The Forge Reference Project: Browse Threads

 

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From Day One


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9/2/2001 rpghost: RPGNow.com Instant Download Sales!
RPGNow.com ( http://www.rpgnow.com ) is an electronic delivery system for role-playing games: rule books, modules, fiction, paper miniatures, software, and more! Puchase products in the store and imedately download them…
In Publishing
Participants: rpghost, Tyrant, Matt, sandy.


9/2/2001 Tyrant: CD "Book" Format
While the debate between RTF and PDF rages ever onward (I prefer PDF myself) Lets say I wanted something Physical to sell my customers... Okay, granted actual books can be…
In Publishing
Participants: Tyrant, kwill, Dav, Matt, Ron Edwards, James Holloway.


9/2/2001 FruitSmack!: Essay Question
Hi I loved your essays and I was just wondering if anymore were on the horizon? FruitSmack!
In Wicked Press
Participants: FruitSmack!, John Wick.


9/2/2001 FruitSmack!: Hmmm...Anything Good?
Dang Jason, I figured there *had* to be some killer F.A.T.A.L stuff in here somewhere!!! Seriously, This is my first post at the forge and I have to say that…
In Key 20 Publishing
Participants: FruitSmack!.


9/1/2001 Uncle Dark: contested rolls and the Pool
Heya, I just finished reading The Pool ( I know, I'm behind on my Game Design Geek reading list... I've been finishing a masters degree, OK? :smile:) and it looks…
In Random Order Creations
Participants: Uncle Dark, Jeffrey Straszheim, James V. West.


8/31/2001 Tim C Koppang: character vs player rewards
I’m pretty sure that this sort of idea has been presented in one form or another in the past, but here goes: It seems to me that there is a…
In RPG Theory
Participants: Tim C Koppang, Ron Edwards.


8/31/2001 Gordon C. Landis: They HATE me! They REALLY HATE me!
Whoops, editing because I hit the button before I put in my comments. Anyway, I posted this in response to something over on RPG.net, and I realized . . .…
In Indie Game Design
Participants: Gordon C. Landis, Jeffrey Straszheim, Ron Edwards, FilthySuperman.


8/31/2001 Nathan: Swamped = Next Issue?
Hello friends & readers. Due to my terrible case of "work", I have not been able to get much work done in the past couple of weeks on the site.…
In Mystic Ages Online
Participants: Nathan, Darn Fun Games.


8/31/2001 Balbinus: Sorceror Group Size
One of the interesting things with Sorceror to my mind is that the focus on the characters is so strong it is difficult to have too many of them. What…
In Adept Press
Participants: Balbinus, FilthySuperman, Ron Edwards, Ben Morgan.


8/31/2001 Balbinus: Little Fears character sheet PDF
Hi folks, Jason, is there any chance of a downloadable character sheet pdf? Sadly, one of the first things I did with my copy of Little Fears was damage the…
In Key 20 Publishing
Participants: Balbinus, Jason L Blair, trelliz.


8/31/2001 hardcoremoose: The Pool in Action (Or, How I Learned to love the Hose)
By popular demand, here's my account of The Pool, which I had the pleasure of playing this past Monday evening. My intent with this post is to facilitate some interesting…
In Actual Play
Participants: hardcoremoose, Ron Edwards, James V. West.


8/30/2001 James Holloway: "Completeness" and Customer Expectations
Following on from a question in another forum, I ask: I think that most of this forum's users (examples of progressive humanity that they are) would agree that one of…
In Publishing
Participants: James Holloway, Ron Edwards, Ian O'Rourke, Mike Holmes.


8/30/2001 Levekius: I dunno where to begin...
Hello all! well, I've visited the site once or twice a week, I'm starting to get a feel for the place. One area where I really, and I mean REALLLLLY…
In Indie Game Design
Participants: Levekius, Ron Edwards, Epoch.


