Previous Topics 11/16/2002 MJ Stahl: E-commerce From a (e-commerce) business standpoint of view standpoint of view, I have learned my entire web promotion know-how from the the adult (ie, porn) industry, having been working in it… In Publishing Participants: MJ Stahl, Ron Edwards.
11/16/2002 Sparky: Character Death Mechanics? Hi folks! I'm mainly looking for some options here. I tried various search queries in the forge archives and even a couple of google searches...I couldn't find anything much on… In Indie Game Design Participants: Sparky, Andrew Martin, Mike Holmes, M. J. Young, GreatWolf, Jared A. Sorensen, Ron Edwards, damion, John Wick.
11/15/2002 Matt Wilson: A narrativist premise for my game I've been wanting to put a narrativist premise in place for the game I'm designing, and I think I have one that fits with the setting. It's a future space-opera… In Indie Game Design Participants: Matt Wilson, Alan, szilard, Mike Holmes.
11/15/2002 quozl: What would make a non-roleplayer buy your game? Here's the idea, a little exercise if you will:
A non-roleplayer walks into a game store and next to the 37 versions of Monopoly sees a box with the title… In Publishing Participants: quozl, Paul Czege, Mike Holmes, Ron Edwards, Le Joueur, Jonathan Walton, MK Snyder, talysman, GreatWolf, b_bankhead, Emily Care.
11/15/2002 talysman: Promotion (split from Mainstream) [quote="Ron Edwards"]
John (Talysman), dude, please, all that belongs in [i]another thread[/i]. I'd rather not have to lock this one, but I don't think I've encountered this much resistance about… In Publishing Participants: talysman, quozl, Ron Edwards.
11/15/2002 Jack Spencer Jr: active vs passive entertainment From Mainstream: A revision This was in the Mainstream A revision thread, but as that thread is now closed, I've started a new thread.
One thing that seems to be overlooked in this discussion… In Publishing Participants: Jack Spencer Jr, talysman, Ron Edwards, Le Joueur, wyrdlyng.
11/15/2002 Ron Edwards: Social Context Hello,
This is a companion thread to the Mainstream: a revision and Actual play in the game store threads. I might as well give the game away and reveal that… In RPG Theory Participants: Ron Edwards, Jonathan Walton, Clinton R. Nixon, C. Edwards, Paul Czege, M. J. Young, wyrdlyng, talysman, Emily Care, Maurice Forrester, cruciel, greyorm, joshua neff, Matt Snyder, Tim C Koppang, Stuart DJ Purdie, Jack Spencer Jr, Mike Holmes, Steve Dustin, Gordon C. Landis.
11/15/2002 Jared A. Sorensen: win by losing? I was going to post this in my own forum but I think it belongs here. The idea I had is partly inspired by the mechanics in octaNe and InSpectres.… In RPG Theory Participants: Jared A. Sorensen, Mike Holmes.
11/15/2002 Jaif: Errata? I have the first edition, I'm wondering if there's any errata available since the second edition printing. I have the new sorcery chapter, and the new beat and...forget, another manuever… In The Riddle of Steel Participants: Jaif, Spartan.
11/15/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session 3 Refer to the prior session here.
Summary
This may be the last summary of the action of play at least until other issues come up. At this point all the… In Actual Play Participants: Mike Holmes, contracycle, Ian Cooper.
11/15/2002 greyorm: The Store Over in Mainstream: a revision, Ron says specifically it isn't about the store. I'm in some disagreement about this...after reading everything being said about turning things around, attracting a greater… In Publishing Participants: greyorm, talysman, Ron Edwards, MJ Stahl, Pramas, Le Joueur, Matt Snyder, quozl, James Holloway, Mike Holmes, Valamir.
11/15/2002 Ron Edwards: Actual play in the stores Hello,
This thread can be considered a partner to my Mainstream: a revision. Unlike that thread, though, here, I'm really talking about the game stores and what goes on in… In Actual Play Participants: Ron Edwards, Christopher Kubasik, bluegargantua, jburneko, Valamir, jrients, b_bankhead, wyrdlyng, UnSub, Maurice Forrester, hyphz, xiombarg, ADGConscience, Jack Spencer Jr, James Holloway.
11/15/2002 unodiablo: Anyone know Colin The Riot?!? Sorry to post this, don't know if it's proper for the forum...
