The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/29/2002 Sidhain: Tip of an Iceberg
Tip of an idea "In the Red" character in an ITR game have a number of attributes decided by the GM as is appropriate for the current ITR game's genre.…
In RPG Theory
Participants: Sidhain, Andrew Martin, Mike Holmes, Ron Edwards.


10/29/2002 Zak Arntson: Hobo RPG Designers - Train riders on the radio!
October 17, 2002, The Next Big Thing (radio show) played Ghosts & Trains. Several modern day hoboes talking about their train-riding experiences (plus ghost stories, but not hobo-related, unless it's…
In Indie Game Design
Participants: Zak Arntson, mahoux.


10/29/2002 S.Lonergan: Untitled -- Mechanics so far
A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me…
In Indie Game Design
Participants: S.Lonergan.


10/29/2002 Gwen: Mechanics for Abyssmal Earth
I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems. Originally, I wanted to make the system simple,…
In Indie Game Design
Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.


10/29/2002 Tim Denee: Sorcerer ponderings
Hey all, Just got Sorcerer (and Soul, and Sword) a couple of weeks ago. Totally awesome. Anyway, I've been thinking about Sorcerer (as you do) and I need to vent…
In Adept Press
Participants: Tim Denee, Ron Edwards, Henry Fitch, Balbinus, Bankuei, Christopher Kubasik, Seth L. Blumberg.


10/29/2002 greyorm: Creating a Sorcerer Supplement: Discussion
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=3706]This topic[/url] (please go read it, I feel it is necessary to discussing the matter below) obviously didn't generate a great deal of interest, so after considering the matter, I've…
In Adept Press
Participants: greyorm, Mike Holmes, Uncle Dark, Chade, Paka, Matt Snyder, hardcoremoose, Ron Edwards, Clay, Bankuei.


10/29/2002 FruitSmack!: It's The End Of The World As We Know It...
Hi all! I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new…
In Indie Game Design
Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.


10/28/2002 MikeSands: A question after first play with the combat rules...
One question that came up in our first play with the rules... if a blow lands, is a 0-level wound the minimum result, or can it have no effect at…
In The Riddle of Steel
Participants: MikeSands, Brian Leybourne, JSinclair, Jake Norwood.


10/28/2002 d3nial: Several Mechanics Ideas
I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I…
In Indie Game Design
Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.


10/28/2002 Valamir: Twisted Little Fears story
[url]http://forum.rpg.net/showthread.php?s=&threadid=19471[/url] The first post is one of RPGnet AB3's periodic gaming group from hell tales. But the second is a twisted little halloween short story that would be(and was pointed…
In Key 20 Publishing
Participants: Valamir, Jason L Blair.


10/28/2002 jrients: Champs 3 vs Champs 4
From Ron's "GNS and other matters" article Champions, through its 3rd edition, exemplified a mix of Gamist and Narrativist & "driftable" design, but with its 4th edition in the very…
In GNS Model Discussion
Participants: jrients, Ron Edwards, Mike Holmes, Christoffer Lernö.


10/28/2002 Ron Edwards: Gettin' roasted at the Gaming Guardians (cool!)
Hello, Graveyard Greg and the Webtroll have come 'round to what they threatened back in Origins '01, to have "the sorcerer" appear in The Gaming Guardians comic strip ... quick…
In Adept Press
Participants: Ron Edwards, greyorm, Jared A. Sorensen, Valamir, Paul Czege, Paul's Girl.


10/28/2002 Matt Snyder: Free Character Sheet PDF now available.
Hey, folks, after several requests, I've finally put together a nice character sheet for Dust Devils. It's a PDF file, naturally. You can get a color version here: Color character…
In Chimera Creative
Participants: Matt Snyder, Ben Morgan, Jason L Blair, Tim C Koppang.


10/28/2002 Bankuei: The Peace Hotel
Just watched another HK flick I hadn't seen for about 5 or 6 years, and only had a vague memory of. The Peace Hotel, starring Chow Yun Fat, directed by…
In Chimera Creative
Participants: Bankuei.


10/28/2002 jllama: Crazy Character Idea
Hey everybody, I'm hoping to run a one shot Dust Devils game this weekend, so I've asked my players to start thinking of character ideas. One of my players, we'll…
In Chimera Creative
Participants: jllama, Valamir, Matt Snyder, Bankuei, Clay.


10/28/2002 Chris Passeno: Small Commercial Printer offering our services
My name is Chris Passeno and I am the Manager of Colortech Graphics and Printing’s Westerville location. I’ve been on these boards for a little over a year, offering help…
In Connections
Participants: Chris Passeno.


10/28/2002 Eric J.: Open/Closed Setting(Pyron's Woe's Take 165)
Pyron(the character): Syrus! We have to get to the ship! The Deathstar's going to destroy the heart of the Rebellion! Syrus: {Loads his blaster, sets it to kill) Gotcha. That…
In RPG Theory
Participants: Eric J., Ron Edwards, talysman, greyorm, Walt Freitag, Marco, M. J. Young.


10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble
In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.


10/27/2002 Jared A. Sorensen: Against the Reich! is available for purchase!
[i]"Take this, Nazi scum!" [/i] Paul Elliot's Against the Reich! presents a world of two-fisted action and adventure in the pulp 1930's! Travel the globe and join the fight against…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, WhistlinFiend.


10/27/2002 greyorm: Faulty Search Feature?
Anyone else been having this problem: You search for a thread you know the exact title of and author, and yet the Search feature returns "No Results." (ie: try doing…
In Site Discussion
Participants: greyorm, Christoffer Lernö, jrs.


