The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=4245

From Day One


Previous Topics

11/14/2002 bluegargantua: Sorcerer and the Dicecapades
Greetings, I'm working up a Sorcerer adventure to run as a one-shot in the next couple of weeks and I'm trying to head off a potential administrative problem: So as…
In Actual Play
Participants: bluegargantua, Ron Edwards, Mike Holmes, Dotan Dimet.


11/14/2002 Jack Spencer Jr: "D&D fantasy" What is it?
[quote="Ron Edwards"]I consider "D&D fantasy" to be a thing-in-itself with no direct parallel in fiction that's not gaming-derived. In other words, D&D fantasy is not high fantasy, epic fantasy, Tolkien-inspired,…
In RPG Theory
Participants: Jack Spencer Jr, Evan Waters, Eric J., greyorm, talysman, Ian Cooper, Valamir, Ron Edwards, ethan_greer, Mike Holmes, jrients, Walt Freitag, Matt Wilson, Seth L. Blumberg, contracycle.


11/13/2002 Wolfen: You're dead. But you get to choose HOW.
I was playing with the Combat simulator today on lunch because I could not get online, and I was doing my damnedest to defeat a Gol Captain one on one,…
In The Riddle of Steel
Participants: Wolfen, Stephen, Brian Leybourne, Jake Norwood, Mokkurkalfe, Mike Holmes, Psychopompous, spunky.


11/13/2002 Kester Pelagius: "RPG/GNS Encyclopedia Draft 4a"
This is a continuation of a discussion started here. Feedback is being actively sought to help develop this entry. Any and all questions are welcome, as are suggestions for sub-entries,…
In GNS Model Discussion
Participants: Kester Pelagius, Seth L. Blumberg, Ron Edwards.


11/12/2002 Emily Care: Origins 2001 game
[quote="GreatWolf"]And Origins 2001 was going fine until cumulative fatigue caught up with us. :-)[/quote] Tell, tell! What happened? --Emily Care
In Dark Omen Games
Participants: Emily Care, GreatWolf, Valamir, Mike Holmes, Shreyas Sampat, Jason L Blair.


11/13/2002 Stephen: Yet ANOTHER sorcery variation....
One idea I had for a possible direction for the development of sorcerers in TROS runs as follows: The aging effect of magic comes, so it's been explained, from the…
In The Riddle of Steel
Participants: Stephen, Wolfen, Spartan.


11/13/2002 Walt Freitag: Reality in flux: illusionism or not?
On this thread Marco wrote: I see Illusionism as a practice of creating an illusion of perfectly logical non-story driven world, when, in fact, the reality is in flux as…
In RPG Theory
Participants: Walt Freitag, Marco, Valamir, Ron Edwards, Christoffer Lernö.


11/13/2002 Demonspahn: Aware; First Playtest and Post Session Musings (LONG)
First off, I want to say thanks to Chris Edwards and Christoffer Lerno (Pale Fire) for helping me out with this game. Chris played the infamous Colonel Horatio Bugger (the…
In Actual Play
Participants: Demonspahn, C. Edwards.


11/13/2002 GreatWolf: The Forever Lost
Here's another session that I ran. Again, the original thread is here. =============================================== I also ran Alyria again for someone else. Two people who were coming to Rune night (Jason…
In Dark Omen Games
Participants: GreatWolf.


11/13/2002 GreatWolf: Uriel's story
I don't believe that I've cross-posted this over here. This is the account of a session of Alyria that I ran. The original thread (including questions) can be found at…
In Dark Omen Games
Participants: GreatWolf.


11/13/2002 aryus: Free DTP Software (Pageplus 5)
Just in case anyone is interested, you can get a free copy of Serif's PagePlus 5 Desktop Publishing software at http://freeserifsoftware.com They also offer some of their other programs for…
In Publishing
Participants: aryus, Clinton R. Nixon.


11/13/2002 Wormwood: Clandestine: Organs of Conpiracy
I introduced this game here. One of the major elements in the game involves constructing bodies using a pool of points. At different levels these bodies are conspiracies, small bands…
In Indie Game Design
Participants: Wormwood, Mike Holmes, Walt Freitag.


11/13/2002 Seth L. Blumberg: Illusionism and GNS
Ron wants this taken to a separate thread; I comply. (Might could be that some splitting needs to be done on the parent thread.) In this thread, Ralph (Valamir) said:…
In RPG Theory
Participants: Seth L. Blumberg, Valamir, jburneko, Mike Holmes, Marco, Walt Freitag, Ron Edwards, Christoffer Lernö, contracycle.


