The Forge Reference Project: Browse Threads

 

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From Day One


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11/16/2002 MJ Stahl: E-commerce
From a (e-commerce) business standpoint of view standpoint of view, I have learned my entire web promotion know-how from the the adult (ie, porn) industry, having been working in it…
In Publishing
Participants: MJ Stahl, Ron Edwards.


11/16/2002 Sparky: Character Death Mechanics?
Hi folks! I'm mainly looking for some options here. I tried various search queries in the forge archives and even a couple of google searches...I couldn't find anything much on…
In Indie Game Design
Participants: Sparky, Andrew Martin, Mike Holmes, M. J. Young, GreatWolf, Jared A. Sorensen, Ron Edwards, damion, John Wick.


11/15/2002 Matt Wilson: A narrativist premise for my game
I've been wanting to put a narrativist premise in place for the game I'm designing, and I think I have one that fits with the setting. It's a future space-opera…
In Indie Game Design
Participants: Matt Wilson, Alan, szilard, Mike Holmes.


11/15/2002 quozl: What would make a non-roleplayer buy your game?
Here's the idea, a little exercise if you will: A non-roleplayer walks into a game store and next to the 37 versions of Monopoly sees a box with the title…
In Publishing
Participants: quozl, Paul Czege, Mike Holmes, Ron Edwards, Le Joueur, Jonathan Walton, MK Snyder, talysman, GreatWolf, b_bankhead, Emily Care.


11/15/2002 talysman: Promotion (split from Mainstream)
[quote="Ron Edwards"] John (Talysman), dude, please, all that belongs in [i]another thread[/i]. I'd rather not have to lock this one, but I don't think I've encountered this much resistance about…
In Publishing
Participants: talysman, quozl, Ron Edwards.


11/15/2002 Jack Spencer Jr: active vs passive entertainment From Mainstream: A revision
This was in the Mainstream A revision thread, but as that thread is now closed, I've started a new thread. One thing that seems to be overlooked in this discussion…
In Publishing
Participants: Jack Spencer Jr, talysman, Ron Edwards, Le Joueur, wyrdlyng.


11/15/2002 Ron Edwards: Social Context
Hello, This is a companion thread to the Mainstream: a revision and Actual play in the game store threads. I might as well give the game away and reveal that…
In RPG Theory
Participants: Ron Edwards, Jonathan Walton, Clinton R. Nixon, C. Edwards, Paul Czege, M. J. Young, wyrdlyng, talysman, Emily Care, Maurice Forrester, cruciel, greyorm, joshua neff, Matt Snyder, Tim C Koppang, Stuart DJ Purdie, Jack Spencer Jr, Mike Holmes, Steve Dustin, Gordon C. Landis.


11/15/2002 Jared A. Sorensen: win by losing?
I was going to post this in my own forum but I think it belongs here. The idea I had is partly inspired by the mechanics in octaNe and InSpectres.…
In RPG Theory
Participants: Jared A. Sorensen, Mike Holmes.


11/15/2002 Jaif: Errata?
I have the first edition, I'm wondering if there's any errata available since the second edition printing. I have the new sorcery chapter, and the new beat and...forget, another manuever…
In The Riddle of Steel
Participants: Jaif, Spartan.


11/15/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session 3
Refer to the prior session here. Summary This may be the last summary of the action of play at least until other issues come up. At this point all the…
In Actual Play
Participants: Mike Holmes, contracycle, Ian Cooper.


11/15/2002 greyorm: The Store
Over in Mainstream: a revision, Ron says specifically it isn't about the store. I'm in some disagreement about this...after reading everything being said about turning things around, attracting a greater…
In Publishing
Participants: greyorm, talysman, Ron Edwards, MJ Stahl, Pramas, Le Joueur, Matt Snyder, quozl, James Holloway, Mike Holmes, Valamir.


11/15/2002 Ron Edwards: Actual play in the stores
Hello, This thread can be considered a partner to my Mainstream: a revision. Unlike that thread, though, here, I'm really talking about the game stores and what goes on in…
In Actual Play
Participants: Ron Edwards, Christopher Kubasik, bluegargantua, jburneko, Valamir, jrients, b_bankhead, wyrdlyng, UnSub, Maurice Forrester, hyphz, xiombarg, ADGConscience, Jack Spencer Jr, James Holloway.


