The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

7/22/2003 iago: LLC Experiences
I've been reading through my ePublisher's Guide off and on over the past month or so, and one bit that's been weighing heavily on me is the whole LLC or…
In Publishing
Participants: iago, Mike Holmes, Valamir, abzu, wraeththu, Jason L Blair, samdowning, Clay.


7/22/2003 iago: Using Poker Dice
I'm in the process of cleaning up the Evil Hat following a move to another machine, and I've been digging up a few gems here and there. One favorite of…
In Indie Game Design
Participants: iago, Lxndr, xiombarg, Brian Leybourne.


5/19/2003 iago: The Three Sentence Understanding
I've read (or tried to read) the GNS articles, and I don't honestly feel like I've come away from them all that much more enlightened about it all. A major…
In GNS Model Discussion
Participants: iago, Bankuei, talysman, M. J. Young, Wormwood, jburneko, ThreeGee, Mike Holmes, Ron Edwards.


4/24/2003 iago: Stats Heads: What's the math?
I'm trying to write up some quickie perl functions to run some probabilities on several dice methods, and I want to be able to avoid the ugly and memory-consumptive brute…
In RPG Theory
Participants: iago, bowlingm, Mike Holmes, Walt Freitag, J B Bell, M. J. Young.


4/22/2003 iago: Long Pig - Chapter 2 - You Are Who You Eat
Here is, largely unformatted form, my chapter two, written with a bit of "dialect" to it due to the chosen narrator. Apologies for the lack of formatting, but I wanted…
In Indie Game Design
Participants: iago, szilard, Ron Edwards, Mike Holmes, Jay Turner, DaGreatJL.


4/19/2003 iago: Long Pig - Chapter 1 - Request for Comments!
Here's my first draft of the first chapter, covering character creation and the basics of using your attributes. Comments appreciated! Chapter One: Roll The Bones Who Are You? We…
In Indie Game Design
Participants: iago, clehrich, Thomas Tamblyn, Wolfen, Piers Brown, Spooky Fanboy, Dave Panchyk, deidzoeb.


4/18/2003 iago: Pace: Playtest experiences
I'm about to run off to a showing of the Cowboy Bebop movie locally, so I don't quite have the time to do the full write-up of how the first…
In Evilhat Productions
Participants: iago, Mike Holmes, clehrich, Ron Edwards.


4/16/2003 iago: Long Pig the RPG: Would you play it?
What follows is an intro blurb I just sketched up based on an idea that's been banging around in my head here and there as I've been reading the 24-hour…
In Indie Game Design
Participants: iago, anonymouse, Ron Edwards, Sylus Thane, Mike Holmes, Spooky Fanboy, clehrich, hardcoremoose, Wolfen, Tar Markvar, Garbanzo, Dave Panchyk, Rich Ranallo.


4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique
A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games. You…
In Indie Game Design
Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.


3/20/2003 iago: Delta - Ch. 1, Foundations - Comments Please!
This is the bulk of the first chapter I have written up for Delta, that follows the Introduction. I've mentioned Delta in a few prior posts. http://www.indie-rpgs.com/viewtopic.php?t=5452 http://www.indie-rpgs.com/viewtopic.php?t=5622 Its main…
In Indie Game Design
Participants: iago, Mike Holmes.


3/19/2003 iago: Paladin Demographic
I'm working on a game that shares some ideas and themes with Paladin, and it's occurred to me that my "target market" is probably similar to Paladin's. So here's the…
In CRN Games
Participants: iago, Sidhain.


3/19/2003 iago: Delta - Introduction - Comments Needed!
I've been writing Delta over the past few weeks, which is the name I've given to a game I first mentioned here: http://www.indie-rpgs.com/viewtopic.php?t=5452 This is the text of my introduction…
In Indie Game Design
Participants: iago, Bob McNamee, Spooky Fanboy, Dr. Velocity.


3/17/2003 iago: Sample Chapters
Does anyone have particular guidelines for which chapter of a product to put up as a "sample chapter"? Do you find that such a practice is necessary? Does it seem…
In Publishing
Participants: iago, wyrdlyng, DaR.