8/30/2001 Valamir: Calling John Wick
Hey John, Been trying to reach you for a few weeks now through both the Orkboss and Wickedpress addresses but haven't had much luck. Can you drop me a line,…
In Wicked Press
Participants: Valamir, John Wick, Mike Holmes.


8/30/2001 Jared A. Sorensen: Putting my site to the torch.
Memento Mori Theatricks is dead. Long live Memento Mori! Aside from trashing my entire website and scattering its ashes to the four winds, I've put up a new design. GloomCookie…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, FilthySuperman.


8/29/2001 Ron Edwards: Demon Cops: now available - news at 11
Hey there! And finally my little contribution to the stable of mini-supplements has hit the airwaves. You are all courteously invited to wander by the Sorcerer site and consider giving…
In Adept Press
Participants: Ron Edwards, Time.


8/29/2001 James Holloway: Theoretical Speculations about LARPs.
I don't have an agenda, really. I just wonder if there are any differences in the way that the theoretical framework discussed here and described in the FAQ applies to…
In RPG Theory
Participants: James Holloway, jburneko, Ron Edwards, Epoch, Matt, Mytholder.


8/29/2001 Zak Arntson: Clerks - Sorcerer Style
Okay, saw Jay and Silent Bob Strike Back the day after I read my Sorcerer book ... So ... has anyone run Sorcerer with a comedic bent? I can imagine…
In Adept Press
Participants: Zak Arntson, Time, Ron Edwards.


8/29/2001 FilthySuperman: After the horror
I'm going to start research on my next project, an expansive simulation on law enforcement which will involve very detailed scenarios where players will have to concentrate on procedure. For…
In Indie Game Design
Participants: FilthySuperman.


8/29/2001 jdrakeh: Windows (not the OS)
Okay.. I wasn't exactly sure where to post this, so if I offend anybody by posting in the wrong forum I apologize in advance. I just uploaded my Window fan-site…
In Indie Game Design
Participants: jdrakeh, Ron Edwards.


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Subsequent Topics

9/2/2001 Supplanter: Karma, Fortune, Hunh?
I've been puzzled by Ron's claim that GNS orientation is completely independent of resolution method, meaning "Jonathan Tweet's triad of Karma, Fortune and Drama." Specifically, it always seemed obvious to…
In GNS Model Discussion
Participants: Supplanter, Ron Edwards, Uncle Dark, Paul Czege.


9/3/2001 Supplanter: Last(?) Combat Question
The combat section in HB Sorc is much clearer than the old text. I think I'm just about there. One last thing I wonder: The rules seem to suggest that…
In Adept Press
Participants: Supplanter, Ron Edwards, hardcoremoose.


9/3/2001 Supplanter: Mechanics, Emotion and Amberway II
The strong version of "System Does Matter" is that a game's design must do more than not impede a desired play goal; it must support it with fostering mechanics. I…
In Actual Play
Participants: Supplanter, Ron Edwards, Mike Holmes, Mytholder, greyorm, Epoch, Knight, James Holloway, contracycle.


9/3/2001 Galfraxas: My Little Game Idea - An Update
Hello Again, Some of you may remember a post I made earlier about a game I was designing, a sort of COPS with magic thing. Well, anyway, I thought I'd…
In Indie Game Design
Participants: Galfraxas, Jared A. Sorensen, hardcoremoose, Marco.


9/3/2001 James V. West: Web-Page Challenged...
I posted my stuff on a geocities page using the generic "page builder" software they provide. Very limiting, as far as I can tell. The next time I post a…
In Publishing
Participants: James V. West, Matt, Tyrant, Valamir, peteramthor, Jack Spencer Jr, FilthySuperman, Philippe Tromeur, Epoch, Ron Edwards, Clay.


9/3/2001 Adam: History of the Forge Link?
Hello, It appears that the link on http://www.indie-rpgs.com/main.html to the History of the Forge (http://www.indie-rpgs.com/history.html) is incorrect - or, more likely, that history.html is simply not present. . . Best,…
In Site Discussion
Participants: Adam, Clinton R. Nixon.


