The Forge Reference Project: Browse Threads

 

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From Day One


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9/18/2002 Alan: Advice for new Theatrix Director
Hi, I've found The Forge forums a great source of advice for narrativist gaming. I'm not desigining a game, I'm just interested in getting advice on how to run one.…
In Actual Play
Participants: Alan, contracycle, Demonspahn, Ron Edwards, Paul Czege, Blake Hutchins.


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Subsequent Topics

9/27/2002 Alan: Core Premise Trait
Hi, I was just reading the material about premises for RPGs on the Universalis website (http://universalis.actionroll.com/StoryElements.htm) and had a revelation. As I understand it, a good narrativist premise is expressed…
In RPG Theory
Participants: Alan, contracycle, mahoux, Mike Holmes, Valamir.


10/3/2002 Alan: OctaNe: Playing for Points
Hi, I haven't played OctaNe yet, but I noticed some things about the Stunt system: Low Hazard rating rolls generate Plot Points more often and allow player narration more often,…
In Memento-Mori Theatricks
Participants: Alan, Jared A. Sorensen, joshua neff.


10/9/2002 Alan: Sorcerer & Sword: adding Pasts
Hi, I was just finishing Sword and I noticed that the character rules say that an experienced character might have multiple Pasts. What mechanic would I use to add a…
In Adept Press
Participants: Alan, Ron Edwards, Bailywolf, erithromycin.


10/9/2002 Alan: Questions: Scene Framing & Event Complications
Hi, I was reading over the rules and discovered some things I'm not clear on. 1) The rules say that "the framer can't be interrupted until at least one character…
In Universalis
Participants: Alan, Paganini, Valamir, Mike Holmes, Tony Irwin.


10/13/2002 Alan: 3x5 Index Cards for Components
Hi, Had my first game of Universalis yesterday ("The Ghost of Haunted Gulch"). It went really well and the new players had no problem picking up the rules. We used…
In Universalis
Participants: Alan, Bob McNamee, Ron Edwards.


11/6/2002 Alan: Narrativist Space Trader
I've noticed that SF is not yet greatly explored by games which favor narrativist play. In particular, I'm thinking of SF in the tradition of space exploration or space trading.…
In Indie Game Design
Participants: Alan, Marco, Matt, Ron Edwards, RobMuadib, Andrew Martin, Tony Irwin, Tim C Koppang, Mike Holmes.


11/7/2002 Alan: Narration as a simulationist device
Over in Indie Game Design I started a Narrativist Space Trader topic. While responding to questions about narrative premise, I had an interesting thought: Can player narration…
In RPG Theory
Participants: Alan, Valamir, Ron Edwards.


11/7/2002 Alan: Space Trek - InSpectres variant
Space Trek - An InSpectres variant. INTENT Players play the crew of a starship in the tradition of Star Trek, Blake's Seven, and Andromeda. Each four hour game session attempts…
In Memento-Mori Theatricks
Participants: Alan, Le Joueur, Jared A. Sorensen, Joe Murphy (Broin).


11/19/2002 Alan: Narrative Premise based on setting?
Hi, I've come to understand how narrative premise works when based on character - and what sort of mechanics work for that. However, I'm not clear on how narrative premise…
In RPG Theory
Participants: Alan, Mike Holmes, Ron Edwards.


12/10/2002 Alan: Community Building in Seattle
I'm not sure exactly which forum to post this on - Actual Play seems as appropriate as any. Here in Seattle we have a very active email group for local…
In Actual Play
Participants: Alan, Clinton R. Nixon, Ron Edwards, Jeffrey Miller, Rys.


12/10/2002 Alan: Universalis - Red Hunger
Hi all, Last week, playing Univeralis, Clinton entered a game rule that said "Alan has to write this game up for Actual Play on the Forge." As far as I…
In Actual Play
Participants: Alan, Tony Irwin, Mike Holmes, Seth L. Blumberg, Ron Edwards, rafial, Rys, contracycle, Valamir.


12/10/2002 Alan: Player Narration can be Exhausting!
Hi all, Over the past two Mondays at our Indie game night, I've played or GMed InSpectres, Universalis, and Extreme Vengeance. All have mechanics that demand creative player narration. I've…
In Actual Play
Participants: Alan, Fabrice G., Jared A. Sorensen, Matt Wilson, Mike Holmes, Ron Edwards, Tim C Koppang.


12/11/2002 Alan: Conflicts with multiple participants
Hi, I'm reading over DD for the second time, preparing to run a demo game. I'm not quite clear on a few things. Here are the rules as I understand…
In Chimera Creative
Participants: Alan, Matt Snyder, Ron Edwards.


12/13/2002 Alan: Message quotes and Font size
I've noticed that after a second block of quoted text, my body text is always in miniscule font. Is there a way I can change this? Where can I find…
In Site Discussion
Participants: Alan, Ron Edwards, Emily Care, quozl, Clinton R. Nixon, M. J. Young, Valamir.


12/13/2002 Alan: Large-scale RPG club - Buidling a healthy club
Hi all, Irmo's quotes from the German RPG club organizers set me thinking. They hinted that they thought their club had peaked and was now stagnating. Whle this may only…
In RPG Theory
Participants: Alan, Le Joueur, Mike Holmes, Irmo.


12/13/2002 Alan: Large-scale RPG club - Scope and Mission
Hi all, If we were to start an RPG club, I think we need to clarify the scope and the purpose. I don't think it'll be helpful to dive into…
In RPG Theory
Participants: Alan, Mike Holmes, Irmo, Clinton R. Nixon, Ozymandias, M. J. Young, Matt Wilson, Seth L. Blumberg.


12/17/2002 Alan: Learning to GM narrativist style
Hi, Last night I ran the Hanged Man from Dust Devils for five players as a one-shot. After play, everyone reported that they enjoyed the game - however, I was…
In Actual Play
Participants: Alan, Jeffrey Miller, Clay, Ron Edwards, Matt Wilson, Fabrice G..


12/22/2002 Alan: RPG Proposal: The Outward Urge
Outward Urge - an RPG Proposal *Premise* The Outward Urge explores the tension between pioneers on the expanding edge of human interstellar expansion. Dynamics form between the entrenched core and…
In Indie Game Design
Participants: Alan, Emily Care, Ron Edwards, Matt Wilson, Mike Holmes.


1/11/2003 Alan: Spiritual Attributes for Traveller
[color=darkblue]Spiritual Attributes for Traveller[/color] I've been considering different approaches to designing narrativist-favoring mechanics for a hard SF RPG about stellar exploration and trade. Here's some past ideas I've posted: [url=http://www.indie-rpgs.com/forum/viewtopic.php?t=4661]RPG…
In Indie Game Design
Participants: Alan, simon_hibbs, Paul Czege, Mike Holmes, Ron Edwards, Dave Panchyk, Blake Hutchins.


1/22/2003 Alan: Karma Reward Rules for Cliche Actions
*Introduction* The Karma Sheet is a way to reward Dead Meat players when their characters do stupid things appropriate to the horror movie they're playing. *Karma Sheet* Each player gets…
In Destroy All Games
Participants: Alan.


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