The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=187&fromaround=574

From Day One


Previous Topics

No previous topics.

 

Subsequent Topics

8/31/2001 Balbinus: Sorceror Group Size
One of the interesting things with Sorceror to my mind is that the focus on the characters is so strong it is difficult to have too many of them. What…
In Adept Press
Participants: Balbinus, FilthySuperman, Ron Edwards, Ben Morgan.


10/19/2001 Balbinus: Pulp sword & sorcery
Hi all, What's the position on the pulp S&S game? Is that near release? Is a playtest version available? The public has a right to know. Oh, and what happened…
In Memento-Mori Theatricks
Participants: Balbinus, Jared A. Sorensen, Paul Czege, hardcoremoose, Blake Hutchins, gizem.


10/31/2001 Balbinus: Squeam CoC
Hi, A quick question for Jared. In Squeam CoC Courtesy is used in fights, howcome? If an uncouth docker attacks someone I should have thought he would have a good…
In Memento-Mori Theatricks
Participants: Balbinus, Jared A. Sorensen.


11/1/2001 Balbinus: Gamists and simulationists in action
Hello all, As this is actual play it seemed to me the appropriate place for this little description. Recently I ran a 2 week Conan-esque sword and sorcery game using…
In Actual Play
Participants: Balbinus, Ferry Bazelmans, Mike Holmes.


12/5/2001 Balbinus: Statting, NPCs and GNS
Hi all, a brief exchange between Mike Holmes and JBurneko got me thinking about this. Basically, the pre-assigning or calculation of stats for NPCs, is it related to GNS? Mike…
In GNS Model Discussion
Participants: Balbinus, Marco, mahoux, jburneko, Ian O'Rourke, Mike Holmes, Ron Edwards, Gordon C. Landis, Epoch, Ben Morgan, Bankuei, lumpley, Laurel, Blake Hutchins, Le Joueur, Joe Murphy (Broin).


12/12/2001 Balbinus: Typo of the month
Hi there, Just noticed a great typo (or is it?) in the game library descriptions section. Apparently, Space Ninja Cybercrisis is about: Manga action comedy demons aliens amazing groinal powers…
In Site Discussion
Participants: Balbinus, razgon.


12/19/2001 Balbinus: Elfworld
Hi there, Any news on what's happening with Elfworld? The Orkworld Elves were very nicely done, IMO, and I would be very interested to see a game based around them.…
In Wicked Press
Participants: Balbinus, John Wick, Time, James V. West, Jürgen Mayer.


1/18/2002 Balbinus: Sword characters
Hi all, As a spin off from Paganini's thread I would be quite interested to see some ideas for Sword characters who are not adepts, that is to say characters…
In Adept Press
Participants: Balbinus, Bailywolf, Paganini, Bankuei, Blake Hutchins, Ron Edwards, Jared A. Sorensen, AndyGuest, Uncle Dark, efindel.


1/25/2002 Balbinus: Cover in play
One thing which has puzzled me slightly with how to run Sorceror (or Sword for that matter with the equivalent Past) is how to work with Cover. Firstly, how complex…
In Adept Press
Participants: Balbinus, Bailywolf, Jared A. Sorensen, Ron Edwards, jburneko, furashgf.


1/25/2002 Balbinus: Creating stuff
Ok, here's an experiment at creating a protagonist for a fantasy game, let's see how it goes. Hag'rik, Swashbuckler = 1 (because that's what he is) Traits wily 5, Grenadier…
In Universalis
Participants: Balbinus, Mike Holmes, Ron Edwards, Valamir.


1/25/2002 Balbinus: Universalis as a pbem tool
One thing which immediately struck me on reading Universalis was its applicability towards pbem games. PBEMs, by their nature, tend to be somewhat turn based anyway. One slight concern I…
In Universalis
Participants: Balbinus, Mike Holmes, Valamir.


2/12/2002 Balbinus: Soul reviewed
Just to let you all know that Kenneth Hite has now reviewed Soul, read all about it at http://www.gamersrealm.com/store1/outofthebox.php
In Adept Press
Participants: Balbinus, Ron Edwards, Ayrizale, Gordon C. Landis, james_west, contracycle, RogerEberhart, Le Joueur, Manu, Paul Czege, Mike Holmes, Blake Hutchins, Emily Care, Valamir, J B Bell.


2/18/2002 Balbinus: Feedback on CoC game background sheet wanted
Hi there, I'm planning to give the following sheet to my players prior to chargen for my next Cthulhu game. Anyone notice anything which seems odd or obviously isn't covered?…
In Actual Play
Participants: Balbinus, Mike Holmes, contracycle, Jared A. Sorensen, Ron Edwards, Paul Czege.


3/11/2002 Balbinus: Sorceror and Space
Well, while I had thought that the various mini-supplements were of little interest to me, good as they are (I like making my own stuff up too much generally to…
In Adept Press
Participants: Balbinus, Ron Edwards, Mike Holmes, hardcoremoose, Bailywolf.


3/28/2002 Balbinus: GNS Disjunct in actual play
Hi all, the following arises from an email discussion I was having regarding whether or not injuries should carry penalties in games. Basically, because of differing assumptions about the relevance…
In Actual Play
Participants: Balbinus, Mike Holmes, Zak Arntson, Laurel.


4/12/2002 Balbinus: When does an idea need a new system?
Hi, Here is a thought I had recently which may be relevant to indie game design. When does an idea start to merit it's own rules set? For example, let's…
In RPG Theory
Participants: Balbinus, Ron Edwards, Le Joueur, Valamir, Bankuei, J B Bell, Wolfen, Seth L. Blumberg, Stivven, Andrew Martin, Misguided Games.


4/23/2002 Balbinus: Campaign - a gamist take on politics
Hi, What follows is the bare bones of an idea for creating a game about politics, a game in which characters are courtiers, advisors, special envoys, people who flock around…
In Indie Game Design
Participants: Balbinus, Wolfen, Ring Kichard, A.Neill, contracycle.


5/16/2002 Balbinus: Sim mechanics supporting actual play
The question seems to have come up with how simulationist mechanics can support actual play. I thought I'd have a stab at illustrating this with examples of actual games I've…
In RPG Theory
Participants: Balbinus.


8/16/2002 Balbinus: Forum based rpgs
Hi all, I thought it might be interesting to discuss briefly a form of rpg most of us have no real experience with. Online forum based rpgs. As I recently…
In Actual Play
Participants: Balbinus, Jack Spencer Jr, Andrew Martin.


8/23/2002 Balbinus: Advancement: Effectiveness v. Connectedness
Hi, the following comes out of my thinking on an advancement mechanic for politics heavy games, but is of more general applicability. I posted it initially over at rpg.net then…
In RPG Theory
Participants: Balbinus, Mike Holmes, Valamir, Uncle Dark, Ron Edwards, Tim C Koppang, chaosvoyager, Bob McNamee, Jeremy Cole, contracycle, GB Steve, Seth L. Blumberg.


more subsequent topics >>