11/15/2002 unodiablo: Anyone know Colin The Riot?!?
Sorry to post this, don't know if it's proper for the forum... I've been trying to get in touch with Colin about doing artwork for Dead Meat. His e-mail addy…
In Connections
Participants: unodiablo.


11/15/2002 Tony Irwin: Theme Chaser: Rolling Dice
Actually I suppose this isn't really an issue about rolling dice, more of identifying with characters. There came a point in our playtest last night (while fighting the fire spiders)…
In Indie Game Design
Participants: Tony Irwin, thoth, Le Joueur, Jonathan Walton, Mike Holmes, Matt Wilson.


11/15/2002 Tony Irwin: Theme Chaser: first game
Tried a first play test of Theme Chaser last night. Its a story telling game but I've tried to just retell the bare bones of it so you can see…
In Actual Play
Participants: Tony Irwin, Mike Holmes.


11/15/2002 Clinton R. Nixon: S&S: The Sunless Citadel & Less than Zero
My Sorcerer and Sword campaign ("Under the Blood Sun," a post-apocalyptic crypto-psychedelic game) is still going, even though I haven't been posting about it. The last two sessions were great,…
In Actual Play
Participants: Clinton R. Nixon, Ron Edwards, b_bankhead.


11/15/2002 Le Joueur: Um...Magic: the Gathering?
Simple request (for a difficult answer): Can someone explain to me why Magic: the Gathering isn't a product like Ron's discussing over in Mainstream: the Revision. It is arguably a…
In RPG Theory
Participants: Le Joueur, Mark Withers, Jared A. Sorensen, Ron Edwards, Jonathan Walton.


11/15/2002 Jason L Blair: I played octaNe!
The name of the session was "Satan's Cheerleaders"--In Go-Go-Vision! The two characters were Zeke, a Helljack cowboy/samurai whose face was always partially in shadow, and Sha'Nay, a Bad-Ass Mofo with…
In Actual Play
Participants: Jason L Blair, Mike Holmes, Valamir, Jared A. Sorensen, wyrdlyng.


11/15/2002 Jared A. Sorensen: Jesus Christ! Another kick-ass exploitation film site!
http://www.teleport-city.com/movies/reviews/action/ This one is goooooooooooooood.
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, unodiablo.


11/14/2002 rafael: Dread: The Second Coming
This is going to be a weekend of seconds for Dread. This is the second month that it's been in print, I just sold out of my first print run…
In Publishing
Participants: rafael, S.Lonergan, Demonspahn, xiombarg.


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Subsequent Topics

11/16/2002 Kester Pelagius: What have you always wanted to know about RPGs?
Greetings All, If you were to read a article or essay about role-playing games what would interest you the most? What sort of information would you most definitely want to…
In RPG Theory
Participants: Kester Pelagius, cruciel, Jonathan Walton, Sylus Thane, Eric J..


11/17/2002 Clinton R. Nixon: The game that would sell to non-roleplayers
Jon's post in What would make a non-roleplayer buy your game? got me thinking about what sort of mainstream game would sell well to non-gamers. However, it's a little off…
In Publishing
Participants: Clinton R. Nixon, talysman, J B Bell, Jonathan Walton, Ron Edwards, Valamir, quozl, Le Joueur, Bankuei, Mike Holmes.


11/17/2002 Kester Pelagius: ATTN: Question for ALL Indie Game Publishers
Greetings All, This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry. To preface: I am in the process…
In Connections
Participants: Kester Pelagius.


11/17/2002 Kester Pelagius: ATTN: Question for ALL RPG Game Publishers
Greetings All, This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry. To preface: I am in the process…
In Publishing
Participants: Kester Pelagius, rafael.


11/17/2002 Christoffer Lernö: Yggdrasil: Playtest reference preview
I have written a playtest reference for Yggdrasil. Some things are still missing but those are comparatively minor things. Possible points of interest: Disadvantage/Advantage mechanic Although the basic resolution is…
In Indie Game Design
Participants: Christoffer Lernö, Tony Irwin, Gwen, C. Edwards, RobMuadib.


11/17/2002 b_bankhead: Dust Devils Box Copy Idea
Over in the publishing section we are running an exercise, 'what kind of copy should you put on a boxed set of Dust Devils in an ordinary (Non gamer) store…
In Chimera Creative
Participants: b_bankhead, Matt Snyder.


