Previous Topics 9/11/2003 Pilgrim: My readthrough and commentary Matt,
I'm going to do this as a series of posts, one topic apiece, summarized in the subject line. I hope this makes things easier to work with and I… In Chimera Creative Participants: Pilgrim, Matt Snyder.
9/10/2003 Ola J.: [My Life With Master] Lord Blackwell Hi.
In my first ever thread in my first ever post at the Forge (here ) I asked a question about My Life With Master, and got some every good… In Actual Play Participants: Ola J., Mike Holmes, Bryant, Valamir, Ron Edwards.
9/10/2003 cruciel: Characters as Therapy (split) Over in Vincent's Character and Our Weird Gamer Friends thread Clinton raised the idea that a character is in some way an expression of an issue you need to work… In RPG Theory Participants: cruciel, M. J. Young, Clinton R. Nixon, Daredevil.
9/10/2003 Wormwood: Traditions of the Flesh: Open Design Notes First, some ground rules:
1) this is soft sci-fi, with some vague merging into fantasy, but the key point is I don't care if it's scientifically feasible, or exactly why… In Indie Game Design Participants: Wormwood, Jasper, Little_Rat, taalyn.
9/10/2003 Matt Snyder: Muses rules developments I've been giving myself time to "stew" some thoughts regarding Muses and their role in regards to the Nine Worlds setting. I've made headway, but there are, as he poet… In Chimera Creative Participants: Matt Snyder, Pilgrim.
9/10/2003 jammmer81: Significators: cartomancy-based character creation This is a little side project I'm working on.
Significator
A character’s significator describes the type of person that he or she is. Kings and Queens typically represent men and… In Indie Game Design Participants: jammmer81, Jasper, Ben Lehman, taalyn.
9/10/2003 Overdrive: Oldskool revisited Tonight I had a chance to see how our group had been gaming for ages. We played Warhammer FRPG, a campaign that started some 5 years ago, very high power… In Actual Play Participants: Overdrive, Anthony I, Ola J., Catalyst.
9/10/2003 lumpley: Soothsaying So it's a few Julys ago and I'm at an enormous pagan festival on the NY-PA border. Ellen Kushner is soothsaying. She's in the center of a circle of us… In Actual Play Participants: lumpley, ethan_greer, John, Perrina, Cemendur, ejh, MachMoth, contracycle, Meguey.
9/10/2003 Bloodstryke: The Riddle of Kushiel (long) This isn't exactly my first post, but it is my first topic here at the Forge. (I've been lurking for a while) I got my book about a week ago,… In The Riddle of Steel Participants: Bloodstryke, toli, casinormal, Brian Leybourne, kenjib, Stephen.
9/10/2003 Matt Snyder: Dust Devils PDF button fixed W.D. Flores brought to my attention that the Dust Devils PDF version button was not working. This has been fixed.
I'm very sorry for any delays, confusion or inconvenience this… In Chimera Creative Participants: Matt Snyder, Catalyst.
9/10/2003 M. J. Young: My Character Would In Who Cares? before Ron declared it finished,It may just be the groups that I play with, but I only encounter "my character" when people are objecting… In RPG Theory Participants: M. J. Young, Gordon C. Landis, Cemendur, erithromycin, jdagna, cruciel, Lxndr, MachMoth, Jack Aidley, pete_darby, Christopher Kubasik, Valamir, John Kim.
9/10/2003 realms_creator: Time for freedom. This is just a little of what we have writing so far for our game. Please post your comment on it. Thanks..
If this is the wrong place sorry.. I… In Indie Game Design Participants: realms_creator, Ben Lehman.
9/10/2003 BPetroff93: alternatives Hey Matt,
Check out Heroquest (formally Hero Wars) for a similar technique to your "card" method....my vote would be to import Heroquest into a D&D setting but, well, that's just… In Actual Play Participants: BPetroff93, Ron Edwards.
9/10/2003 lumpley: Character and Our Weird Gamer Friends At the risk of bringing the Forge's fearsome analytical powers to bear on, y'know, us:
Read this thread: Who cares? and this one: And now, Plato.
Know what I think?… In RPG Theory Participants: lumpley, MachMoth, Christopher Kubasik, Gordon C. Landis, Clinton R. Nixon, Christopher Weeks, pete_darby, cruciel, C. Edwards, Ron Edwards, Wormwood, Ben Lehman, M. J. Young, Jack Spencer Jr.
