Previous Topics 12/28/2003 doubtofbuddha: Social Context (split from older thread) I just found this thread and thought I would go ahead and reply to it...
1. Consider yourself and the people you role-play with. Do you ever socialize with… In RPG Theory Participants: doubtofbuddha, Ron Edwards.
12/27/2003 Jody_Butt: Re: When Can We Stop Making "Games"? [quote="Jonathan Walton"]I find myself increasingly frustrated, not by the expectations of those outside of the gaming community, but by the expectations that gamers and designers have set for themselves. To… In RPG Theory Participants: Jody_Butt, Troy_Costisick, Ron Edwards, Palaskar, quozl, Noon, contracycle, neelk, M. J. Young, Mike Holmes.
12/28/2003 Jaif: Fatigue? Are there any fatigue rules in Heroquest? I've looked, but I haven't seen anything.
In case that's not clear; Imagine a scene from Master & Commander - a particularily bad… In HeroQuest Participants: Jaif, doubtofbuddha, Scripty.
12/28/2003 Ian.Plumb: Demonic Possession Hi,
I'm in the midst of writing a small scenario that involves one of the player characters becoming possessed by a demon. I intend handling this through the character's SAs.… In The Riddle of Steel Participants: Ian.Plumb, Ingenious, Bob McNamee.
12/28/2003 Hugin: Magic Swords done right I've been wondering about those intelligent magic swords once so popular in D&D that never actually really worked because the only way the DM could influence the player was to… In The Riddle of Steel Participants: Hugin, Ingenious, Jake Norwood, Brian Leybourne, MonkeyWrench, ZazielsRephaim, Wolfen, Jaif, tauman, AnyaTheBlue.
12/28/2003 Paul Czege: "arguably the best RPG of 2003" [EM]My Life with Master[/EM] gets a pretty nice write-up [A HREF="http://www.ogrecave.com/features/12xmas_2003_4.shtml"]here[/a] in the "downloadable games" part of OgreCave's 2003 Christmas List.
Paul In Half Meme Press Participants: Paul Czege.
12/27/2003 LizardLips: Encouraging group actions in combat? I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).… In Indie Game Design Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.
12/27/2003 apeiron: Opposed/Split Traits Suggestions @ Will you help me come up with some more of these opposed traits?
@ The idea is to have two traits (attributes/qualities etc) that are in opposition. You have… In Indie Game Design Participants: apeiron, Shreyas Sampat, Troy_Costisick, Andrew Martin.
12/27/2003 Jaif: Amber? I'm curious - are there any amber -to- heroquest conversions posted out there? It seems a natural fit for someone who wants a bit more system in their amber game.… In HeroQuest Participants: Jaif, RaconteurX, Mike Holmes.
12/27/2003 sirogit: Spiritual Attribuites for NPCs? One thing I didn't really get from the book was, do you normally "allow"/make NPCs to have spiritual attribuites?
I can see a few reasons against it, such as
1)Spiritual… In The Riddle of Steel Participants: sirogit, Ashren Va'Hale, Jake Norwood, StahlMeister.
12/26/2003 Feugan: Spies and Spy equipment Hey all,
I will soon be hosting a game with four players and I am putting them through a series of adventures that are basically Tom Clancy covert ops in… In The Riddle of Steel Participants: Feugan, Ingenious, Bob McNamee, Caz, Salamander.
12/26/2003 rosariopatric: YA kidding me Oh hell you GOT to be kidding me
Key 20 is reissuing the Justifiers RPG? Gimmie gimmie gimme In Key 20 Publishing Participants: rosariopatric, Jason L Blair.
12/26/2003 AdAstraGames: [Ten Worlds RPG] Alpha Test of Combat I have an RPG in development for Ten Worlds, the setting for the Attack Vector line of games.
In mechanics, it owes a lot to Jake Norwood's Riddle of Steel,… In Actual Play Participants: AdAstraGames, Andrew Martin.