11/17/2002 coxcomb: Reaching customers
Hi all, I'm new to the boards but have already found much inspiration on the site. My question is deceptively simple: What are the most effective ways of reaching customers…
In Publishing
Participants: coxcomb, Cynthia Celeste Miller, Pramas, Ron Edwards, Misguided Games.


11/17/2002 J. Backman: I finished my game
I finally finished Theatrum, my small, narrative role-playing system. You can download it here (~155k pdf). And here's a character sheet (~25k pdf). Comments are welcome.
In Indie Game Design
Participants: J. Backman, Jonathan Walton, Mike Holmes.


11/17/2002 quozl: Extraordinary Adventures of 80's Rockhausen
This actually ties into a few threads being currently dicsussed in the Publishing forum. My wife (who has roleplayed a few times) and I invited over my wife's cousin and…
In Actual Play
Participants: quozl.


11/17/2002 Jake Norwood: TROS Quickstart
Okay, we have the finished but unedited TROS quickstart here on my desk. It looks really good, but I want someone who isn't me to look it over and fine-tooth…
In The Riddle of Steel
Participants: Jake Norwood, Wolfen.


11/17/2002 Manu: Ever heard of Dramatica?
Just found out this site/software, and I was wondering if any one ever used it for Narrativist advice or play...It looks intriguing, and got rave reviews, but it could…
In RPG Theory
Participants: Manu, Ron Edwards.


11/17/2002 Sneaky Git: Japanese Armor
Just a quick question about Japanese armor. From what I understand, on the protection vs. mobility scale, Japanese armor was designed more on the mobility side of the equation. This…
In The Riddle of Steel
Participants: Sneaky Git, Irmo, Jake Norwood, Lyrax, Brian Leybourne, Mike Holmes, toli, Valamir.


11/18/2002 M. J. Young: Concentration: an Example
Over in Game Theory there's a thread about Illusionism and GNS; someone brought up Concentration as an example, and it came back to me as something potentially enlightening. Let…
In GNS Model Discussion
Participants: M. J. Young.


11/18/2002 Jared A. Sorensen: Game design notes for Hep Catz & Hell Kittenz
Hey, peeps. Here are some preliminary design notes on the game. The game is a furry-take on life in America in the late fifties and early sixties. More to the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Spooky Fanboy, Cynthia Celeste Miller, ^mortis^, Paul Czege, billslates.


11/18/2002 b_bankhead: Sentinel Graphics Now Open for Business
Do you need art for your rpg project? Consider Sentinel Graphics. Whether a cover for a magazine, or a black and white sketch for your rpg character, we are available…
In Connections
Participants: b_bankhead, greyorm, Tim Denee.


11/18/2002 Le Joueur: I Have Seen El Dorado! [ultra-long]
Hello, My name is Fang Langford and I'm an intrepid explorer, this is my cat Schroedinger. I just got back from a lengthy journey; I have some things I need…
In RPG Theory
Participants: Le Joueur, Christoffer Lernö, RobMuadib, C. Edwards, Ron Edwards, Sylus Thane, Mike Holmes, joe_llama, Walt Freitag, Jake Norwood, Daredevil, Seth L. Blumberg, contracycle, Jonathan Walton, JMendes, M. J. Young.


11/18/2002 Tony Irwin: Uncontested Complications
Guys what happens when I initiate an event targetting a pc (or in fact any component controlled by another player) and they've no interest in contesting it? Its never actually…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


11/18/2002 Jonathan Walton: Semantics: Roleplaying vs. Storytelling
This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity. Now, I know Ron has said he's not too fond of the term "storytelling…
In Publishing
Participants: Jonathan Walton, Le Joueur, Ron Edwards, Jack Spencer Jr, Christopher Kubasik, quozl, Maurice Forrester, Seth L. Blumberg, John Wick, Jared A. Sorensen, Emily Care, mattcolville, talysman.


11/18/2002 Eddy Fate: CAH Update
It's time again to update everyone on the progress of the current Cartoon Action Hour projects. CAH Hardcopy * We've been getting artwork in by the droves and it's very,…
In Cartoon Action Hour
Participants: Eddy Fate.


11/18/2002 Gwen: TV Land
This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap." Stay Tuned was a movie from the early 90's where Satan sells people…
In Indie Game Design
Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.


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