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6/4/2003 szilard: Destined: Mechanic/Difficulty issue
I've been struggling with some underlying issues in my development of Destined lately. Here is a brief mechanics recap/update: Each character has two main attributes: Determination and Destiny These are…
In Indie Game Design
Participants: szilard, Walt Freitag, Matt Snyder, Jeph, Hunter Logan.


4/25/2003 szilard: Player Narration and GM Secrets
This is spun off from a post Ron made in the (remarkably interesting) Actual Play thread A demoralising day which highlights a current dilemma I've been having: How do you…
In RPG Theory
Participants: szilard, Kester Pelagius, Jack Spencer Jr, Jay Turner, Valamir, lumpley, Ron Edwards, Mike Holmes, Christopher Kubasik, Walt Freitag, Le Joueur, Buddha Nature, cruciel, Piers Brown, clehrich.


4/22/2003 szilard: Destined: The scope of conflicts
In Destined, I fluctuate between wanting the resolution mechanic to be focussed upon specific conflicts (or parts of conflicts) and entire scenes. The resolution mechanic is FitM: first, the problematic…
In Indie Game Design
Participants: szilard, Ron Edwards, Sparky, Christoffer Lernö.


4/8/2003 szilard: Destined (long)
I've been working on this game for a good bit of time. It started out as FaeEarths. There are a few threads on this forum about that. This version should…
In Indie Game Design
Participants: szilard, taalyn, MathiasJack, SrGrvsaLot.


4/5/2003 szilard: What character are you most ashamed of having played?
Okay, let's hear it. What is the twinkiest/cheesiest/most min/maxed character that you will admit to having played? What game was it in? What made this character so bad? Did you…
In Forge Birthday Forum
Participants: szilard, cruciel, Heather Manley, Clinton R. Nixon, Enoch, Jack Spencer Jr, Mike Holmes, Spooky Fanboy, DaGreatJL.


4/1/2003 szilard: User profiles
I don't know how easy (or desireable) this would be, but would it be possible to expand the user profiles to include "Games Designed" and/or "Current Projects" blurbs? Would this…
In Site Discussion
Participants: szilard, Jack Spencer Jr, Thomas Tamblyn.


3/27/2003 szilard: Magic as plot device
From some thoughts that started out in my LiveJournal... It seems that, in fantasy fiction/movies/television, the use of magic often (certainly not always) has a few features: 1. Magic use…
In RPG Theory
Participants: szilard, ThreeGee, efindel, gentrification, greyorm, Mike Holmes, Bruce Baugh, Ron Edwards.


2/28/2003 szilard: PC/NPC Symmetry
In a game I'm working on, I'm struggling with the issue of whether PCs and NPCs should be constructed in (at least vaguely) the same manner. My immediate inclination (born…
In RPG Theory
Participants: szilard, Ron Edwards, Mike Holmes.


2/26/2003 szilard: Ex-sorcerors
Inspired by the Mask of the Sorceror thread... What if: Humanity is connection to the world, in a very real sense. Sorcerors are people able to sacrifice that connection…
In Adept Press
Participants: szilard, Ron Edwards, clehrich, Nev the Deranged.


1/23/2003 szilard: Cyberpunk Sorc
I recently picked up Sorceror. One of my first thoughts while reading it was that it would be a great base system for a non-supernatural cyberpunk game. (I like a…
In Adept Press
Participants: szilard, Balbinus, Ron Edwards, Jared A. Sorensen, erithromycin, Paka.


1/15/2003 szilard: Humanity question
Just picked up my copy of Sorceror. I'm about half-way through. Very thought-provoking. It also looks like a very, very playable game (as-in, "Yeah. I'm pretty sure I could run…
In Adept Press
Participants: szilard, Ron Edwards, Valamir.


12/26/2002 szilard: Standard Deviants
Okay... I've been mulling around a few thoughts on a potential new game. This is still in the "random bits rolling around in my head" phase. It started with a…
In Indie Game Design
Participants: szilard, lumpley, bluegargantua, Mike Holmes, Shreyas Sampat, ethan_greer, richks, clehrich.


11/22/2002 szilard: Narrativism and Premise: a question or two
Okay... I'm still new here. I've read the GNS essay(s) and been reading through some posts. I am still not sure I understand the model. I understand that Narrative games…
In GNS Model Discussion
Participants: szilard, C. Edwards, jburneko, Ron Edwards, Mike Holmes.


10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts
Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which…
In Indie Game Design
Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.


10/21/2002 szilard: An old twist on fantasy... (longish)
Hi. I'm new here. I've had this idea for a game in my head for awhile now, and it has been slowly nibbling its way free. Basically, in the typical…
In Indie Game Design
Participants: szilard, Walt Freitag, Paul Czege, Sidhain, Shreyas Sampat, Gwen, Le Joueur, Sparky, Peregrine.


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