I've been trying to get in touch with Colin about doing artwork for Dead Meat. His e-mail addy… In Connections Participants: unodiablo.
11/15/2002 Tony Irwin: Theme Chaser: Rolling Dice Actually I suppose this isn't really an issue about rolling dice, more of identifying with characters. There came a point in our playtest last night (while fighting the fire spiders)… In Indie Game Design Participants: Tony Irwin, thoth, Le Joueur, Jonathan Walton, Mike Holmes, Matt Wilson.
11/15/2002 Tony Irwin: Theme Chaser: first game Tried a first play test of Theme Chaser last night. Its a story telling game but I've tried to just retell the bare bones of it so you can see… In Actual Play Participants: Tony Irwin, Mike Holmes.
11/15/2002 Clinton R. Nixon: S&S: The Sunless Citadel & Less than Zero My Sorcerer and Sword campaign ("Under the Blood Sun," a post-apocalyptic crypto-psychedelic game) is still going, even though I haven't been posting about it. The last two sessions were great,… In Actual Play Participants: Clinton R. Nixon, Ron Edwards, b_bankhead.
11/15/2002 Le Joueur: Um...Magic: the Gathering? Simple request (for a difficult answer):
Can someone explain to me why Magic: the Gathering isn't a product like Ron's discussing over in Mainstream: the Revision. It is arguably a… In RPG Theory Participants: Le Joueur, Mark Withers, Jared A. Sorensen, Ron Edwards, Jonathan Walton.
11/15/2002 Jason L Blair: I played octaNe! The name of the session was "Satan's Cheerleaders"--In Go-Go-Vision!
The two characters were Zeke, a Helljack cowboy/samurai whose face was always partially in shadow, and Sha'Nay, a Bad-Ass Mofo with… In Actual Play Participants: Jason L Blair, Mike Holmes, Valamir, Jared A. Sorensen, wyrdlyng.
11/15/2002 Jared A. Sorensen: Jesus Christ! Another kick-ass exploitation film site! http://www.teleport-city.com/movies/reviews/action/
This one is goooooooooooooood. In Memento-Mori Theatricks Participants: Jared A. Sorensen, hardcoremoose, unodiablo.
11/14/2002 rafael: Dread: The Second Coming This is going to be a weekend of seconds for Dread. This is the second month that it's been in print, I just sold out of my first print run… In Publishing Participants: rafael, S.Lonergan, Demonspahn, xiombarg.
<< more previous topics | | Subsequent Topics 11/16/2002 Kester Pelagius: What have you always wanted to know about RPGs? Greetings All,
If you were to read a article or essay about role-playing games what would interest you the most?
What sort of information would you most definitely want to… In RPG Theory Participants: Kester Pelagius, cruciel, Jonathan Walton, Sylus Thane, Eric J..
11/17/2002 Clinton R. Nixon: The game that would sell to non-roleplayers Jon's post in What would make a non-roleplayer buy your game? got me thinking about what sort of mainstream game would sell well to non-gamers. However, it's a little off… In Publishing Participants: Clinton R. Nixon, talysman, J B Bell, Jonathan Walton, Ron Edwards, Valamir, quozl, Le Joueur, Bankuei, Mike Holmes.
11/17/2002 Kester Pelagius: ATTN: Question for ALL Indie Game Publishers Greetings All,
This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry.
To preface: I am in the process… In Connections Participants: Kester Pelagius.
11/17/2002 Kester Pelagius: ATTN: Question for ALL RPG Game Publishers Greetings All,
This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry.
To preface: I am in the process… In Publishing Participants: Kester Pelagius, rafael.
11/17/2002 Christoffer Lernö: Yggdrasil: Playtest reference preview I have written a playtest reference for Yggdrasil. Some things are still missing but those are comparatively minor things.
Possible points of interest:
Disadvantage/Advantage mechanic
Although the basic resolution is… In Indie Game Design Participants: Christoffer Lernö, Tony Irwin, Gwen, C. Edwards, RobMuadib.
11/17/2002 b_bankhead: Dust Devils Box Copy Idea Over in the publishing section we are running an exercise, 'what kind of copy should you put on a boxed set of Dust Devils in an ordinary (Non gamer) store… In Chimera Creative Participants: b_bankhead, Matt Snyder.
