The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/23/2002 toli: Logistics and Flower of Battle
A thought and question. The blub in the back of TROS says that the Flower of Battle will have mass combat rules. Will these rules include something about the logistics…
In The Riddle of Steel
Participants: toli, Jake Norwood, Brian Leybourne, Bankuei, Lyrax, Mike Holmes, contracycle.


10/23/2002 ADGBoss: GM as Moderator or... Editor?
Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more…
In RPG Theory
Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.


10/23/2002 UnSub: Thanks for Dead Meat
I sent Sean an email to the @4beer.com address I found for him, but I got a message back saying it bounced, so anyway... I'd just like to say thanks…
In Destroy All Games
Participants: UnSub, unodiablo.


10/23/2002 Paganini: Multiple Premise?
I've been discussing narrativism with Mike in the Synthesis playtest. That thread is only indirectly related to this, but that discussion helped me to identify something that's been vaguely bugging…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, Mike Holmes.


10/23/2002 UnSub: Alternate settings for DD
I've seen a bit of discussion about alternate settings than Westerns for the DD rules mechanic and thought that I'd throw a few ideas in the ring. So far I've…
In Chimera Creative
Participants: UnSub.


10/22/2002 Shreyas Sampat: Torchbearer: Thoughts on Mechanics
I thought I'd separate this from the original thread, which seems to be diverging onto discussions of setting and colour. So, a quick summary (rewrite?) of the rules and then…
In Indie Game Design
Participants: Shreyas Sampat, ADGBoss, Andrew Martin, RobMuadib, Jonathan Walton, Ron Edwards, Bob McNamee.


10/22/2002 talysman: Sorcerer Humanity/Demon concept for non-horror games
I came up with an interesting approach to Humanity and a game concept that only tweaks a few Sorcerer rules slightly. I'm not sure I will be able to use…
In Adept Press
Participants: talysman, Ron Edwards.


10/22/2002 Jake Norwood: Of Beasts and Men
We're now assembling the art for Of Beasts and Men. We've used a few of the entries sent to us by many of you (I'm not sure which ones currently,…
In The Riddle of Steel
Participants: Jake Norwood, Ashren Va'Hale, Brian Leybourne.


10/22/2002 Jake Norwood: Looking for Animal Artist
As I mentioned in the Connections forum, I'm trying to find an artist that works quick, reliably, inexpensively, and who is good at animal anatomy for the animal section for…
In The Riddle of Steel
Participants: Jake Norwood.


10/22/2002 GreatWolf: How do I play this mess?
One major addition to the quickstart rules (aside from the setting chapters, of course) is going to be a chapter on how to run Alyria. It seems to me that…
In Dark Omen Games
Participants: GreatWolf, Valamir, Ron Edwards, Shreyas Sampat.


10/22/2002 Jake Norwood: Seeking Animal Artist
I need an artist who works fast, has good prices, and is adept at animals and animal anatomy. norwood@theriddleofsteel.net Jake Norwood
In Connections
Participants: Jake Norwood, Ron Edwards, Valamir, greyorm.


10/22/2002 ethan_greer: What do I do now?
So, I'm working on this game called Pollies. It's almost done, and I really like how it's shaping up. Looking for a little break, I went over to the Forge…
In Indie Game Design
Participants: ethan_greer, Ron Edwards, Mike Holmes.


10/22/2002 Paul Czege: ongoing development of the Alyria game mechanics?
Hey Seth, I know Scarlet Jester has had a role in the development of the Alyria mechanics. Is that an ongoing involvement on his part? Are there as-yet-unrevealed expanded or…
In Dark Omen Games
Participants: Paul Czege, GreatWolf.


10/22/2002 RobMuadib: The Million Worlds:COTEC - The Rumours Of My Death ......
[quote]-"The Rumors Of My Death Have Been Greatly Exaggerated" , Samuel Clemens[/quote] Greetings, long suffering readers. It is true, I am not dead, nor is The Million Worlds: Chronicles Of…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Valamir, Ron Edwards.


10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist
I'm looking for an artist for a PDF game I'm working on. Specifically, I'd like someone who can do something in the vein of an Art Nouveau portrait, rather like…
In Chimera Creative
Participants: Matt Snyder.


10/22/2002 Gold Rush Games: Publishing & Distribution program
I posted this in the indie forum as well, though I meant to post it here. Apologies to the admin if this is a faux pas, but I think this…
In Publishing
Participants: Gold Rush Games, RPunkG, Ron Edwards.


10/22/2002 Gold Rush Games: Publishing & Distribution of Indie RPGs
We're developing a prgram whereby we will publish and distribute selected indie RPGs. The contract is still in draft but we hope to have it finished soon. Through the program,…
In Indie Game Design
Participants: Gold Rush Games, Mike Holmes, Ron Edwards.


10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist
I'm looking for an artist for a PDF game I'm working on called Nine Worlds. Specifically, I'd like someone who can do something in the vein of an Art Nouveau…
In Connections
Participants: Matt Snyder.


