Previous Topics 12/30/2003 Tim Alexander: [Dust Devils] Malt and Tease, Final Hey Folks,
After a bit of a hiatus the group and I gathered again to finish up the DD story that began here and continues here. Unfortunately though, the group… In Actual Play Participants: Tim Alexander, Ron Edwards.
12/30/2003 Silmenume: Goals expressed and emergent Goals. Wow! Things sure got interesting in a New York second. All these threads and posts on Meaning, which has been something that has been near and dear to my heart… In GNS Model Discussion Participants: Silmenume, The GM, Marhault, M. J. Young, Tiki Joe.
12/30/2003 Deacon Blues: Another visit to Athas via TRoS Discussion of a Riddle of Steel conversion for the old D&D setting of Dark Sun got me thinking, so I sat down and hammered out one of my own. Compare… In The Riddle of Steel Participants: Deacon Blues, Brian Leybourne, Ashren Va'Hale, Poleaxe, Wolfen, johnmarron.
12/29/2003 Palaskar: I still don't quite get it. Ok, I've read this thing twice, but I'm still unclear on a couple points. Could someone:
--Explain what the difference between "System" at the Exploration level and "System" at the… In GNS Model Discussion Participants: Palaskar, Ron Edwards.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
12/29/2003 Alan: Systems of group meaning negotiation. I started this new thread to discuss this idea. For background, look at the 6th through 13 message in
Shared Imagined Space and Imagination - Split
… In GNS Model Discussion Participants: Alan, Ron Edwards, Matt Wilson, Ian Charvill, John Kim.
12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good… In Indie Game Design Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.
12/29/2003 anonymouse: sketched game: Boys and Pirates I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school… In Indie Game Design Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.
12/29/2003 xiombarg: Chargen and Magic Okay, I finally got around to reading my copy of HeroQuest, and the most confusing thing for me was magic, particularly in chargen.
In particular, I'm talking about list-based chargen.… In HeroQuest Participants: xiombarg, Peter Nordstrand, RaconteurX, joshua neff, Mike Holmes, TheLHF, Ian Cooper, Calithena, Nick Brooke.
12/29/2003 abzu: [Burning Wheel] Character Burning Session: Motivation I had an amazing character burning session the other night. I was visiting my family and my brother and I were introducing one of his friends to the game. (they're… In Actual Play Participants: abzu, Paul Czege, taepoong, rafial.
12/29/2003 doubtofbuddha: Hero Points How does everyone handle the usage of hero points in their games for ability development?
My main question is that it seems that most of the examples in the book… In HeroQuest Participants: doubtofbuddha, RaconteurX, Ron Edwards, Mike Holmes, soru, buserian, simon_hibbs.
12/29/2003 LordSmerf: [My Life With Master] University Days This is a direct transcript of my first MLwM game. The notes include our explaination and brainstorming session as well as our actual Pregame and first play session. Hopefully i'll… In Actual Play Participants: LordSmerf, Paul Czege, Bob McNamee.
12/29/2003 Mortaneus: Sneaking I was just reading the thread regarding the giant tick, and it has helped me understand quite a bit more about game-flow in HQ.
A question, however:
How do you… In HeroQuest Participants: Mortaneus, doubtofbuddha, RaconteurX, Mike Holmes, Der_Renegat, Scripty.
12/29/2003 Kaare Berg: [Burning wheel] Trial and tribulations - Very verbose It was time for our third session and this time I was woefully unprepared.
Our two previous sessions can be found here http://www.indie-rpgs.com/viewtopic.php?t=8854 and here http://www.indie-rpgs.com/viewtopic.php?t=9079.
A brief recap
Three… In Actual Play Participants: Kaare Berg, abzu.
12/29/2003 Christopher Kubasik: Game Rule Clarity: Monopoly vs. any RPG Hi All,
On my way out to my cousins on Christmas eve, I listened to a NPR program. The theme was games: computer games, board games, old tactical wargames from… In RPG Theory Participants: Christopher Kubasik, rafial, anonymouse, Ian Charvill, efindel, jdagna, C. Edwards, M. J. Young, Paul Czege, Noon, Jack Spencer Jr, Scripty, James V. West, Ron Edwards, Andrew Martin.
