The Forge Reference Project: Browse Threads

 

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From Day One


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10/22/2002 Ron Edwards: Sneak preview: Sex & Sorcery excerpt
Hello, Here's the first fifth (or so) of the complete short story that I'll be presenting as part of one of the chapters in Sex & Sorcery. Its purpose is…
In Adept Press
Participants: Ron Edwards, GB Steve, greyorm, Manu, Paul Czege, hardcoremoose, Alan, Uncle Dark, Valamir, Gordon C. Landis, Tim C Koppang, Emily Care, Bankuei, Thor Olavsrud, Paka, Clay.


10/22/2002 wyrdlyng: non-PC Strategy Boardgame
Here's a little politically incorrect boardgame which I put together. This hasn't been playtested yet so feel free to try it out and throw me some feedback. O.G. by Alex…
In Indie Game Design
Participants: wyrdlyng.


10/22/2002 Sylus Thane: Enlightenment (GGD Group Game Design)
I figured I start the new thread as Ron suggested, I went with Emily's title idea as it was there. From my reading so far the premise reminds me quite…
In RPG Theory
Participants: Sylus Thane, Ron Edwards, Mike Holmes, Emily Care, Mark D. Eddy, talysman, damion, Bob McNamee, Kester Pelagius, contracycle, Wormwood.


10/22/2002 Mark Withers: Can I take a dip in your pool?
The Birmingham(UK) university Roleplaying Society is planning a convention, roughly scheduled for the new year. Since this is a *massive* undertaking for a very inexperienced society we would appreciate whatever…
In Random Order Creations
Participants: Mark Withers, Matt, Mike Holmes, James V. West, Paul Czege.


10/22/2002 Jonathan Walton: Quixote & Coyote: A Game Concept
[b][Just so you know, I envision the title being pronounced "Kee-oh-tay & Kai-oat," just to keep it from being too silly][/b] This game concept is inspired both by Willows' [i]Torchbearer[/i]…
In Indie Game Design
Participants: Jonathan Walton, szilard, Valamir, lumpley, Shreyas Sampat, Paul Czege, Torrent, talysman, Jeremy Cole, Blake Hutchins.


10/22/2002 Matt Wilson: rewarding plot complications
There are gamers who take pleasure in scenarios that work out with no complications, and then there are gamers who will want the same thing to happen out of habit,…
In RPG Theory
Participants: Matt Wilson, Matt, Valamir, Tim C Koppang, Alan, Mike Holmes, xiombarg.


10/22/2002 wyrdlyng: Our bi-weekly DC Heroes game
A few weeks back our group needed to shift from D&D to a new game as my wife, our GM for the campaign, was getting bombarded with schoolwork. So I…
In Actual Play
Participants: wyrdlyng.


10/22/2002 ejh: Vague Thoughts On Simulation & Solos & Stuff
My first roleplaying game was Tunnels & Trolls (back in a time called the Nineteen Hundred and Seventies). It had a wonderfully simple game system, especially for the time, and…
In RPG Theory
Participants: ejh, Kester Pelagius, RobMuadib, Jack Spencer Jr, talysman.


10/22/2002 d3nial: A New Idea? Probably not...
Hi - this is my first post on indie-rpg's forums, I have a game I designed in mid-2001, at the time I was pretty sure it was an original idea.…
In Indie Game Design
Participants: d3nial, Mike Holmes, Ron Edwards.


10/21/2002 rpghost: d20 Solo Adventuring
Wasn't quite sure where to post this... hope it's ok here. We (a game publisher and some talanted folks) are working on a new d20 enhancement for solo-adventuring. It'll involve…
In RPG Theory
Participants: rpghost, greyorm, Ron Edwards, Kester Pelagius, Mike Holmes, Walt Freitag, Valamir, Emily Care, Jack Spencer Jr.


10/21/2002 szilard: An old twist on fantasy... (longish)
Hi. I'm new here. I've had this idea for a game in my head for awhile now, and it has been slowly nibbling its way free. Basically, in the typical…
In Indie Game Design
Participants: szilard, Walt Freitag, Paul Czege, Sidhain, Shreyas Sampat, Gwen, Le Joueur, Sparky, Peregrine.


10/21/2002 Holt: A Variant on SAs
With all the talk about Spiritual Attributes, I've been thinking about them a lot. While thinking, I thought of a different way that SAa could work...please keep in mind that…
In The Riddle of Steel
Participants: Holt, Ron Edwards.