9/9/2003 rafial: Frightening the Horses There have been numerous postings lately from folks who have become frustrated in trying to introduce "Forge ideas" into their regular play group, whether it be new games, GNS terminology,… In Actual Play Participants: rafial, John Kim.
9/9/2003 Ben Lehman: Sorcerer Gedankensetting Yes, I'm going to get back to work on 15 minutes one of these days. I've been drowning in work.
However, Chris K's quote, below (from the thread in RPG… In Adept Press Participants: Ben Lehman, Lxndr, Ron Edwards, Cemendur, AnyaTheBlue.
9/9/2003 TSL: Paging Valamir Everybody else can ignore this:
Ralph, I been busy, act is back together now though. I just sent you a e-mail with my address for R&R.
If it don't show… In Universalis Participants: TSL.
9/9/2003 Ron Edwards: My current Sorcerer game - modern necromancy Hello,
I've been holding out on everyone, because for months, I've been running a Sorcerer game and not discussing it here.
The players include our own Nev the Deranged and… In Adept Press Participants: Ron Edwards, galex, jburneko, Tim Alexander, Ben Lehman, ejh.
9/9/2003 ethan_greer: I'm pissed off So, over in this thread we're talking about my recent playtest of my game, Thugs and Thieves. This is a somewhat related yet stand-alone thread, hence the link.
The reason… In Actual Play Participants: ethan_greer, Ron Edwards, MachMoth, Marco, inthisstyle, David Chunn, Simon W, Ben Lehman, bcook1971, gobi, cruciel, Bankuei, RaconteurX.
9/9/2003 Sylus Thane: Once Upon a Time in a Role-playing Game Once Upon a Time in a Role-playing Game
Anybody can be average, it's those of us with drive that excel beyond the ordinary. Nothing about this game is average and… In Indie Game Design Participants: Sylus Thane, Jasper.
<< more previous topics | | Subsequent Topics 9/11/2003 anonymouse: Some Donjon thoughts on monsters. 1: Fully-statted monsters - such as presented in the sample adventure, or the Monster Pak - are useless unless you enforce the following:
A: Players must be allowed to peruse… In CRN Games Participants: anonymouse, Clinton R. Nixon, Catalyst.
9/11/2003 Wayne: Non-electric Interactive Written Solo Entertainment What is next in interactive written solo entertainment of the non-electrical kind?
1. First there were Books
2. then Choose Your Own Story
3. then Choose Your Own Adventure
4.… In RPG Theory Participants: Wayne, Dr. Velocity, Valamir, Jack Spencer Jr, ejh, Christopher Weeks, Lxndr, M. J. Young, pete_darby, Walt Freitag, Gordon C. Landis.
9/11/2003 MonkeyWrench: Can someone explain some things I've recently decided to step out of the Riddle of Steel forum and explore the rest of the site and I'm afraid I need some terms explained to me so… In GNS Model Discussion Participants: MonkeyWrench, MachMoth, ethan_greer, WDFlores, Ron Edwards.
9/11/2003 mythusmage: [HotNW] Adventure Seed [b]The Case of the Carnelian Dragon[/b]
Set Up:
Our heroes* are near a jeweler's shop late at night when a robbery goes down. Being heroes (besides which, there's nobody else… In Adamant Entertainment Participants: mythusmage, GMSkarka.
9/11/2003 Pilgrim: Source material and references Recommended reading for fiction and reference? This can make life much easier and convenient for GMs and players. In Chimera Creative Participants: Pilgrim, Matt Snyder.
9/11/2003 Pilgrim: Setting - Style What style are you shooting for - have the Eternals changed since their days on Earth?
From the examples of the book, Zeus seems to have become more sophisticated (secret… In Chimera Creative Participants: Pilgrim.
9/11/2003 Matt Snyder: 9W: Setting & rules "Pilgrimmage" I’ve consolidated Pilgrim’s excellent questions here into one thread to which I can offer answers as I have time to answer them. -Matt
RULES
Banking Tricks
Can Tricks be banked… In Chimera Creative Participants: Matt Snyder, Pilgrim.
9/11/2003 xiombarg: Unsung SWAT: KABOOM (aka session 2) You might want to freshen up with the original thread.
