Previous Topics 10/23/2002 Palaskar: What does Success mean? -- Transitions made simple? I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)… In RPG Theory Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.
10/23/2002 Paganini: Comics & Games Cool beans James! It arrived today... it do indeed pay to be first. And it even has snazzy little Halloween stickers!
I was a little surprised by the shape of… In Random Order Creations Participants: Paganini, James V. West, joshua neff, lumpley, jrients.
10/23/2002 Robert K Beckett: Arrowflight and illusionist game texts [quote="Ron Edwards"] One of the most interesting design features of Arrowflight (which I believe is the single most overt and [i]effective [/i]illusionist game text I have ever seen) is that… In RPG Theory Participants: Robert K Beckett, Ron Edwards, Emily Care, Valamir, Mike Holmes.
10/23/2002 Maurice Forrester: Dread forum? Are there any plans for adding a Malignant Games/Dread forum to the Independent Games section of the site? I just got my copy of the game and I'm looking forward… In Site Discussion Participants: Maurice Forrester, Ron Edwards.
10/23/2002 Stephen: Questions on embedded spells 1) Is there any limit to the number or power of spells that can be embedded in a particular person or thing?
2) Can you embed spells in substances which… In The Riddle of Steel Participants: Stephen, Ron Edwards, Shdwjack, Bob Richter, Brian Leybourne, Jake Norwood, Lyrax, Silanthous, Rick, Wolfen, Lucien Black, Irmo, Surga.
10/23/2002 Paul Heinz: Partial Evasion Initiative Question The rules for Exchanges of Blows (p76-77) state that the winner of the contest (usually an attack vs a defense) can take the initiative (i.e. attack) on the following exchange.… In The Riddle of Steel Participants: Paul Heinz, Brian Leybourne, Jake Norwood, Irmo.
10/23/2002 Christoffer Lernö: Ygg descriptor formalism I'm thinking of a scheme for Ygg descriptors here.
First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.
10/23/2002 Gwen: Abyssmal Earth System Mechanics My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.… In Indie Game Design Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.
10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry?
Now, it's obvious to… In Indie Game Design Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.
10/23/2002 WhistlinFiend: Just Downloaded octaNe WOW!! I kept putting off getting this game...kung-fu monkeys? What the hell is that. I finally bit the bullet and bought it. Holy Schnikies! Jared, this is one of those… In Memento-Mori Theatricks Participants: WhistlinFiend, Jared A. Sorensen, Ron Edwards, Paul Czege, Mike Holmes.
10/23/2002 toli: Logistics and Flower of Battle A thought and question.
The blub in the back of TROS says that the Flower of Battle will have mass combat rules. Will these rules include something about the logistics… In The Riddle of Steel Participants: toli, Jake Norwood, Brian Leybourne, Bankuei, Lyrax, Mike Holmes, contracycle.
10/23/2002 ADGBoss: GM as Moderator or... Editor? Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more… In RPG Theory Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.
10/23/2002 UnSub: Thanks for Dead Meat I sent Sean an email to the @4beer.com address I found for him, but I got a message back saying it bounced, so anyway...
I'd just like to say thanks… In Destroy All Games Participants: UnSub, unodiablo.
10/23/2002 Paganini: Multiple Premise? I've been discussing narrativism with Mike in the Synthesis playtest. That thread is only indirectly related to this, but that discussion helped me to identify something that's been vaguely bugging… In GNS Model Discussion Participants: Paganini, Ron Edwards, Mike Holmes.
10/23/2002 UnSub: Alternate settings for DD I've seen a bit of discussion about alternate settings than Westerns for the DD rules mechanic and thought that I'd throw a few ideas in the ring. So far I've… In Chimera Creative Participants: UnSub.
10/22/2002 Shreyas Sampat: Torchbearer: Thoughts on Mechanics I thought I'd separate this from the original thread, which seems to be diverging onto discussions of setting and colour.
So, a quick summary (rewrite?) of the rules and then… In Indie Game Design Participants: Shreyas Sampat, ADGBoss, Andrew Martin, RobMuadib, Jonathan Walton, Ron Edwards, Bob McNamee.
10/22/2002 talysman: Sorcerer Humanity/Demon concept for non-horror games I came up with an interesting approach to Humanity and a game concept that only tweaks a few Sorcerer rules slightly. I'm not sure I will be able to use… In Adept Press Participants: talysman, Ron Edwards.
10/22/2002 Jake Norwood: Of Beasts and Men We're now assembling the art for Of Beasts and Men. We've used a few of the entries sent to us by many of you (I'm not sure which ones currently,… In The Riddle of Steel Participants: Jake Norwood, Ashren Va'Hale, Brian Leybourne.
10/22/2002 Jake Norwood: Looking for Animal Artist As I mentioned in the Connections forum, I'm trying to find an artist that works quick, reliably, inexpensively, and who is good at animal anatomy for the animal section for… In The Riddle of Steel Participants: Jake Norwood.