10/21/2002 Blake Hutchins: Blake's playtest game
[u]CHARACTERS FOR “THE MASTER OF NIGHTMARES”[/u] Decided to start a new thread to get this going. See the "Playtesting tonight" thread for the setup of the Master, the setting, and…
In My Life With Master Playtest
Participants: Blake Hutchins, Mike Holmes, Paul Czege, Seth L. Blumberg.


10/21/2002 Andy Kitkowski: Game Design based on cool dice: Is this a Bad Idea?
So I'm editing a game which, in its current incarnation, has a similar system to Sorcerer (but perhaps taking the "high die roll"). My system, as I'm planning it now,…
In Indie Game Design
Participants: Andy Kitkowski, Paul Czege, Mike Holmes, Walt Freitag, Ron Edwards, Henry Fitch, GreatWolf, wyrdlyng, Jonathan Walton.


10/21/2002 Fabrice G.: Spawning question.
Hello, in an old thread, Ron clarified part of the question. But there's still one remaining unclear thing. Can the spawning demon produce spawn with a power total equal to…
In Adept Press
Participants: Fabrice G., Ron Edwards.


10/21/2002 Sykora: HEX: A game of techno-urban horror
My fascination with cyberpunk has existed since 87 or so when I discovered the Neuromancer computer game (kind of an ass-backwards way to get into the genre, but hey). Since…
In Indie Game Design
Participants: Sykora, Mike Holmes, Ron Edwards, Bankuei, Blake Hutchins.


10/21/2002 Christoffer Lernö: Ygg Changes Ahead?
Well, only for the better I hope. I've been looking for ways to make the magic and skill system come together. I've also had problems with the abilities for items…
In Indie Game Design
Participants: Christoffer Lernö, ADGBoss, Walt Freitag.


10/21/2002 Sylus Thane: Basic rules for my game Frontier, lemme know what you think.
Okay since I have hit my slump and wondering what to do next I figured I'd just post the basics of the rules for my game to see what people…
In Indie Game Design
Participants: Sylus Thane, ethan_greer, Mike Holmes, Andrew Martin, szilard, Gwen, Jeremy Cole, Le Joueur, Walt Freitag.


10/21/2002 Palaskar: My Iron Game Chef entry: Horus
When I started working on my entry, I started searching for "African art" on the 'net. Relizing I was way, way into unfamiliar territory after a couple searches, I narrowed…
In Indie Game Design
Participants: Palaskar.


10/21/2002 Stephen: Questions on SAs
In the Sorcery Variation thread below Ron Edwards gave me some tips on the possible uses of SAs that were quite fascinating. I'd like to follow up with some questions…
In The Riddle of Steel
Participants: Stephen, Mokkurkalfe, Mike Holmes, Ron Edwards, Bankuei, Brian Leybourne, Jake Norwood.


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Subsequent Topics

10/22/2002 jburneko: Spaceships, Sixguns & Sorcery (Sessions 2 - 3)
Hello All, Well, two more sessions of our Space-Western Sorcerer game has gone by and everyone is having a riot of a time. Now that all the character names have…
In Actual Play
Participants: jburneko, Ron Edwards, Mike Holmes.


10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist
I'm looking for an artist for a PDF game I'm working on called Nine Worlds. Specifically, I'd like someone who can do something in the vein of an Art Nouveau…
In Connections
Participants: Matt Snyder.


10/22/2002 Gold Rush Games: Publishing & Distribution of Indie RPGs
We're developing a prgram whereby we will publish and distribute selected indie RPGs. The contract is still in draft but we hope to have it finished soon. Through the program,…
In Indie Game Design
Participants: Gold Rush Games, Mike Holmes, Ron Edwards.


10/22/2002 Gold Rush Games: Publishing & Distribution program
I posted this in the indie forum as well, though I meant to post it here. Apologies to the admin if this is a faux pas, but I think this…
In Publishing
Participants: Gold Rush Games, RPunkG, Ron Edwards.


10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist
I'm looking for an artist for a PDF game I'm working on. Specifically, I'd like someone who can do something in the vein of an Art Nouveau portrait, rather like…
In Chimera Creative
Participants: Matt Snyder.