12/26/2003 gobi: The Fun of Game Design In response to the What are your goals as a game designer? thread, I'd like to ask slightly different questions.
It is often said among big-time movie production crews that… In RPG Theory Participants: gobi, Lxndr, M. J. Young, ethan_greer, Palaskar, jdagna.
12/26/2003 John Kim: Simulationism Revisited OK,
After more-or-less fence-sitting for a while, I am starting to form my own opinions on GNS as a whole. I will hold off on comments on Narrativism for Ron's… In GNS Model Discussion Participants: John Kim, M. J. Young, Caynreth, Silmenume, Ron Edwards, Gordon C. Landis, lumpley, Paul Czege, cruciel, Ian Charvill.
12/26/2003 Jediblack: Vice City RPG Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need… In Indie Game Design Participants: Jediblack, Phillip, Mike Holmes, failrate.
12/26/2003 Crusader: differing types of plate armour While I suspect that something like this may be covered in TFOB, I keenly feel the need to ask anyway...
I notice that the core book mentions on page 203… In The Riddle of Steel Participants: Crusader, Caz, Ingenious, Jaeger, Salamander, contracycle, Durgil, toli, Poleaxe, Brian Leybourne.
12/25/2003 LordSmerf: [Universalis] Lessons learned So tuesday night we played a game of Universalis. The group consisted of:
Me. about 7 games
WW. about 5 games
JG. about 6 games
NL. about 5 games
PW.… In Actual Play Participants: LordSmerf, Bob McNamee, Tony Irwin, Ron Edwards, rafial, Christopher Kubasik, TW, Paul Czege, Christopher Weeks, Valamir.
12/25/2003 Lxndr: A funny thing happened on my way to my character... Well, not really funny. But I decided I'd try to make myself a character, and then I realized - you know, I really don't like doing stuff by hand. Years… In Burning Wheel Participants: Lxndr, Kaare Berg, abzu.
12/25/2003 matthijs: What is your goal as a game designer? There seem to be all these different definitions of success floating around (compiled from several threads):
- Total amount of sales from company to distributors
- Total amount of sales… In Publishing Participants: matthijs, Valamir, Jack Spencer Jr, gobi, Lxndr, Heather Manley, Andrew Martin, M. J. Young, Zathreyel, Troy_Costisick, AdAstraGames, Comte, steelcaress, adaen, sacrosanct, Ron Edwards, ADGBoss.
<< more previous topics | | Subsequent Topics 12/28/2003 Palaskar: Applying Martial Arts Theory to RPGs I've been studying Tai Chi for about 6 years now, and it occured to me that there are some interesting parallels between martial arts theory and RPG theory. The two… In RPG Theory Participants: Palaskar, Jasper, Andrew Martin, cruciel.
12/28/2003 RexGator: Questions on hit locations To All
Ran my first TROS combat demo yesterday for my friends. I had whipped up some pre-generated characters for the purpose of the demo. I had failed to provide… In The Riddle of Steel Participants: RexGator, Noon, Jake Norwood.
12/29/2003 Lxndr: What is Dead Meat? What is Dead Meat? Can it be acquired? Where is the author? Does anyone play or run the game? In Destroy All Games Participants: Lxndr, Paul Czege.
12/29/2003 Warrior Kal: Need help finding!!!! [b]I play an online free multi playa rpg called Rune Scape!! Its great and it saves your data and has a big world. Its just that when i die i… In Actual Play Participants: Warrior Kal.
12/29/2003 Christopher Kubasik: Game Rule Clarity: Monopoly vs. any RPG Hi All,
On my way out to my cousins on Christmas eve, I listened to a NPR program. The theme was games: computer games, board games, old tactical wargames from… In RPG Theory Participants: Christopher Kubasik, rafial, anonymouse, Ian Charvill, efindel, jdagna, C. Edwards, M. J. Young, Paul Czege, Noon, Jack Spencer Jr, Scripty, James V. West, Ron Edwards, Andrew Martin.
