Previous Topics No previous topics. | | Subsequent Topics 10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which… In Indie Game Design Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.
11/22/2002 szilard: Narrativism and Premise: a question or two Okay... I'm still new here. I've read the GNS essay(s) and been reading through some posts.
I am still not sure I understand the model. I understand that Narrative games… In GNS Model Discussion Participants: szilard, C. Edwards, jburneko, Ron Edwards, Mike Holmes.
12/26/2002 szilard: Standard Deviants Okay... I've been mulling around a few thoughts on a potential new game. This is still in the "random bits rolling around in my head" phase. It started with a… In Indie Game Design Participants: szilard, lumpley, bluegargantua, Mike Holmes, Shreyas Sampat, ethan_greer, richks, clehrich.
1/15/2003 szilard: Humanity question Just picked up my copy of Sorceror. I'm about half-way through.
Very thought-provoking. It also looks like a very, very playable game (as-in, "Yeah. I'm pretty sure I could run… In Adept Press Participants: szilard, Ron Edwards, Valamir.
1/23/2003 szilard: Cyberpunk Sorc I recently picked up Sorceror. One of my first thoughts while reading it was that it would be a great base system for a non-supernatural cyberpunk game. (I like a… In Adept Press Participants: szilard, Balbinus, Ron Edwards, Jared A. Sorensen, erithromycin, Paka.
2/26/2003 szilard: Ex-sorcerors Inspired by the Mask of the Sorceror thread...
What if:
Humanity is connection to the world, in a very real sense.
Sorcerors are people able to sacrifice that connection… In Adept Press Participants: szilard, Ron Edwards, clehrich, Nev the Deranged.
2/28/2003 szilard: PC/NPC Symmetry In a game I'm working on, I'm struggling with the issue of whether PCs and NPCs should be constructed in (at least vaguely) the same manner.
My immediate inclination (born… In RPG Theory Participants: szilard, Ron Edwards, Mike Holmes.
3/27/2003 szilard: Magic as plot device From some thoughts that started out in my LiveJournal...
It seems that, in fantasy fiction/movies/television, the use of magic often (certainly not always) has a few features:
1. Magic use… In RPG Theory Participants: szilard, ThreeGee, efindel, gentrification, greyorm, Mike Holmes, Bruce Baugh, Ron Edwards.
4/1/2003 szilard: User profiles I don't know how easy (or desireable) this would be, but would it be possible to expand the user profiles to include "Games Designed" and/or "Current Projects" blurbs?
Would this… In Site Discussion Participants: szilard, Jack Spencer Jr, Thomas Tamblyn.
4/5/2003 szilard: What character are you most ashamed of having played? Okay, let's hear it.
What is the twinkiest/cheesiest/most min/maxed character that you will admit to having played?
What game was it in?
What made this character so bad?
Did you… In Forge Birthday Forum Participants: szilard, cruciel, Heather Manley, Clinton R. Nixon, Enoch, Jack Spencer Jr, Mike Holmes, Spooky Fanboy, DaGreatJL.
4/8/2003 szilard: Destined (long) I've been working on this game for a good bit of time. It started out as FaeEarths. There are a few threads on this forum about that. This version should… In Indie Game Design Participants: szilard, taalyn, MathiasJack, SrGrvsaLot.
4/22/2003 szilard: Destined: The scope of conflicts In Destined, I fluctuate between wanting the resolution mechanic to be focussed upon specific conflicts (or parts of conflicts) and entire scenes. The resolution mechanic is FitM: first, the problematic… In Indie Game Design Participants: szilard, Ron Edwards, Sparky, Christoffer Lernö.
4/25/2003 szilard: Player Narration and GM Secrets This is spun off from a post Ron made in the (remarkably interesting) Actual Play thread A demoralising day which highlights a current dilemma I've been having:
How do you… In RPG Theory Participants: szilard, Kester Pelagius, Jack Spencer Jr, Jay Turner, Valamir, lumpley, Ron Edwards, Mike Holmes, Christopher Kubasik, Walt Freitag, Le Joueur, Buddha Nature, cruciel, Piers Brown, clehrich.
6/4/2003 szilard: Destined: Mechanic/Difficulty issue I've been struggling with some underlying issues in my development of Destined lately.
Here is a brief mechanics recap/update:
Each character has two main attributes: Determination and Destiny
These are… In Indie Game Design Participants: szilard, Walt Freitag, Matt Snyder, Jeph, Hunter Logan.
6/8/2003 szilard: auto login For some reason, I haven't been automatically logged in to the Forge over the past couple days. I haven't been having this problem with other sites. Is this a server-side… In Site Discussion Participants: szilard, Shreyas Sampat.
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