10/22/2002 RobMuadib: The Million Worlds:COTEC - The Rumours Of My Death ......
[quote]-"The Rumors Of My Death Have Been Greatly Exaggerated" , Samuel Clemens[/quote] Greetings, long suffering readers. It is true, I am not dead, nor is The Million Worlds: Chronicles Of…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Valamir, Ron Edwards.


10/22/2002 Paul Czege: ongoing development of the Alyria game mechanics?
Hey Seth, I know Scarlet Jester has had a role in the development of the Alyria mechanics. Is that an ongoing involvement on his part? Are there as-yet-unrevealed expanded or…
In Dark Omen Games
Participants: Paul Czege, GreatWolf.


10/22/2002 ethan_greer: What do I do now?
So, I'm working on this game called Pollies. It's almost done, and I really like how it's shaping up. Looking for a little break, I went over to the Forge…
In Indie Game Design
Participants: ethan_greer, Ron Edwards, Mike Holmes.


10/22/2002 Jake Norwood: Seeking Animal Artist
I need an artist who works fast, has good prices, and is adept at animals and animal anatomy. norwood@theriddleofsteel.net Jake Norwood
In Connections
Participants: Jake Norwood, Ron Edwards, Valamir, greyorm.


10/22/2002 GreatWolf: How do I play this mess?
One major addition to the quickstart rules (aside from the setting chapters, of course) is going to be a chapter on how to run Alyria. It seems to me that…
In Dark Omen Games
Participants: GreatWolf, Valamir, Ron Edwards, Shreyas Sampat.


10/22/2002 Jake Norwood: Looking for Animal Artist
As I mentioned in the Connections forum, I'm trying to find an artist that works quick, reliably, inexpensively, and who is good at animal anatomy for the animal section for…
In The Riddle of Steel
Participants: Jake Norwood.


10/22/2002 Jake Norwood: Of Beasts and Men
We're now assembling the art for Of Beasts and Men. We've used a few of the entries sent to us by many of you (I'm not sure which ones currently,…
In The Riddle of Steel
Participants: Jake Norwood, Ashren Va'Hale, Brian Leybourne.


10/22/2002 talysman: Sorcerer Humanity/Demon concept for non-horror games
I came up with an interesting approach to Humanity and a game concept that only tweaks a few Sorcerer rules slightly. I'm not sure I will be able to use…
In Adept Press
Participants: talysman, Ron Edwards.


10/22/2002 Shreyas Sampat: Torchbearer: Thoughts on Mechanics
I thought I'd separate this from the original thread, which seems to be diverging onto discussions of setting and colour. So, a quick summary (rewrite?) of the rules and then…
In Indie Game Design
Participants: Shreyas Sampat, ADGBoss, Andrew Martin, RobMuadib, Jonathan Walton, Ron Edwards, Bob McNamee.


10/23/2002 UnSub: Alternate settings for DD
I've seen a bit of discussion about alternate settings than Westerns for the DD rules mechanic and thought that I'd throw a few ideas in the ring. So far I've…
In Chimera Creative
Participants: UnSub.


10/23/2002 Paganini: Multiple Premise?
I've been discussing narrativism with Mike in the Synthesis playtest. That thread is only indirectly related to this, but that discussion helped me to identify something that's been vaguely bugging…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, Mike Holmes.


10/23/2002 UnSub: Thanks for Dead Meat
I sent Sean an email to the @4beer.com address I found for him, but I got a message back saying it bounced, so anyway... I'd just like to say thanks…
In Destroy All Games
Participants: UnSub, unodiablo.


10/23/2002 ADGBoss: GM as Moderator or... Editor?
Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more…
In RPG Theory
Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.


10/23/2002 toli: Logistics and Flower of Battle
A thought and question. The blub in the back of TROS says that the Flower of Battle will have mass combat rules. Will these rules include something about the logistics…
In The Riddle of Steel
Participants: toli, Jake Norwood, Brian Leybourne, Bankuei, Lyrax, Mike Holmes, contracycle.


10/23/2002 WhistlinFiend: Just Downloaded octaNe
WOW!! I kept putting off getting this game...kung-fu monkeys? What the hell is that. I finally bit the bullet and bought it. Holy Schnikies! Jared, this is one of those…
In Memento-Mori Theatricks
Participants: WhistlinFiend, Jared A. Sorensen, Ron Edwards, Paul Czege, Mike Holmes.


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