3/14/2003 iago: So you have something you want to sell...
Where do you go from there? I see that Clinton has recommended PayPal, and RPGNow has certainly gotten some press in past posts. Which method have you (or would you)…
In Publishing
Participants: iago, Clinton R. Nixon, Mike Holmes, Jeph, Valamir, Clay, rpghost.


3/6/2003 iago: Art Prices
For those of you who buy art for use in your games - What's a reasonable price? For internal B&W art? For a color cover? What's the range of asking…
In Publishing
Participants: iago, Matt Snyder, Mike Holmes, Ron Edwards.


3/6/2003 iago: Recommendations for Software - Price point, Features, Mac
I've looked back a few months and found http://www.indie-rpgs.com/viewtopic.php?t=4633, which talks some about InDesign being the way to go, and while Clinton recommends PagePlusPDF, which looks mighty, it is subject…
In Publishing
Participants: iago, Clay, Mike Holmes, Matt Snyder, JSDiamond, Rob Donoghue, cruciel.


3/5/2003 iago: Delta: A bit of a collision?
I've been thinking about Sorceror, and I've been thinking about Paladin. Paladin I've read, and Sorceror, I've at least had someone who's read it describe a lot of the elements…
In Indie Game Design
Participants: iago, Spooky Fanboy.


3/4/2003 iago: Paladin at Three Feet Tall
Outside of adapting some of my favorite genres (Amber, Buffy, and other letters further down the alphabet), I've really been enjoying the writing exercise that Paladin proposes in terms of…
In CRN Games
Participants: iago, Jason L Blair, Jonathan Walton.


3/4/2003 iago: Abstracted Paladin Orders
I was pleased to come to this forum today and find that an idea that had been banging around in my head had already been discussed ("A Paladin on the…
In CRN Games
Participants: iago.


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Subsequent Topics

7/29/2003 iago: What's In Your Setting Creation Toolbox?
I'm working on creating a setting book (or, at least, pamphlet, depending on patience level) for Fate, and I've run what's been done so far by several people. One of…
In Evilhat Productions
Participants: iago, gobi, Mark Johnson, Ben Lehman, M. J. Young, HMT, Mike Holmes.


8/8/2003 iago: Going outside the village
So, I'm a sucker for taking games and seeing how far I can stretch them in terms of altering the setting, or subverting the paradigm (like, with Paladin, making the…
In Half Meme Press
Participants: iago, Mike Holmes, xiombarg, jburneko, Lxndr, John Harper, lumpley, joshua neff, Ron Edwards, Bryant, Bob McNamee, b_bankhead, Paul Czege.


2/17/2004 iago: Fate - What are negative aspects good for?
Over on the Fate RPG thread, artofmagic brought up a new question about the game. I'm going to respond to him here, since that thread was over a year dead…
In Evilhat Productions
Participants: iago, Ron Edwards, artofmagic, Rob Donoghue.


2/17/2004 iago: Impossible Romance (Pyramid poll & rpg.net thread)
I've been having an interesting time chatting on this thread over on RPG.net: http://forum.rpg.net/showthread.php?s=&threadid=102754 I'll quote what someone said as the opener: ..Looks like something that should be discussed here…
In RPG Theory
Participants: iago, Ron Edwards, Rob MacDougall, jburneko, talysman, Scourge108, Paul Czege, artofmagic, Michael S. Miller, jrs, Lxndr, Mike Holmes, John Kim, M. J. Young, Tomas HVM.


9/3/2004 iago: Welcome to the Evil Hat Productions Forum!
A quick hello and thank-you to the Forge for its continued support of Evilhat Production games -- in particular Fate and Pace (but I'll tip my hat to Texorami as…
In Evilhat Productions
Participants: iago.


9/3/2004 iago: Sell me on a method: Creative Commons or OGL for a Pace SRD
We have plans for releasing Fate under an OGL license, hopefully on the heels of Fudge itself getting OGL'ed (an announcement was made some time back, but Grey Ghost has…
In Evilhat Productions
Participants: iago, Mike Holmes, Eero Tuovinen, Ron Edwards.


