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12/19/2002 cruciel: Definition of Complexity
As a split off from here. Relevant external articles: http://www.rpg.net/news+reviews/columns/ruleslaw28jun01.html http://www.rpg.net/news+reviews/columns/elements20sep02.html Is there an official Forge-Brand (TM) model for defining game component complexity? I see a lot of complexity-ish terms…
In RPG Theory
Participants: cruciel.


2/23/2003 cruciel: The FooFoo Factor
The FooFoo Factor is my pet name for measuring how "heroic" a game's system is. I'm primarily talking about the damage system, but rules for things like fear, pain, and…
In RPG Theory
Participants: cruciel, RobMuadib, clehrich, contracycle, Ian Charvill, Le Joueur, Ron Edwards, Thierry Michel, Marco, b_bankhead, Fletcher, Mike Holmes, Walt Freitag, Bankuei, erithromycin.


3/25/2003 cruciel: Task Based Traits vs Descriptor Based Traits
Well, as part of my big user interface kick I've hit an imponderable. In my mind I can see character traits (stats/skill) falling into two basic categories. Task based: The…
In RPG Theory
Participants: cruciel, Mike Holmes, Mark Johnson, Johannes, JMendes, Andrew Martin.


3/31/2003 cruciel: Rules-lite = story? (split from Storyteller Heartbreakers)
[quote="Jack Spencer Jr"]Or basically games that claim a focus on story yet have little if anything in their system to fascilitate the creation of a story.[/quote] I don't get it.…
In RPG Theory
Participants: cruciel, Jack Spencer Jr, Paganini, Lugaru, Valamir, Bob McNamee, Mike Holmes, Matt.


4/4/2003 cruciel: How much time does this damn site suck out of you?
I probably toss away an hour or three a day on it.
In Forge Birthday Forum
Participants: cruciel, Brian Leybourne, ScottM, Enoch, taalyn, Mike Holmes, Ron Edwards, Rich Forest, Shreyas Sampat.


4/28/2003 cruciel: Relationships Between GMing Styles
I've been thinking a little bit about how these different GM styles being discussed as of late relate to each other...so I drew (err, typed actually) a picture. Participationism…
In RPG Theory
Participants: cruciel, Rob MacDougall, Le Joueur, Marco, Mike Holmes.


5/30/2003 cruciel: Hi-Fi or Sim Poll (split from Horseshoe 2)
I'm really curious about something as it relates to the Beeg Horseshoe Theory Revisited thread. That said, I was just going to say to Jason that I too tend…
In GNS Model Discussion
Participants: cruciel, Valamir, Mike Holmes, Paul Czege.


6/1/2003 cruciel: Where did delete post go?
Where did delete post run off to? Shouldn't you be able to delete during the time you can edit? I had major mouse slippage and ended up repeating myself in…
In Site Discussion
Participants: cruciel, Clinton R. Nixon, Ron Edwards.


9/10/2003 cruciel: Characters as Therapy (split)
Over in Vincent's Character and Our Weird Gamer Friends thread Clinton raised the idea that a character is in some way an expression of an issue you need to work…
In RPG Theory
Participants: cruciel, M. J. Young, Clinton R. Nixon, Daredevil.


1/5/2004 cruciel: Ripping the Demon from My Skull - Planning Stage
This is an account of the planning stages for what turned out to be eight sessions of play. The whole group planned out the flow of events and major elements,…
In Actual Play
Participants: cruciel, Ziriel.


2/18/2004 cruciel: Jason's Unified Theory of Exploration
I've split this out of zplay - liberating Sim and embarrassing Exploration! This is my take on the lumpley principle, IIEE, search and handling, points of contact (vanilla/pervy), and Fidelity…
In GNS Model Discussion
Participants: cruciel, M. J. Young, clehrich, Ron Edwards, pete_darby.


3/4/2004 cruciel: Mixing Genres
First, the definition of the naughty word. Genre A category of artistic composition, as in music or literature, marked by a distinctive style, form, or content. Mixing Genres Taking elements…
In RPG Theory
Participants: cruciel, arwink, clehrich.


3/31/2004 cruciel: Removing the Incentive for Gamism
I've been milling over something for a while now, and given the current threads it seems like an appropriate time to ask this question. The typical way to deal with…
In GNS Model Discussion
Participants: cruciel, Jasper, ethan_greer, coxcomb, Bankuei, M. J. Young, Ben Lehman, Rob Carriere, John Kim, Umberhulk, Jack Spencer Jr, Amadeus, contracycle, pete_darby.


4/4/2004 cruciel: I challenge you to a game of stack the piggies!
[url]http://www.ferryhalim.com/orisinal/g3/pig.htm[/url] (Your sound must be on or you suck.) Score: 1,280 Bring it punk.
In Forge Birthday Forum
Participants: cruciel, Valamir, Walt Freitag, coxcomb, Bob McNamee.


4/4/2004 cruciel: Offensive Political Quotes
So, I've got this weird list of political quotes on my computer. I decided to pick the most offensive ones and post them. Yeah! "Feminism encourages women to leave their…
In Forge Birthday Forum
Participants: cruciel, Mike Holmes, joshua neff, quozl, Walt Freitag.


4/10/2004 cruciel: After Birthdays, There is Still Cake
I just wanted to say I was actually impressed by the content of the birthday forum this year. We hit some really emotional topics without dialog devolving into worthless 'I…
In Site Discussion
Participants: cruciel, GreatWolf, clehrich, Bob McNamee.


4/13/2004 cruciel: Conflict Resolution and Gamism
This is a lot of junk all strung together. Hopefully it'll make sense at the end. ***** Once upon a time I started to shift my play more towards conflict…
In GNS Model Discussion
Participants: cruciel, coxcomb, M. J. Young, ethan_greer, Ron Edwards.


4/13/2004 cruciel: Missing Lobe Shift as Gamist Tell
Wow, that subject title doesn't make any sense, does it? (Everything contained herein subject to the disclaimer that I am not a neurologist, psychiatrist or anything else remotely knowledgeable in…
In GNS Model Discussion
Participants: cruciel, Eero Tuovinen, montag, beingfrank, Rob Carriere, John Kim, M. J. Young.


4/23/2004 cruciel: Removing the Incentive for Narrativism
This is a followup/companion thread to Removing the Incentive for Gamism This time I'd like to look a how one might fail to support to Nar. This one is much…
In GNS Model Discussion
Participants: cruciel, Caldis, sirogit, Bankuei, Jack Spencer Jr, clehrich, Noon, DannyK, Ben Lehman, contracycle, Alan.


4/23/2004 cruciel: Successful Resolution and Narrativism
It's time for yet another half-baked Jason idea. Considering your traditional randomizer aided resolution system from a Nar perspective, success or failure of resolution should not be the concern. As…
In GNS Model Discussion
Participants: cruciel, Jaik, BPetroff93, Mike Holmes, Ron Edwards, trechriron, Bankuei, Noon, Alan, Jack Spencer Jr, Matt Wilson.


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