Previous Topics No previous topics. | | Subsequent Topics 4/17/2003 Garbanzo: A Deck a' Cards: $? I think I remember a post talking about the price to print a custom deck of cards. I even think I remember points like, "Depends on the number of cards… In Publishing Participants: Garbanzo, greyorm, Chris Passeno, clehrich, ethan_greer, ThreeGee, Andy Kitkowski, Mike Holmes, Walt Freitag, anonymouse.
4/27/2003 Garbanzo: SWM iso unopposed one-roll = one-exchange systems All-
I'm looking for systems to reference as I plow ahead with mine own game.
Desired: Games with all-unopposed resolution where that one roll covers an exchange, not a swing.… In RPG Theory Participants: Garbanzo, greyorm, Thomas Tamblyn, Bob McNamee.
9/5/2003 Garbanzo: Shades? Hey, all.
Over in the thread called Ken Hite Reviews Burning Wheel,
I was really surprised there was no mention of how Shades contribute to character building and advancement.… In Burning Wheel Participants: Garbanzo, Valamir, Tony Irwin, taepoong, abzu, Lxndr.
9/18/2003 Garbanzo: Ashen first draft. Comments on my race mechanics? Forge:
I've got a quick web site up which should get you a first draft of Ashen.
For purposes of this thread, I'm looking for some feedback on the… In Indie Game Design Participants: Garbanzo, contracycle, taalyn, Mulciber, Shreyas Sampat.
9/22/2003 Garbanzo: [Ashen] Card Mechanics - any authorities in the house? Forge:
I just posted a first draft of Ashen with downloads available from this site, and maybe by direct link. A previous thread discusses the basic thrust of things and,… In Indie Game Design Participants: Garbanzo.
10/23/2003 Garbanzo: Presentation of Light Setting Forge:
I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my… In Indie Game Design Participants: Garbanzo, Ron Edwards, Minx.
4/19/2004 Garbanzo: Quantification of Metagame Power The Forge Birthday forum was a great success for me - xiombarg, Mark Johnson, Shreyas and I ended up meeting in the back room of a seedy strip joint (ok,… In Indie Game Design Participants: Garbanzo, Asrogoth, Shreyas Sampat, Mark Johnson.
3/19/2005 Garbanzo: Players ALWAYS given narration Ok, last millenium no matter what happened, the GM did the talking:
Player: "Uh, I got a 7!"
GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield… In Indie Game Design Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.
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