Previous Topics 10/3/2002 Gordon C. Landis: Sex and Sorcery Literature? So, I picked up Dark Ladies (Fritz Leiber's Conjure Wife and Our Lady of Darkness in one volume) the other day. I've read both, years and years ago, and I'm… In Adept Press Participants: Gordon C. Landis, Ron Edwards.
10/3/2002 Jake Norwood: Driftwood Indie Game Night: FVLMINATA part II We played FVLMINATA again tonight. The intrigue is getting very very thick, but I'm handling it smoothly. So far I've pulled this off by trying to constantly tie everything into… In Actual Play Participants: Jake Norwood, contracycle, Paka, Michael S. Miller, Jeffrey Miller, Ron Edwards.
10/3/2002 Don Lag: Another diceless idea This is an idea that sprung to me from reading the Diceless Resolution Mechanic thread (the initial post specifically). I'd have posted there but it seemed a bit off-topic.
I… In RPG Theory Participants: Don Lag, Mike Holmes, simon_hibbs, Christoffer Lernö.
10/2/2002 Clinton R. Nixon: Resource Library policies (in real world practice) Everyone,
Recently, I had an individual request links to his website removed from the Resource Library. I was caught at what to do, so I'm going to outline the entire… In Site Discussion Participants: Clinton R. Nixon.
10/2/2002 Mike Holmes: Observable Probability Not as dry as the subject line sounds.
What I want to look at is the question of players being able to discern the probabilties of their characters chances of… In RPG Theory Participants: Mike Holmes, Le Joueur, contracycle, damion, Andrew Martin, Christoffer Lernö, Jeremy Cole, deadpanbob, Valamir, C. Edwards, Marco, Bankuei, Matt Wilson, M. J. Young.
10/2/2002 Blackguard: Median based RPG... Hello all,
I am working on an RPG that is in development right now and I have a few questions, if you please.
My core assumptions are these:
a) Skill… In Indie Game Design Participants: Blackguard, Valamir, damion, Christoffer Lernö, Andrew Martin, Mike Holmes, Matt Wilson, Walt Freitag, simon_hibbs.
10/2/2002 Tony Irwin: Newbie: The Desperation I can't hold back any longer, I must post!
But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?… In Indie Game Design Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.
10/2/2002 Shadeling: So I am moving to Crestline, CA... And I can't find any TROS players!!! In The Riddle of Steel Participants: Shadeling, Brian Leybourne, svenlein, allahlav, Sneaky Git.
10/2/2002 Ville: Grabbing/trapping One question regarding the maneuvers that trap the opponents arm.
Can you do it with a weapon in your own hand?
I see a lot of martial arts techniques that… In The Riddle of Steel Participants: Ville, Jake Norwood.
10/2/2002 Jake Norwood: Group Hug...why do we love (and play) TROS? Hey all.
I was sitting looking at TROS next to a few other games on my "office" shelf just now, and I got to thinking (last time I did that… In The Riddle of Steel Participants: Jake Norwood, Ville, Shadeling, Nick Pagnucco, Holt, Durgil, Mokkurkalfe, Janne Halmetoja, Lyrax, Spartan, Thirsty Viking, Brian Leybourne, Vanguard, Jason L Blair, Ashren Va'Hale, allahlav, Herr Nils, Mike Holmes, Claymore, qirien, Bob Richter, Sykora, qaphsiel.
10/2/2002 rafael: Finally published: Dread Man, what a rush. Dread is finally in print.
The project has evolved considerably from the initial conceit. Playtesting saw to that. Well, not so much playtesting as playing. I… In Publishing Participants: rafael, Demonspahn, hardcoremoose, Christoffer Lernö, Ron Edwards, Grex, Jared A. Sorensen, S.Lonergan.
10/2/2002 James V. West: New column at RPG.net features The Pool Hey everyone.
Bent Pages by Tim Denee is now up at RPG.net and for his first offering he kindly chose The Pool!
What do you folks think? In Site Discussion Participants: James V. West, mahoux.
10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead) So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts… In Indie Game Design Participants: Jonathan Walton, deadpanbob.
10/2/2002 JMendes: Sources of Fortune: In defense of the unopposed roll Yello, :)
I would like to add some points in favor of the opposed/unopposed dichotomy (sp?):
Myth #1: Opposed die rolls have no more information than unopposed ones
Take an… In RPG Theory Participants: JMendes, Jonathan Walton, Le Joueur, Christoffer Lernö, Andrew Martin, Ron Edwards, damion, Mike Holmes.
10/2/2002 Blake Hutchins: Apropos of not terribly much... My startup -- in which I am a principal owner -- has released its first computer game product, a single-player version of Enigma: Rising Tide (FWIW, you can find it… In Publishing Participants: Blake Hutchins.
10/1/2002 rumble: Chickens and eggs Which came first: the chicken or the egg?
Which comes first: the action statement or the die roll?
I'm finding myself more and more frustrated with games which encourage players… In RPG Theory Participants: rumble, Paul Czege, Clinton R. Nixon, Zak Arntson, Le Joueur, M. J. Young, simon_hibbs, Jeremy Cole, Ron Edwards, Mike Holmes, contracycle, talysman, Walt Freitag.
10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline) Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would… In Indie Game Design Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.
10/1/2002 jburneko: Spaceships, Sixguns and Sorcery Well, it finally happened, my weekday group collapsed under the weight of the clashing gaming styles and preferences it was trying to support. Thankfully, we only lost two players. So… In Adept Press Participants: jburneko, Bailywolf, Bogie_71, Ron Edwards, greyorm, Valamir, Christopher Kubasik.
10/1/2002 Clay: Relationship map as core mechanic I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are… In Indie Game Design Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.