11/13/2002 Christoffer Lernö: Profiling In Reverse
I don't know if this is interesting to the rest of you, but... well reading the profiling I felt like asking the similare questions but kinda the other way around:…
In Actual Play
Participants: Christoffer Lernö, jburneko, Paul Czege, Clinton R. Nixon, J. Backman, lumpley, Gordon C. Landis, Michael S. Miller, ethan_greer, Enoch, quozl, Tim C Koppang, Ron Edwards, wyrdlyng, Demonspahn, C. Edwards, jrients, GreatWolf, Walt Freitag, Daredevil, Tim Denee, Bob McNamee, Jack Spencer Jr, xiombarg, Andrew Martin, greyorm, Le Joueur, Ben Morgan, joshua neff, Jake Norwood, talysman, Stuart DJ Purdie, RobMuadib, Kester Pelagius, contracycle, Alan, Maurice Forrester, Mark Withers, johnmarron, GB Steve, Ace, Jonathan Walton.


11/13/2002 Jon H: Production value (split from Mainstream)
[quote="Paul Czege"]Hey Jon, Fantastic post. Having never seen a pg45 style store, it's strange and exciting to see you write of the nuts and bolts from firsthand. Seeing description of…
In Publishing
Participants: Jon H, Ron Edwards.


11/13/2002 Wormwood: The Importance of Play
One of the matters I've seen fairly ignored in most RPG theory discussions is the presence or lack of value in the play aspects of RPGs. In particular I mean…
In RPG Theory
Participants: Wormwood, Ron Edwards, Mike Holmes, MK Snyder, Kester Pelagius, Eric J., contracycle, lumpley.


11/13/2002 Wulf: Donjon Ability question
While working on my bestiary, I hit a snag. When you hit a Barguest, as well as dealing damage to IT, it shocks you through your weapon and damages YOU...…
In CRN Games
Participants: Wulf, catenwolde, Valamir, Clinton R. Nixon, Mike Holmes.


11/13/2002 Shreyas Sampat: Marionettes: Morality?
Okay, a new idea for Marionettes: Marionettes is a game about morality, as the Puppets and Puppeteers embody them. The Puppets are governed by Principles, which are static rules by…
In Indie Game Design
Participants: Shreyas Sampat.


11/12/2002 MK Snyder: Examples of GNS in application w/respect to play
As this is a forum for game designers, there are many threads applying GNS to game design. I think it's not unreasonable to note that this creates some confusion, because…
In GNS Model Discussion
Participants: MK Snyder, Ron Edwards, Bob McNamee, Mike Holmes, M. J. Young.


11/12/2002 Jared A. Sorensen: superhero gaming without superhero characters
And I'm not talking about The Code. In a nutshell, the player characters are people in a city where superheroes exist. Think of it like the series "Marvels" where the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Le Joueur, Ron Edwards, Emily Care, Tim C Koppang, Derek Devlin, Clinton R. Nixon, gospog, Maurice Forrester, xiombarg.


<< more previous topics

 

Subsequent Topics

11/15/2002 Jared A. Sorensen: Jesus Christ! Another kick-ass exploitation film site!
http://www.teleport-city.com/movies/reviews/action/ This one is goooooooooooooood.
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, unodiablo.


11/15/2002 Jason L Blair: I played octaNe!
The name of the session was "Satan's Cheerleaders"--In Go-Go-Vision! The two characters were Zeke, a Helljack cowboy/samurai whose face was always partially in shadow, and Sha'Nay, a Bad-Ass Mofo with…
In Actual Play
Participants: Jason L Blair, Mike Holmes, Valamir, Jared A. Sorensen, wyrdlyng.


11/15/2002 Le Joueur: Um...Magic: the Gathering?
Simple request (for a difficult answer): Can someone explain to me why Magic: the Gathering isn't a product like Ron's discussing over in Mainstream: the Revision. It is arguably a…
In RPG Theory
Participants: Le Joueur, Mark Withers, Jared A. Sorensen, Ron Edwards, Jonathan Walton.


11/15/2002 Clinton R. Nixon: S&S: The Sunless Citadel & Less than Zero
My Sorcerer and Sword campaign ("Under the Blood Sun," a post-apocalyptic crypto-psychedelic game) is still going, even though I haven't been posting about it. The last two sessions were great,…
In Actual Play
Participants: Clinton R. Nixon, Ron Edwards, b_bankhead.


11/15/2002 Tony Irwin: Theme Chaser: first game
Tried a first play test of Theme Chaser last night. Its a story telling game but I've tried to just retell the bare bones of it so you can see…
In Actual Play
Participants: Tony Irwin, Mike Holmes.


11/15/2002 Tony Irwin: Theme Chaser: Rolling Dice
Actually I suppose this isn't really an issue about rolling dice, more of identifying with characters. There came a point in our playtest last night (while fighting the fire spiders)…
In Indie Game Design
Participants: Tony Irwin, thoth, Le Joueur, Jonathan Walton, Mike Holmes, Matt Wilson.