We added a new player, Dana, who was playing Alicia Tyloni, a sniper with rumored connections to the Mob... One… In Actual Play Participants: xiombarg, Lxndr, Dana_mun, Mike Holmes, suffusionofyellow.
9/11/2003 Jeffrey Straszheim: Dealing with wonky character concepts Hey folks,
This is in reference to Ron's comments here, specifically in regards to character creation.
One thing that interests me is his comment that he did not challenge Frank's… In Adept Press Participants: Jeffrey Straszheim, erithromycin, Ron Edwards.
9/11/2003 Bloodstryke: Social Combat Redeux Upon reading this thread:
http://www.indie-rpgs.com/viewtopic.php?t=5276
I decided that I just have to ask? Why wasn't this continued? I think it would have made a great mini-supplement. Imagine, social interaction as… In The Riddle of Steel Participants: Bloodstryke, Lxndr, Aaron, Swordmagnet, Dan Sellars, Drew Stevens.
9/11/2003 Bloodstryke: Easter Eggs So, who has found all of the Easter eggs in Brian's wonderful Character Generator? I've found all of them I think, but I want to be sure. To anyone who… In The Riddle of Steel Participants: Bloodstryke, Richard_Strey, prophet118, Brian Leybourne, Salamander.
9/11/2003 xechnao: Internet Piracy on Documents Could this be a problem for a rpg maker?
If so I wanted to present here an idea that stroke my head about the matter and ask about it.
I… In Publishing Participants: xechnao, Ron Edwards, ejh, Dave Panchyk.
9/11/2003 Overdrive: Thanks for the quick authorization Today at work I discovered that MLWM had been reviewed at rpg.net, so I read the review. Not 5 minutes from that I decided to get it. (not that I… In Half Meme Press Participants: Overdrive, Paul Czege.
9/11/2003 Matt Snyder: What whould you ask Greg Stafford? I'm gearing up for my interview with Greg Stafford as part of the HeroQuest cover story in Daedalus, a new ezine I'm launching in October.
The interview will inquire about… In HeroQuest Participants: Matt Snyder, dunlaing, Bankuei, Ron Edwards, Syam Lantri, Brand_Robins, RaconteurX, Ian Cooper, AnyaTheBlue, Gordon C. Landis, Christopher Kubasik, simon_hibbs.
9/11/2003 Pilgrim: Setting - are there other asteroids/planetoids like Atlantis I can't remember if I asked this one and have lost that part of my notes.
Are there other cities/planetoids/asteroids/minor bodies in the 9 Worlds setting?
The reason I ask,… In Chimera Creative Participants: Pilgrim, Matt Snyder, Draqo, Lxndr, Mike Holmes, Kester Pelagius.
9/11/2003 The_Confessor: The Day of Rest: Role-Playing at the Birth of Reality Hey all, I've got another idea for a game. Right now it's in very early stages, and I'm not sure what I can actually do with it, so I'm tossing… In Indie Game Design Participants: The_Confessor, Shreyas Sampat, garapata.
9/11/2003 Ron Edwards: HeroQuest forum policies - read here first Hello,
Welcome to the Hero Quest forum at the Forge. Hero Quest's publication is arguably one of the most significant events in RPG history, and this forum offers a unique… In HeroQuest Participants: Ron Edwards.
9/11/2003 MachMoth: Time Paradoxes, just a paradigm? Well, I decided to go ahead and start work on my Generations Project. I figure my idea is different enough from Pendragon to make it worth my effort. The working… In RPG Theory Participants: MachMoth, jdagna, M. J. Young.
9/12/2003 M. J. Young: Man Against Himself: Personality Mechanics There have been several threads about personality mechanics recently, but I suddenly had a thought about these that might be worth addressing.
I think it was Personality Mechanics that… In RPG Theory Participants: M. J. Young, Trevis Martin, Mike Holmes, Dauntless, John Kim.
9/12/2003 Michael Hopcroft: D20 vs. OGL -- markteing Advantage? As someone who seels mainly over the net, and given recent controversies over the changes in the D20 STL, I am pondering the realtive marketing power of the D20 logo.… In Publishing Participants: Michael Hopcroft, xechnao, HinterWelt, madelf, pnweerar, Anthony I, Ron Edwards, ethan_greer, Adam, MongoosePaul, ejh, Mike Holmes, Pramas.
more subsequent topics >> |