10/1/2002 Matt Wilson: system for GotE drafted and revised. Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations).
Always opposed (Mike already has enough to rant about),… In Indie Game Design Participants: Matt Wilson.
<< more previous topics | | Subsequent Topics 10/3/2002 Ian Young: Token RPG Mechanics I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the… In Indie Game Design Participants: Ian Young, contracycle, Mike Holmes.
10/3/2002 Kester Pelagius: Strange game dynamic forming... Greetings all,
I was just reading something about dice mechanics (which this post has nothing to do with) and ye olde torchlight of idea started sputtering.
Say you have a… In RPG Theory Participants: Kester Pelagius, Andrew Martin, Tony Irwin, Mike Holmes, Emily Care.
10/3/2002 Christoffer Lernö: Just an annoying Ygg link This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web.
First off let me say that… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.
10/3/2002 Merten: Defining roleplaying; an alternative approach Two Finnish fellows did a presentation about defining the roleplaying in local convention last summer. I missed the presentation (had to run a game), but here's some food for thought:… In RPG Theory Participants: Merten, Mike Holmes, Emily Care, Ron Edwards, lumpley, talysman, Jaakko, greyorm, Valamir, Le Joueur, hakkis, contracycle, M. J. Young, Alan, Walt Freitag, Revontuli.
10/3/2002 Andrew Martin: Tabula Rasa I got inspired on RPG.net.
Originally posted by The Unoriginal
"You wake up in a dark alley. You do not remember how you got there. Come to think of… In Indie Game Design Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.
10/3/2002 Alan: OctaNe: Playing for Points Hi,
I haven't played OctaNe yet, but I noticed some things about the Stunt system:
Low Hazard rating rolls generate Plot Points more often and allow player narration more often,… In Memento-Mori Theatricks Participants: Alan, Jared A. Sorensen, joshua neff.
10/3/2002 Kester Pelagius: Hope this is the right place for posting this... It's the oddest thing.
Think it might of happened when I went to read personal e-mail, though I didn't notice it at the time, when I returned to the forums… In Site Discussion Participants: Kester Pelagius, Christoffer Lernö.
10/3/2002 Tony Irwin: Theme Chaser: Story telling game My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would… In Indie Game Design Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.
10/3/2002 Michael Bowman: The most recent revision There's a lot of rewriting in this version of The Pool. I like the fuller descriptions of MoVs now. It makes things nice and clear.
Dice refreshing at the beginning… In Random Order Creations Participants: Michael Bowman, James V. West, Zoetrope10, Bob McNamee, Paganini.
10/3/2002 Valamir: Raw mechanic idea Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something… In Indie Game Design Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.
10/3/2002 Khaibit: Sinai [Paladin] You still remember the dream. Really, how can you forget; it was the day your life changed. You were in the middle of something intense: sex, childbirth, madness, depression, the… In CRN Games Participants: Khaibit, Mike Holmes, Ron Edwards, b_bankhead, Jared A. Sorensen.
10/3/2002 Sylus Thane: Frontier RPG Okay I'd like to announce that my game of Frontier is now available for consumption by the masses. Please remember it is still a work in progress so it is… In Indie Game Design Participants: Sylus Thane, Andrew Martin, Demonspahn, simon_hibbs, vestinious, Gordon C. Landis, Mike Holmes.
10/3/2002 Jezrael: "Dune"jon [Donjon] Hey everybody, first time posting here and I just wanted to run something by you guys that I posted on RPGnet yesterday.
Originally posted by Jezrael on RPGnet
I… In CRN Games Participants: Jezrael, Clinton R. Nixon, Mike Holmes, Zak Arntson.
10/3/2002 C. Edwards: Our big invisible brain I was wondering if any games have been designed completely "on The Forge". Granted, a whole lot of input is often gathered here but have any games been designed from… In RPG Theory Participants: C. Edwards, Zak Arntson, kevin671, talysman, contracycle, Mike Holmes, Ron Edwards, Paul Czege, M. J. Young.
10/3/2002 Clinton R. Nixon: Game Development @ meetup.com Meetup.com is a site to plan monthly meetings of people in your community interested in a certain topic. A while back, I suggested a game development meeting to them, and… In Site Discussion Participants: Clinton R. Nixon, Jared A. Sorensen.
10/1/2002 Bailywolf: Alternate Humanity check rule idea I didn't want to start a new thread for this little thing I was considering, so I'll drop it here.
I like how Unknown Armies maps a character becoming more… In Adept Press Participants: Bailywolf, Ron Edwards, Valamir, Fabrice G..
10/3/2002 kevin671: How do I get my own Indie RPG Forum? I don't know if this is really the right place to put this thread, but here I go anyway.
1. What do I need to get my own indie RPG… In Site Discussion Participants: kevin671, Ron Edwards.
10/4/2002 Paka: Wyrding West Dust Devils This is the e-mail I sent out to the gamers involved:
Buddy Balterset is everybody's friend.
You all have memories of Buddy that ring fond in your mind. Somehow everything… In Actual Play Participants: Paka, Valamir.
10/4/2002 CC Douglas: Converting from pen & paper to keyboard & mouse... Ok, I'm new here so I hope this isn't a topic that's been run through many times before or anything...
I love rpg's. I love to program. I love the… In RPG Theory Participants: CC Douglas, contracycle, greyorm, Eric J., M. J. Young.
10/4/2002 C. Edwards: Totem... Zodiac? [b]Jake Norwood wrote[/b]:
[quote]I love the way that the skills pertain to certain gods, and I'd rather have a rule where you have a rating in a god's sphere, and… In Indie Game Design Participants: C. Edwards, Mike Holmes, Ron Edwards, Jonathan Walton, talysman.
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