publishing experiment)
I'm writing an extremely short horror-comedy game, which I want to use to break through my fear of publishing (I've been writing my "big" game - Bad Family, aka The…
In First Thoughts
Participants: hix.


11/16/2007 hix: [1000 Kings] Some questions after reading the playtest draft
Hi Ben, I have a few questions about the playtest draft of Land of a Thousand Kings. 1.  When creating characters, does each player come up the memory of 'another…
In These Are Our Games
Participants: hix, Ben Lehman.


10/6/2007 hix: [Nine Worlds] Suggestions for making the rules more accessible and inspirational
Hi Matt, So, I love Nine Worlds. I took it for a one-off test drive last weekend, and our group: - created an fun story - realised the game has…
In Chimera Creative
Participants: hix.


8/24/2007 hix: [Mechaton] Have you seen this asoblock stuff?
I just saw this article about this building block set that's purpose designed for mechs. A quick google didn't reveal any mention of it in relation to Mechaton. Now I…
In lumpley games
Participants: hix, Eero Tuovinen, Nev the Deranged, Uriel, brew55.


8/22/2007 hix: [Bliss Stage] Kilbirnie Resistance Cell
So I got the book on Monday night, read it through, and pitched it to my Tuesday night group as a one-off game (while one of our regular members was…
In Actual Play
Participants: hix, Skywalker, Ben Lehman, GreatWolf.


8/22/2007 hix: Co-ordinating editing suggestions for Bliss Stage
Hi Ben, We played Bliss Stage for about an hour last night - got through a mission, a resolution action and an interlude action. Much fun was had, and many…
In These Are Our Games
Participants: hix, Ben Lehman, Neil the Wimp, cdr.


8/20/2007 hix: Where can I find Bliss Stage character sheets?
Hi Ben, I'm reading Ignition Stage right now. Very exciting. I'm gunna pitch my group a game of it tomorrow night. I just checked the tao games site, and couldn't…
In These Are Our Games
Participants: hix, pfischer, Ben Lehman.


8/7/2007 hix: [The Lucky Joneses] A playtest draft, at last!
To celebrate my birthday, I'm posting the beta playtest draft of The Lucky Joneses, my long-in-development game about an everyday family in a sit-com universe. My aims for this game…
In Connections
Participants: hix.


3/2/2007 hix: Is there a summary of "How you spend points"?
Hi Matt, I've borrowed Nine Worlds off a friend recently, and am really enjoying it. Hoping to give it a spin at a mini-con next weekend. I think the cheat…
In Chimera Creative
Participants: hix, Matt Snyder.


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