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9/2/2003 jeffd: Real-time RPG session?
I'm kicking around the idea of doing one of my Fading Suns sessions in real time... that is, a six hour session will cover six hours of in-game time. The…
In Actual Play
Participants: jeffd, Simon W, MachMoth, Chris Goodwin, Dave Panchyk, garapata, gobi.


9/29/2003 jeffd: Fading Suns - getting players to drive the plot
Periodically I solicit feedback from my players about the game, other players, my GMing, etc. One bit of feedback that was pretty consistent was that the players wanted to drive…
In Actual Play
Participants: jeffd, AnyaTheBlue, Ben Lehman, jburneko.


10/9/2003 jeffd: Why are smaller publishers so incommunicative?
Subject's not big enough for my questions: why are small publishers so incommunicative regarding online orders? When I order from amazon.com I get an email as soon as I make…
In Publishing
Participants: jeffd, Brian Leybourne, RaconteurX, Adam, abzu, Ron Edwards, jdagna, Clay, Gold Rush Games, Michael Hopcroft.


11/4/2003 jeffd: Inspiration for Weyrth nations & culture
Hey all, sorry if this topic has been brought up before - I tried a search but frankly I'm piss poor for search engines, so if there are existing threads…
In The Riddle of Steel
Participants: jeffd, MonkeyWrench, StahlMeister, Wolfen, Thanaeon, Mike Holmes, toli, Valamir, Stephen.


11/10/2003 jeffd: [Fading Suns] Player/Character motivations & a question
I ran another Fading Suns session this past weekend where something really interesting happened. First some background: There were two relatively new players in the game who had both made…
In Actual Play
Participants: jeffd, Mike Holmes, jdagna, Ron Edwards, stingray20166, Dave Panchyk.


11/11/2003 jeffd: Fading Suns system impression & thoughts
I'm not sure if this is the appropriate forum for thoughts on an existing system. If not, I'm sure it'll get moved. :) Hi Jeff, I was going to reply…
In Actual Play
Participants: jeffd, Ron Edwards, Jeph.


11/30/2003 jeffd: [Shooting Stars] Trademarked Actions
Foreward: This isn't about game systems or anything - it's really just a quick observation about something I've done in a game I'm playing in. Background: Shooting Stars (as it…
In Actual Play
Participants: jeffd, Mark D. Eddy, MachMoth.


12/8/2003 jeffd: Fancy-Schmancy Character Backgrounds
This is something I've noticed in a lot of my play group up here. It's something I'm wondering about so I'm bringing it to the Forge to discuss. I GM…
In Actual Play
Participants: jeffd, Ron Edwards, Valamir, anonymouse, MachMoth, Ben Morgan, Loki, John Kim.


12/9/2003 jeffd: Love Noir Sorcerer - Pregame
[b]Background[/b] I've decided to take the plunge and run Sorcerer. I've also decided I'm going to chronicle the progress of the game from my intitial conception and ideas (which I'll…
In Adept Press
Participants: jeffd, Ron Edwards, Paka.


12/16/2003 jeffd: Accidental Sorcery?
So I'm prepping for Sorcerer. One thing that's occured to me is I might face a PC who is a sorcerer on accident. "I just opened my Grandmother's trunk after…
In Adept Press
Participants: jeffd, Ron Edwards, Bob McNamee, greyorm.


1/5/2004 jeffd: alternate reward systems
The reward system in most RPGs is premised around increasing effectiveness in terms of the system (ie, better stats). Usually the currency is experience (or XP or whatever) that is…
In RPG Theory
Participants: jeffd, Jeph, Alan, M. J. Young, Michael S. Miller, Noon, Mike Holmes.


1/8/2004 jeffd: Relationship Map Suggestions?
Hey all, I'm gearing up to run Sorcerer. I need something to base a map off of. I don't have much experience in the suggested genre (mystery) so I'd appreciate…
In Adept Press
Participants: jeffd, Ron Edwards, Mike Holmes, 6inTruder, Trevis Martin.


1/17/2004 jeffd: Sorcerer - Pre Session Notes
So, this evening I did our Sorcerer pre-session. One of the players didn't show; I'm not sure why. Not an auspicious happening, I'm thinking of either a) dropping him or…
In Adept Press
Participants: jeffd, Ron Edwards, Fabrice G..


2/6/2004 jeffd: "This Manuever is available at proficiency level....&qu
Several manuevers have a bit of text indicating what proficiency level they become available at. Others do not. For the ones that do not - are they default manuevers? I…
In The Riddle of Steel
Participants: jeffd, Jake Norwood.


4/7/2004 jeffd: armor penetrating capability of crossbows
I remember a while back (month or two) there was a thread here about the longbow's mythical ability to penetrate full harness armor - basically someone did research and that's…
In The Riddle of Steel
Participants: jeffd, Tash, Crusader, Salamander, Dain, Caz, bergh, Eamon.


4/12/2004 jeffd: Scene Framing?
I'm sure this has been covered - but unfortunately I'm a piss poor search engine user. :( Are there any good Forge threads on the concepts behind scene framing? I'm…
In RPG Theory
Participants: jeffd, C. Edwards, John Kim.


5/3/2004 jeffd: Shooting Stars - 5/1/04
Ron wanted more actual play. Here's some. background: Shooting stars is run by my friend Jim. The premise of the game is that it's a sci-fi TV show, inspired by…
In Actual Play
Participants: jeffd, Zak Arntson.


5/16/2004 jeffd: Shooting Stars 5/14/04 - Dysfunction, Dysfunction
See Shooting Stars 5/1/04 for my last play summary and slice, as well as character breakdown and all. Play tonight was characterized by not one but two instances of pretty…
In Actual Play
Participants: jeffd, TonyLB, Dev.


10/6/2004 jeffd: Shooting Stars 10/2/04: successful play!
I've posted about this game before, mainly about the dysfunction I've encountered in it. Namely here and then again here Briefly: Shooting Stars is an RPG premised around a sci-fi…
In Actual Play
Participants: jeffd.


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