10/22/2002 GreatWolf: How do I play this mess? One major addition to the quickstart rules (aside from the setting chapters, of course) is going to be a chapter on how to run Alyria. It seems to me that… In Dark Omen Games Participants: GreatWolf, Valamir, Ron Edwards, Shreyas Sampat.
<< more previous topics | | Subsequent Topics 10/23/2002 Jack Spencer Jr: Waxing Solo [quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.… In RPG Theory Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.
10/24/2002 Paul Heinz: Buying Initiative Alternative I confess I find the 'buy initiative' rules a little complex. I've been thinking about ways to streamline them whilst still keeping the tradeoff. My current take is the following:… In The Riddle of Steel Participants: Paul Heinz, Jake Norwood, Warboss Grock.
10/24/2002 ethan_greer: Pollies Online At Last Hello all,
I have published the latest version of Pollies on my website.
http://www.simplephrase.com/pollies/
I included a Fudge-esque license thingy for the benefit of Gwen and any others who may… In Indie Game Design Participants: ethan_greer, Mike Holmes, Ron Edwards.
10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.
10/24/2002 UnSub: Dead Meat: The Last Resort This post is as much for me as anyone else - I'm using it to externalise my thoughts about my running of a recent Dead Meat game.
Outside The Game… In Actual Play Participants: UnSub, Demonspahn, unodiablo.
10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story" I know I know, it's not well defined.
But then please please give me a word to describe the history of the in-play events during a session of play -… In GNS Model Discussion Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.
10/24/2002 Andrew Martin: Shadow + Token Shadow + Token
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This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of… In Indie Game Design Participants: Andrew Martin, Le Joueur, Jonathan Walton.
10/24/2002 Maurice Forrester: kill puppies for satan My gaming group, all four of us, got together last night. For the first time in months, Joe was able to come to the game. We thought about going back… In Actual Play Participants: Maurice Forrester, lumpley, Ron Edwards.
10/24/2002 Kester Pelagius: Are you looking for useful links? Greetings All,
Welcome to The Forge.
With so many people using The Forge as a source of inspiration I thought it might be nice to have a page of useful… In Connections Participants: Kester Pelagius, sacrosanct.
10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like… In Indie Game Design Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.
10/24/2002 Matt Snyder: New game: Nine Worlds I'm working on a new game called Nine Worlds.
Please feel free to check out my initial, somewhat scatterbrained thoughts in this thread in the Indie Game Design forum: New… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy, J. Backman, Flash.
10/24/2002 SarimRune: Cinematic Role-playing (Larp) I need a little help here. I've created a LARP/table top game which I'm rather proud of. However there remained one major obstacle which I would like to conquer first.… In Indie Game Design Participants: SarimRune, Jared A. Sorensen, Bankuei, Walt Freitag, Le Joueur, Andrew Martin, Valamir.
10/24/2002 Zak Arntson: Indie Monday (Oct 23, 2002): Fighter-D Alpha Planescape (3) Okay, so it was really on Wednesday.
We continued our ongoing Fighter-D Alpha Planescape saga, the quest in the Impressive Ruins of Gondorr for the Sun Quill. You can read… In Actual Play Participants: Zak Arntson, Bankuei.
10/24/2002 cathartic: New guy interested in game.. Yo everyone.
So I just tried to send a message to this Norwood fellow about getting a copy of his game and joining this Riddle seeker program.. Being in Victoria… In The Riddle of Steel Participants: cathartic, Jake Norwood.
10/25/2002 Ron Edwards: Sneak preview 2: more Sex & Sorcery Hello,
Here are the first paragraphs of Chapter 1 of the new supplement. I thought I'd toss them out there to receive feedback.
But first: Editorial comments are helpful, but… In Adept Press Participants: Ron Edwards, J B Bell, Fabrice G., Bankuei, Manu, Thor Olavsrud, Tim C Koppang, Gordon C. Landis, Adam.
10/25/2002 Ardwen: The perfect gaming group Greetings to you all. I have finally joined the renowned "Forge" forums.
Inspired by a thread I have just read, I felt obliged to enter a group of individuals that… In Actual Play Participants: Ardwen, Jake Norwood.
10/25/2002 Ashren Va'Hale: SA's-- whats your best? All the talk of SA's got me wondering, what have been the SA's you found the most enjoyable to play or run in a campaign, adventure, or whatever?
Heres one… In The Riddle of Steel Participants: Ashren Va'Hale, Lyrax, Ron Edwards.
10/25/2002 Ashren Va'Hale: custom skill packets I just made a custome set of skill packets that I was intending to post here but I forgot which note book I wrote them in, anyhow it got me… In The Riddle of Steel Participants: Ashren Va'Hale.
10/25/2002 druski: Battle Program & website broken links I would really like a copy of Brian's battle sim program but the websites links to it are broken. As they are to all of the program file downloads. I… In The Riddle of Steel Participants: druski, Jake Norwood.
10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which… In Indie Game Design Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.
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