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Subsequent Topics

10/29/2002 ADGBoss: Sorcerer: Labyrinth of Worlds
Well Sorcerer finally arrived and I am somewhat eager to begin what is my first "new" RPG experience in some time. I cannot wait to play but for the moment…
In Actual Play
Participants: ADGBoss, Mike Holmes, Ron Edwards, Bankuei, Paul Czege, Valamir, Clinton R. Nixon, ADGConscience.


10/29/2002 GB Steve: Something for the Narrative pot
I've been reading the excellent Cambridge Intorduction to Narrative by H. Porter Abbott. It's pretty much an undergraduate text on the subject and covers most of the main points whilst…
In GNS Model Discussion
Participants: GB Steve, Valamir, Mike Holmes, Gordon C. Landis, MK Snyder, Jack Spencer Jr, Don Lag.


10/29/2002 Peregrine: Wayfarer's Song - Duergar Disc.
Hi all Well I've been chipping away at the Duergar Kithbook for Wayfarer's Song. The kithbook is not exactly nearing completion, but, well its getting bigger anyway. I thought I'd…
In Indie Game Design
Participants: Peregrine.


10/29/2002 mahoux: Future Perfect: Narrativist Time Travel
Okay, so here's my first "official" post for Future Perfect. I'm not doing any actual work on it until I finish with my classes, so there. Nyah. The Premise: Here…
In Indie Game Design
Participants: mahoux, Jared A. Sorensen, xiombarg, Le Joueur, Jonathan Walton, Mike Holmes, greyorm, Matt Snyder.


10/29/2002 hyphz: Rules confusions (long!)
- The text says that Destiny SA dice "refresh every round", that Luck ones "may refresh every session". How often do the other types of SA Dice refresh? Many of…
In The Riddle of Steel
Participants: hyphz, Jake Norwood, Brian Leybourne, Lyrax.


10/29/2002 ethan_greer: Horror gaming? Why?
So... Continuing from this thread... I agree with Bailywolf; The Ring scared the living shit out of me as well. In fact, I don't think I'll ever watch a horror…
In RPG Theory
Participants: ethan_greer, Jared A. Sorensen, lumpley, Christoffer Lernö, hardcoremoose, J B Bell, Emily Care, JSDiamond, greyorm, b_bankhead, vegasthroat, Uncle Dark, Seth L. Blumberg.


10/29/2002 Zak Arntson: Indie Monday (Oct 28, 2002): Fighter-D Alpha Planescape (4)
Wow, this campaign just keeps on going! I've modified the rules, which you can find here: http://www.harlekin-maus.com/fighterd/fighterd.html. The semi-updated character sheet can be downloaded here. I put the Actual Play…
In Actual Play
Participants: Zak Arntson, rabidchyld.


10/29/2002 Andy Kitkowski: More topics per page?
Hey- As we've seen, The Forge is attracting more and more people all the time. Some forums, like Indie Game Design and Game Theory are scrolling quite fast. I was…
In Site Discussion
Participants: Andy Kitkowski, xiombarg, Clinton R. Nixon.


10/29/2002 MK Snyder: Incoherence and sales II
Some thoughts: *People buy games for different reasons than they play them. They are attracted by the genre, they like the text on the cover/box, they like the discussion generated…
In GNS Model Discussion
Participants: MK Snyder, Ron Edwards, Bankuei, Mike Holmes, Christopher Kubasik, Jeremy Cole, Andrew Martin, Marco, xiombarg, Le Joueur, M. J. Young, Valamir.


10/29/2002 JSinclair: Question about breaking weapons
Greetings All... I'm pretty new to TROS and this is my first post, so please excuse me if this topic has already been covered or if my understanding of the…
In The Riddle of Steel
Participants: JSinclair, Jake Norwood, Brian Leybourne, Ashren Va'Hale, Niggle, svenlein, Lyrax, MrGeneHa, Valamir, Wolfen, Mokkurkalfe, Mike Holmes.


10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest
Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html. It's inspired by Donjon, but has had enough huge changes to be considered it's own game.…
In Indie Game Design
Participants: Zak Arntson.


10/30/2002 Thirsty Viking: Hi all, still Alive, Campaign Update
3rd Job and New Campaign have eaten up most of my former posting time, Heres the news from my first two campaign sessions. 6 mages and a Bishop of the…
In The Riddle of Steel
Participants: Thirsty Viking.


10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting
To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB.
In Indie Game Design
Participants: GraveyardGreg.


10/30/2002 GraveyardGreg: Playtesters Wanted For Fighting (in a game)!
Graveyard Greg here. WebTroll, the co-creator of Gaming Guardians has developed a combat game called Dom Sahn. "You are a human with a spark of a child of the Cloud…
In Connections
Participants: GraveyardGreg.


10/30/2002 Gwen: Use of Dead Mechanics
Just a question: WOuld it be legal to use dead mechanics for indie games? I.E. D&D 2nd edition, ShadowRun or Paranoia as new mechanics. I don't think these games are…
In Publishing
Participants: Gwen, S.Lonergan, Jack Spencer Jr, Ron Edwards, Kester Pelagius, Adam, Gordon C. Landis.


10/30/2002 GreatWolf: Book recommendation
I just finished reading Coraline by Neil Gaiman. This is excellent reading for the Little Fears GM. It has everything: a child protagonist, an extension of Closetland, a monster masquerading…
In Key 20 Publishing
Participants: GreatWolf, paulmjessup.


10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation
I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.…
In Indie Game Design
Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.


10/30/2002 Christoffer Lernö: Ygg: Demonic Weird
I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.


10/30/2002 Jared A. Sorensen: InSpectres at RPG.net 's "Bent Pages" column
http://www.rpg.net/news+reviews/columns/bent30oct02.html An overview of the game in a "documentary" format.
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


10/30/2002 J B Bell: Crouching Dragon, Drifting BESM
A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice…
In Indie Game Design
Participants: J B Bell, Bankuei.


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