9/3/2001 Jason L Blair: PDF Character Sheet Now Online
The front (Appx 400k) can be grabbed here and the back (Appx 42k) can be grabbed here. If there are any problems, let me know.
In Key 20 Publishing
Participants: Jason L Blair, trelliz, peteramthor, Laura Bishop, Silvertig, delirium, Ronin_Mage.


9/3/2001 Matt Gwinn: Artists Needed
Well, I am moving forward on turning Kayfabe into a shareware PDF, but I need artwork. Anyone interested in drawing some kickass wrestlers should contact me and send me a…
In Indie Game Design
Participants: Matt Gwinn, Dav.


9/4/2001 GreatWolf: Some thoughts on GMing in Alyria
[quote] Seth, I think that my earlier comment may have been out of line. That is to say that I think that given the distribution of authorial/directorial power as you've…
In Dark Omen Games
Participants: GreatWolf, Ron Edwards, Mike Holmes.


9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil...
...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts. It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as…
In Indie Game Design
Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.


9/4/2001 xiombarg: Basic Question
Perhaps I'm not reading my copy of Sorcerer closely enough, but I'm not sure when a demon is In Need. I know it loses Power and so on for every…
In Adept Press
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Knight, random, Ben Morgan.


9/4/2001 Wart: Sorcerer-as-PBEM
I've been considering running Sorcerer as a PBEM - has anybody tried this before, and if so what works and what doesn't work? I'm considering a turn-based format - which…
In Adept Press
Participants: Wart.


9/4/2001 FilthySuperman: Creating the gamer not the game
Just realized this doesn't belong in this folder at all. Moving it to the appropriate folder as soon as I find it. T This Message was edited by:…
In Indie Game Design
Participants: FilthySuperman.


9/4/2001 FilthySuperman: Creating the Gamer, not the game.
This is the closest folder I could find for this. Well it's happened. Here I am, years of gaming experience.. member of the elite "Forge" group of heavyweight discussors (is…
In Actual Play
Participants: FilthySuperman, Zak Arntson, unodiablo, Laura Bishop, Paul Czege, trelliz, Ron Edwards, Marco, Mike Holmes, jburneko, joshua neff, james_west, Ian O'Rourke.


9/4/2001 jburneko: Taking It All Too Seriously or Curse You Ron Edwards
WARNING: This post is an uncensored dump of my personal feelings. Sarcasim and humor are used heavily and any 'blanket' statements I may make about play styles and individuals are…
In Actual Play
Participants: jburneko, Ron Edwards, Epoch, kwill, Mytholder, Blake Hutchins, Cameron, Ian O'Rourke, Emily Dresner, james_west, contracycle.


9/5/2001 xiombarg: Success: The RPG
Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.


9/5/2001 Jeffrey Straszheim: Player power in the MoV
In Ron's review of The Pool he said this: The discussion of the Monologue of Victory seems driven by paranoia that the player will destroy any logic or content…
In Random Order Creations
Participants: Jeffrey Straszheim, Ron Edwards, James V. West, Supplanter.


9/5/2001 Loryndalar: A die betting game...
Hey all! Uh, I'm not sure if this is any good, or if it makes sense... but it's on my hard-drive, it's interesting, so I'm presenting it :smile: Hope it's…
In Indie Game Design
Participants: Loryndalar, Zak Arntson.


9/5/2001 jburneko: Layout Question
So, my hardcover copy of Sorcerer arrived and I've been reading it over the last few days and there's something about the organization that I just don't get. Many reviews…
In Adept Press
Participants: jburneko, Ron Edwards.


9/6/2001 Matt Gwinn: RPGs based on films
I've been hoping to design a game based on the film Blood of Heroes (AKA Salute of the Jugger) and up until last night I wasn't sure if it would…
In Indie Game Design
Participants: Matt Gwinn, Tyrant, unodiablo, contracycle, hardcoremoose, Mithras.


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