10/6/2004 iago: Pace released under Creative Commons
I've released the text of Pace under the Creative Commons attribution license. You can find details about this at the Pace page on Evilhat.Com.
In Evilhat Productions
Participants: iago, John Harper, Mike Holmes.


12/17/2004 iago: The Dresden Files Roleplaying Game Wears an Evil Hat
FOR IMMEDIATE RELEASE: The Dresden Files Roleplaying Game Wears an Evil Hat Silver Spring, MD (PRWEB) December 16, 2004 -- Evil Hat Productions is pleased to announce that it has…
In Evilhat Productions
Participants: iago, Mike Holmes.


3/31/2005 iago: Fate OGL is Now
As of today, Fate: Fantastic Adventures in Tabletop Entertainment, is available under the Open Gaming License. You can download the SRD here: http://www.faterpg.com/dl/Fate-SRD-2005-03-31.rtf
In Evilhat Productions
Participants: iago, ScottM, Zubon-do.


4/28/2005 iago: Cover Art for the Dresden Files RPG
The cover art for the Dresden Files Role-playing Game, from artist David Seidman of Lunar Light Studios, is in! Lunar Light: http://www.lunarlightstudios.com/ David put in some fantastic, hard work on…
In Evilhat Productions
Participants: iago.


8/2/2005 iago: Spirit of the Century
Here's a preview page for Spirit of the Century -- a project we hope to have published in PDF/POD form in Fall of this year: http://www.evilhat.com/spirit/
In Evilhat Productions
Participants: iago, Spooky Fanboy, Lord_Steelhand.


8/25/2005 iago: [PTA] The Tower
Rob Donoghue ran the pilot episode of "The Tower" last night, which was the first opportunity our group got to give Primetime Adventures a whirl.  We started out wanting a…
In Actual Play
Participants: iago, ScottM, Rob Donoghue, John Harper, Adam Dray, Andrew Norris.


8/25/2005 iago: The Tower over on Actual Play
I'm starting a thread over in Actual Play about the game I was in last night, The Tower: http://www.indie-rpgs.com/forum/index.php?topic=16523.0
In Dog Eared Designs
Participants: iago, John Harper.


2/16/2006 iago: And we're back
The Evil Hat forum is back on the Forge after a hiatus.
In Evilhat Productions
Participants: iago, Valamir, Ben Lehman.


8/16/2006 iago: Don't Rest Your Head: Quick Info Thread
Don't Rest Your Head is currently available at Lulu and IPR.  You can learn more about this game -- in which the protagonists are insomniacs who are so tired, and…
In Evilhat Productions
Participants: iago.


8/16/2006 iago: Spirit of the Century: Quick Info Thread
[b]Spirit of the Century [/b]is an upcoming Pulp RPG using a newly revised, fresh, potent version of the Fate system.  You can find out much more about the game here:…
In Evilhat Productions
Participants: iago, RedPissLegion, arete66.


8/16/2006 iago: [Sorcerer] Soulseller - The Game I'd Run (or the Supplement I'd Write?)
This might be an old idea, or it might be a new one.  If it's old, tell me! I'd love to go digest said old idea and make babies with…
In Adept Press
Participants: iago, Ron Edwards, Dav.


8/17/2006 iago: [The Roach] Something interesting goin' on with them there stakes...
So, it's GenCon, and we're playing the Shab al-whatsit Roach, and I'm roached right from the beginning, and going in hard (5 status) on a particular conflict.  We know from…
In Actual Play
Participants: iago, jasonm, Mike Holmes.


8/25/2006 iago: Agon: Heroic Traits Grab Bag
Okay, so, 10 Heroic Traits does not a sufficiently large grab-bag make, for me.  The ones provided on page 21 are *awesome*, but not in large enough quantities. So, I'm…
In one.seven design
Participants: iago, John Harper, demiurgeastaroth, jasonm, Shreyas Sampat, rafial.


8/25/2006 iago: Divine Favor - Dice adders
Divine favor expenditure includes: 1 box: +1d6 to any roll 3 boxes: +1d8 to any roll My first question, one which may have been asked and answered (if so, apologies)…
In one.seven design
Participants: iago, John Harper, demiurgeastaroth, Valamir, coffeestain.


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