Previous Topics 7/22/2001 Clay: Well armed, large breasted women put people off games? I'm interested in taking up this thread about how women are depicted in gaming. In particular, I want to assert that it may at times be appropriate to show some… In Indie Game Design Participants: Clay, Damocles, greyorm, James V. West, Jack Spencer Jr, Uncle Dark, contracycle, Fletch, GreatWolf, joshua neff, Ron Edwards, Dav, hardcoremoose, Blake Hutchins, Logan, Supplanter, Cameron, james_west, Levekius, gizem, John Wick.
5/23/2001 Clay: Micro Wars - The simple war game Somebody in another forum complained that there didn't seem to be any gamist action here. To counteract that trend, I've put up my web site for Micro Wars, a simple… In Indie Game Design Participants: Clay.
<< more previous topics | | Subsequent Topics 3/19/2002 Clay: Three Cheers for Bailywolf I just spent a little bit of time cruising the Sorcerer database, and found Bailywolf's very impressive array of sorcerers and demons. He has made excellent use of the online… In Adept Press Participants: Clay, Bailywolf, Petter Sandelin.
4/2/2002 Clay: Cheap PDF Solution I just found a great solution for PDFs that doesn't require too much technical know-how. It does, however, require that you have access to a UNIX machine with kde and… In Publishing Participants: Clay, Clinton R. Nixon, Buddha Nature, Reimer Behrends, Chris Passeno, Valamir.
4/7/2002 Clay: Dust Devils Play I played Dust Devils for the first time last night. We hit a few snags, but none of them related to the system. Overall we really liked the narration mechanic,… In Actual Play Participants: Clay, Matt Snyder, Ron Edwards.
4/8/2002 Clay: Web Publishing Tools I've made some of the tools that I use for developing web sites available at http://www.lazarusid.com. These tools are the raw program files that I use for the back-end of… In Connections Participants: Clay.
4/22/2002 Clay: Dust Devils Session II My fledgling group played its second session of Dust Devils tonight. If you recall my earlier posting on it, I said that the group was having some problems with getting… In Actual Play Participants: Clay, Matt Snyder, Ron Edwards.
5/21/2002 Clay: Attack and Order of Attacks In reading these examples, and then flipping through the book again, something occurs to me that hadn't before: When that first roll in a combat round is made for proactive… In Adept Press Participants: Clay, hardcoremoose, Ron Edwards, Bankuei, A.Neill.
7/1/2002 Clay: Web Site Hosting This may not be relevant to everyone, but it's something that's come up for me and could hit other people down the road.
The hosting company that is hosting a… In Connections Participants: Clay, Victor Gijsbers.
7/15/2002 Clay: Lilo & Stitch as Sorcerer We took the kids to see Lilo and Stitch yesterday, and after laughing my posterior off for the entire length of the movie, it occurred to me that this was… In Adept Press Participants: Clay, Ron Edwards, hardcoremoose.
7/30/2002 Clay: Non-mainstream alternative Clinton,
I've done some very nice work using the free tools that come with most UNIX systems. LaTeX handles type like a dream, and if it's coupled with the Hyperref… In Publishing Participants: Clay.
9/17/2002 Clay: story-game.com domain name for sale I have two domain names, story-game.com and story-game.net which I am not putting to any effective use any more. Right now they're acting as neat support sites for currently-running games.… In Connections Participants: Clay.
9/25/2002 Clay: Dust Devils arrived I picked up my copy of Dust Devils last night. The rules expansions and the appearance of the printed product are great. It's great to find a game this complete… In Chimera Creative Participants: Clay, Tim Denee, Matt Snyder.
10/1/2002 Clay: Relationship map as core mechanic I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are… In Indie Game Design Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.
10/18/2002 Clay: Web Design/Development Journal It's something that I've been tossing around in my head for over a year now, and I finally started to put the components together. I have started an online journal… In Connections Participants: Clay, Matt.
11/3/2002 Clay: Call of Cthulhu: The Hastur Mythos I rounded up the boys (which includes roughly 50% women) for a Halloween Call of Cthulhu session, and decided to run Night Floors, from the Hastur Mythos as set forth… In Actual Play Participants: Clay, rabidchyld.
11/26/2002 Clay: New Article at Lazarus Notes This one may be a bit off topic, but I know that there are at least a few web application developers out there, and that you're using them for your… In Connections Participants: Clay.
12/14/2002 Clay: New Group for Dust Devils I played Dust Devils with my regular group last night. The game was a great success, and we have added it to our permanent repetoir of games. We played the… In Chimera Creative Participants: Clay, Matt Snyder.
1/7/2003 Clay: Toys for Websites For those of you who run your own web sites, I have a new tool at Lazarus Internet Development which you may find useful. Newsreel lets you keep one of… In Publishing Participants: Clay.
3/10/2003 Clay: Some lessons for Internet Publishing I just put a new article up at Lazarus Notes that I think is directly relevant to people publishing on the Internet.
The article, "How Not to Publish a Product,"… In Connections Participants: Clay, Marco.
8/4/2003 Clay: Silly Cardboard Cutout Castle I have a cool paper cutout castle available for download from my web site at www.obrienscafe.com/games/castle.html. In Connections Participants: Clay.
8/6/2003 Clay: After School: Ready for playtest After more than a year of dithering about with system, and trying to figure out what my game was about, I finally have a playable product that's ready to go.… In Indie Game Design Participants: Clay, Andrew Martin, ghostwolf, Walt Freitag, pete_darby, Little_Rat.
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