11/17/2002 coxcomb: Reaching customers Hi all, I'm new to the boards but have already found much inspiration on the site.
My question is deceptively simple:
What are the most effective ways of reaching customers… In Publishing Participants: coxcomb, Cynthia Celeste Miller, Pramas, Ron Edwards, Misguided Games.
11/17/2002 J. Backman: I finished my game I finally finished Theatrum, my small, narrative role-playing system. You can download it here (~155k pdf). And here's a character sheet (~25k pdf). Comments are welcome. In Indie Game Design Participants: J. Backman, Jonathan Walton, Mike Holmes.
11/17/2002 quozl: Extraordinary Adventures of 80's Rockhausen This actually ties into a few threads being currently dicsussed in the Publishing forum. My wife (who has roleplayed a few times) and I invited over my wife's cousin and… In Actual Play Participants: quozl.
11/17/2002 Jake Norwood: TROS Quickstart Okay, we have the finished but unedited TROS quickstart here on my desk. It looks really good, but I want someone who isn't me to look it over and fine-tooth… In The Riddle of Steel Participants: Jake Norwood, Wolfen.
11/17/2002 Manu: Ever heard of Dramatica? Just found out this site/software, and I was wondering if any one ever used it for Narrativist advice or play...It looks intriguing, and got rave reviews, but it could… In RPG Theory Participants: Manu, Ron Edwards.
11/17/2002 Sneaky Git: Japanese Armor Just a quick question about Japanese armor.
From what I understand, on the protection vs. mobility scale, Japanese armor was designed more on the mobility side of the equation. This… In The Riddle of Steel Participants: Sneaky Git, Irmo, Jake Norwood, Lyrax, Brian Leybourne, Mike Holmes, toli, Valamir.
11/18/2002 M. J. Young: Concentration: an Example Over in Game Theory there's a thread about Illusionism and GNS; someone brought up Concentration as an example, and it came back to me as something potentially enlightening.
Let… In GNS Model Discussion Participants: M. J. Young.
11/18/2002 Jared A. Sorensen: Game design notes for Hep Catz & Hell Kittenz Hey, peeps.
Here are some preliminary design notes on the game.
The game is a furry-take on life in America in the late fifties and early sixties. More to the… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Spooky Fanboy, Cynthia Celeste Miller, ^mortis^, Paul Czege, billslates.
11/18/2002 b_bankhead: Sentinel Graphics Now Open for Business Do you need art for your rpg project? Consider Sentinel Graphics. Whether a cover for a magazine, or a black and white sketch for your rpg character, we are available… In Connections Participants: b_bankhead, greyorm, Tim Denee.
11/18/2002 Le Joueur: I Have Seen El Dorado! [ultra-long] Hello,
My name is Fang Langford and I'm an intrepid explorer, this is my cat Schroedinger. I just got back from a lengthy journey; I have some things I need… In RPG Theory Participants: Le Joueur, Christoffer Lernö, RobMuadib, C. Edwards, Ron Edwards, Sylus Thane, Mike Holmes, joe_llama, Walt Freitag, Jake Norwood, Daredevil, Seth L. Blumberg, contracycle, Jonathan Walton, JMendes, M. J. Young.
11/18/2002 Tony Irwin: Uncontested Complications Guys what happens when I initiate an event targetting a pc (or in fact any component controlled by another player) and they've no interest in contesting it?
Its never actually… In Universalis Participants: Tony Irwin, Valamir, Mike Holmes.
11/18/2002 Jonathan Walton: Semantics: Roleplaying vs. Storytelling This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity.
Now, I know Ron has said he's not too fond of the term "storytelling… In Publishing Participants: Jonathan Walton, Le Joueur, Ron Edwards, Jack Spencer Jr, Christopher Kubasik, quozl, Maurice Forrester, Seth L. Blumberg, John Wick, Jared A. Sorensen, Emily Care, mattcolville, talysman.
11/18/2002 Eddy Fate: CAH Update It's time again to update everyone on the progress of the current Cartoon Action Hour projects.
CAH Hardcopy
* We've been getting artwork in by the droves and it's very,… In Cartoon Action Hour Participants: Eddy Fate.
11/18/2002 Gwen: TV Land This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap."
Stay Tuned was a movie from the early 90's where Satan sells people… In Indie Game Design Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.
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