12/29/2003 Kaare Berg: [Burning wheel] Trial and tribulations - Very verbose It was time for our third session and this time I was woefully unprepared.
Our two previous sessions can be found here http://www.indie-rpgs.com/viewtopic.php?t=8854 and here http://www.indie-rpgs.com/viewtopic.php?t=9079.
A brief recap
Three… In Actual Play Participants: Kaare Berg, abzu.
12/29/2003 Mortaneus: Sneaking I was just reading the thread regarding the giant tick, and it has helped me understand quite a bit more about game-flow in HQ.
A question, however:
How do you… In HeroQuest Participants: Mortaneus, doubtofbuddha, RaconteurX, Mike Holmes, Der_Renegat, Scripty.
12/29/2003 LordSmerf: [My Life With Master] University Days This is a direct transcript of my first MLwM game. The notes include our explaination and brainstorming session as well as our actual Pregame and first play session. Hopefully i'll… In Actual Play Participants: LordSmerf, Paul Czege, Bob McNamee.
12/29/2003 doubtofbuddha: Hero Points How does everyone handle the usage of hero points in their games for ability development?
My main question is that it seems that most of the examples in the book… In HeroQuest Participants: doubtofbuddha, RaconteurX, Ron Edwards, Mike Holmes, soru, buserian, simon_hibbs.
12/29/2003 abzu: [Burning Wheel] Character Burning Session: Motivation I had an amazing character burning session the other night. I was visiting my family and my brother and I were introducing one of his friends to the game. (they're… In Actual Play Participants: abzu, Paul Czege, taepoong, rafial.
12/29/2003 xiombarg: Chargen and Magic Okay, I finally got around to reading my copy of HeroQuest, and the most confusing thing for me was magic, particularly in chargen.
In particular, I'm talking about list-based chargen.… In HeroQuest Participants: xiombarg, Peter Nordstrand, RaconteurX, joshua neff, Mike Holmes, TheLHF, Ian Cooper, Calithena, Nick Brooke.
12/29/2003 anonymouse: sketched game: Boys and Pirates I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school… In Indie Game Design Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.
12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good… In Indie Game Design Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.
12/29/2003 Alan: Systems of group meaning negotiation. I started this new thread to discuss this idea. For background, look at the 6th through 13 message in
Shared Imagined Space and Imagination - Split
… In GNS Model Discussion Participants: Alan, Ron Edwards, Matt Wilson, Ian Charvill, John Kim.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
12/29/2003 Palaskar: I still don't quite get it. Ok, I've read this thing twice, but I'm still unclear on a couple points. Could someone:
--Explain what the difference between "System" at the Exploration level and "System" at the… In GNS Model Discussion Participants: Palaskar, Ron Edwards.
12/30/2003 Deacon Blues: Another visit to Athas via TRoS Discussion of a Riddle of Steel conversion for the old D&D setting of Dark Sun got me thinking, so I sat down and hammered out one of my own. Compare… In The Riddle of Steel Participants: Deacon Blues, Brian Leybourne, Ashren Va'Hale, Poleaxe, Wolfen, johnmarron.
12/30/2003 Silmenume: Goals expressed and emergent Goals. Wow! Things sure got interesting in a New York second. All these threads and posts on Meaning, which has been something that has been near and dear to my heart… In GNS Model Discussion Participants: Silmenume, The GM, Marhault, M. J. Young, Tiki Joe.
12/30/2003 Tim Alexander: [Dust Devils] Malt and Tease, Final Hey Folks,
After a bit of a hiatus the group and I gathered again to finish up the DD story that began here and continues here. Unfortunately though, the group… In Actual Play Participants: Tim Alexander, Ron Edwards.
12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History Heya,
The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on… In Indie Game Design Participants: Troy_Costisick.
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