11/15/2002 unodiablo: Anyone know Colin The Riot?!?
Sorry to post this, don't know if it's proper for the forum... I've been trying to get in touch with Colin about doing artwork for Dead Meat. His e-mail addy…
In Connections
Participants: unodiablo.


11/15/2002 Ron Edwards: Actual play in the stores
Hello, This thread can be considered a partner to my Mainstream: a revision. Unlike that thread, though, here, I'm really talking about the game stores and what goes on in…
In Actual Play
Participants: Ron Edwards, Christopher Kubasik, bluegargantua, jburneko, Valamir, jrients, b_bankhead, wyrdlyng, UnSub, Maurice Forrester, hyphz, xiombarg, ADGConscience, Jack Spencer Jr, James Holloway.


11/15/2002 greyorm: The Store
Over in Mainstream: a revision, Ron says specifically it isn't about the store. I'm in some disagreement about this...after reading everything being said about turning things around, attracting a greater…
In Publishing
Participants: greyorm, talysman, Ron Edwards, MJ Stahl, Pramas, Le Joueur, Matt Snyder, quozl, James Holloway, Mike Holmes, Valamir.


11/15/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session 3
Refer to the prior session here. Summary This may be the last summary of the action of play at least until other issues come up. At this point all the…
In Actual Play
Participants: Mike Holmes, contracycle, Ian Cooper.


11/15/2002 Jaif: Errata?
I have the first edition, I'm wondering if there's any errata available since the second edition printing. I have the new sorcery chapter, and the new beat and...forget, another manuever…
In The Riddle of Steel
Participants: Jaif, Spartan.


11/15/2002 Jared A. Sorensen: win by losing?
I was going to post this in my own forum but I think it belongs here. The idea I had is partly inspired by the mechanics in octaNe and InSpectres.…
In RPG Theory
Participants: Jared A. Sorensen, Mike Holmes.


11/15/2002 Ron Edwards: Social Context
Hello, This is a companion thread to the Mainstream: a revision and Actual play in the game store threads. I might as well give the game away and reveal that…
In RPG Theory
Participants: Ron Edwards, Jonathan Walton, Clinton R. Nixon, C. Edwards, Paul Czege, M. J. Young, wyrdlyng, talysman, Emily Care, Maurice Forrester, cruciel, greyorm, joshua neff, Matt Snyder, Tim C Koppang, Stuart DJ Purdie, Jack Spencer Jr, Mike Holmes, Steve Dustin, Gordon C. Landis.


11/15/2002 Jack Spencer Jr: active vs passive entertainment From Mainstream: A revision
This was in the Mainstream A revision thread, but as that thread is now closed, I've started a new thread. One thing that seems to be overlooked in this discussion…
In Publishing
Participants: Jack Spencer Jr, talysman, Ron Edwards, Le Joueur, wyrdlyng.


11/15/2002 talysman: Promotion (split from Mainstream)
[quote="Ron Edwards"] John (Talysman), dude, please, all that belongs in [i]another thread[/i]. I'd rather not have to lock this one, but I don't think I've encountered this much resistance about…
In Publishing
Participants: talysman, quozl, Ron Edwards.


11/15/2002 quozl: What would make a non-roleplayer buy your game?
Here's the idea, a little exercise if you will: A non-roleplayer walks into a game store and next to the 37 versions of Monopoly sees a box with the title…
In Publishing
Participants: quozl, Paul Czege, Mike Holmes, Ron Edwards, Le Joueur, Jonathan Walton, MK Snyder, talysman, GreatWolf, b_bankhead, Emily Care.


11/15/2002 Matt Wilson: A narrativist premise for my game
I've been wanting to put a narrativist premise in place for the game I'm designing, and I think I have one that fits with the setting. It's a future space-opera…
In Indie Game Design
Participants: Matt Wilson, Alan, szilard, Mike Holmes.


11/16/2002 Sparky: Character Death Mechanics?
Hi folks! I'm mainly looking for some options here. I tried various search queries in the forge archives and even a couple of google searches...I couldn't find anything much on…
In Indie Game Design
Participants: Sparky, Andrew Martin, Mike Holmes, M. J. Young, GreatWolf, Jared A. Sorensen, Ron Edwards, damion, John Wick.


11/16/2002 MJ Stahl: E-commerce
From a (e-commerce) business standpoint of view standpoint of view, I have learned my entire web promotion know-how from the the adult (ie, porn) industry, having been working in it…
In Publishing
Participants: MJ Stahl, Ron Edwards.


11/16/2002 Kester Pelagius: What would interest you the most?
Greetings All, If you were to read a article or essay about role-playing games what would interest you the most? What sort of information would you most definitely want to…
In GNS Model Discussion
Participants: Kester Pelagius.


more subsequent topics >>