10/22/2002 jburneko: Spaceships, Sixguns & Sorcery (Sessions 2 - 3)
Hello All, Well, two more sessions of our Space-Western Sorcerer game has gone by and everyone is having a riot of a time. Now that all the character names have…
In Actual Play
Participants: jburneko, Ron Edwards, Mike Holmes.


10/22/2002 Paganini: Indie-NetGaming Monday: Shadows!
Pheeeeew, how do you find the words to describe something as absobloodyfreakinlutely cool as Shadows? I loved it when I read it, and now I finally got the chance to…
In Actual Play
Participants: Paganini, Bob McNamee, J B Bell, C. Edwards, Zak Arntson.


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Subsequent Topics

10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry
So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry? Now, it's obvious to…
In Indie Game Design
Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.


10/23/2002 Gwen: Abyssmal Earth System Mechanics
My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.…
In Indie Game Design
Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.


10/23/2002 Christoffer Lernö: Ygg descriptor formalism
I'm thinking of a scheme for Ygg descriptors here. First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.


10/23/2002 Paul Heinz: Partial Evasion Initiative Question
The rules for Exchanges of Blows (p76-77) state that the winner of the contest (usually an attack vs a defense) can take the initiative (i.e. attack) on the following exchange.…
In The Riddle of Steel
Participants: Paul Heinz, Brian Leybourne, Jake Norwood, Irmo.


10/23/2002 Stephen: Questions on embedded spells
1) Is there any limit to the number or power of spells that can be embedded in a particular person or thing? 2) Can you embed spells in substances which…
In The Riddle of Steel
Participants: Stephen, Ron Edwards, Shdwjack, Bob Richter, Brian Leybourne, Jake Norwood, Lyrax, Silanthous, Rick, Wolfen, Lucien Black, Irmo, Surga.


10/23/2002 Maurice Forrester: Dread forum?
Are there any plans for adding a Malignant Games/Dread forum to the Independent Games section of the site? I just got my copy of the game and I'm looking forward…
In Site Discussion
Participants: Maurice Forrester, Ron Edwards.


10/23/2002 Robert K Beckett: Arrowflight and illusionist game texts
[quote="Ron Edwards"] One of the most interesting design features of Arrowflight (which I believe is the single most overt and [i]effective [/i]illusionist game text I have ever seen) is that…
In RPG Theory
Participants: Robert K Beckett, Ron Edwards, Emily Care, Valamir, Mike Holmes.


10/23/2002 Paganini: Comics & Games
Cool beans James! It arrived today... it do indeed pay to be first. And it even has snazzy little Halloween stickers! I was a little surprised by the shape of…
In Random Order Creations
Participants: Paganini, James V. West, joshua neff, lumpley, jrients.


10/23/2002 Palaskar: What does Success mean? -- Transitions made simple?
I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)…
In RPG Theory
Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.


10/23/2002 GB Steve: [Sex & Sorcery] Male and female story types
Ron, Do you have anything more general on what you mean by "male" and "female" story concepts? I live with a sociologist and she's always interested in what people construct…
In Adept Press
Participants: GB Steve, lumpley, Ron Edwards, Blake Hutchins, Tim C Koppang.


10/23/2002 Jack Spencer Jr: Waxing Solo
[quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.…
In RPG Theory
Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.


10/24/2002 Paul Heinz: Buying Initiative Alternative
I confess I find the 'buy initiative' rules a little complex. I've been thinking about ways to streamline them whilst still keeping the tradeoff. My current take is the following:…
In The Riddle of Steel
Participants: Paul Heinz, Jake Norwood, Warboss Grock.


10/24/2002 ethan_greer: Pollies Online At Last
Hello all, I have published the latest version of Pollies on my website. http://www.simplephrase.com/pollies/ I included a Fudge-esque license thingy for the benefit of Gwen and any others who may…
In Indie Game Design
Participants: ethan_greer, Mike Holmes, Ron Edwards.


10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques
I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.


10/24/2002 UnSub: Dead Meat: The Last Resort
This post is as much for me as anyone else - I'm using it to externalise my thoughts about my running of a recent Dead Meat game. Outside The Game…
In Actual Play
Participants: UnSub, Demonspahn, unodiablo.


10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story"
I know I know, it's not well defined. But then please please give me a word to describe the history of the in-play events during a session of play -…
In GNS Model Discussion
Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.


10/24/2002 Andrew Martin: Shadow + Token
Shadow + Token *************** This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Jonathan Walton.


10/24/2002 Maurice Forrester: kill puppies for satan
My gaming group, all four of us, got together last night. For the first time in months, Joe was able to come to the game. We thought about going back…
In Actual Play
Participants: Maurice Forrester, lumpley, Ron Edwards.


10/24/2002 Kester Pelagius: Are you looking for useful links?
Greetings All, Welcome to The Forge. With so many people using The Forge as a source of inspiration I thought it might be nice to have a page of useful…
In Connections
Participants: Kester Pelagius, sacrosanct.


10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments
Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like…
In Indie Game Design
Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.


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