12/29/2003 Warrior Kal: Need help finding!!!! [b]I play an online free multi playa rpg called Rune Scape!! Its great and it saves your data and has a big world. Its just that when i die i… In Actual Play Participants: Warrior Kal.
12/29/2003 Lxndr: What is Dead Meat? What is Dead Meat? Can it be acquired? Where is the author? Does anyone play or run the game? In Destroy All Games Participants: Lxndr, Paul Czege.
12/28/2003 RexGator: Questions on hit locations To All
Ran my first TROS combat demo yesterday for my friends. I had whipped up some pre-generated characters for the purpose of the demo. I had failed to provide… In The Riddle of Steel Participants: RexGator, Noon, Jake Norwood.
12/28/2003 Palaskar: Applying Martial Arts Theory to RPGs I've been studying Tai Chi for about 6 years now, and it occured to me that there are some interesting parallels between martial arts theory and RPG theory. The two… In RPG Theory Participants: Palaskar, Jasper, Andrew Martin, cruciel.
12/28/2003 Heraldic Game Design: Luna 0.3 Released It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download… In Indie Game Design Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.
<< more previous topics | | Subsequent Topics 12/30/2003 Poleaxe: Brian, question about attributes… Brian, question about attributes…
To keep it short, If I don’t exactly agree with the attributes you’ve established (Wit comes to mind, as IMO that attribute is imbedded in your… In The Riddle of Steel Participants: Poleaxe, Lxndr, Brian Leybourne, toli, Wolfen, Jake Norwood, ZazielsRephaim, Ashren Va'Hale, Jaif.
12/30/2003 Bob McNamee: Universalis Arena- multiple target Complications Heh, things are going well over in the Universalis Arena game.
http://www.anvilwerks.com/index.php/TUA/TheUniversalisArena
We still would like to get even more players involved.
Its running pretty nice so far, with about… In Actual Play Participants: Bob McNamee, Christopher Weeks, Valamir, ScottM.
12/30/2003 sirogit: Types of mechanics? What different types of mechanics can a game system have?
Immediately, I can think of:
Task-resoloution
Metagame-quality management
Resource management
Character creation
In-game creation:Items, spells, etc etc
Narrative Structure
Personality-tracking… In RPG Theory Participants: sirogit, M. J. Young.
12/30/2003 TheRedSoup: Asking for wounds and damage input I've got a pulpy adventure rpg in the works.
And with the development, I've hit a snag and would like some external input and thoughts. I'll try to be verbose… In Indie Game Design Participants: TheRedSoup, Zathreyel, Andrew Martin, sacrosanct, failrate.
12/30/2003 C. Edwards: Social Reinforcement Over in the Game Rule Clarity thread, Jack Spencer Jr wrote:
Perhaps it would work if everyone played "please everyone else most?"
I was going to reply in that thread,… In RPG Theory Participants: C. Edwards, Shreyas Sampat, M. J. Young, gobi.
12/31/2003 toli: Weapons and proficiencies I think this type of question has come up before, but I couldn't find it in the archive section...
Can I happily use a cut and thrust sword with my… In The Riddle of Steel Participants: toli, Brian Leybourne, Jake Norwood.
12/31/2003 lumpley: Adventures in RGFA Simulationism This is a long time ago, like a couple years, but there's a lull in the game. Something resolved, we sit back and what's next?
"Well-" Meg says.
"I climb… In Actual Play Participants: lumpley.
12/31/2003 rafial: Monopoly vs. RPGs, rule evolution, and the social contract I was inspired with the following thought based on Christopher Kubasik's thread on clarity in rule writing, and his choice of Monopoly as an iconic game to represent the world… In RPG Theory Participants: rafial, Noon, jdagna, contracycle, Jack Aidley, Bill_White.
12/31/2003 Shreyas Sampat: Four: A game idea Four is an idea I've been mulling over for a while; I'd like to make a game out of it but there is a problem that I'm not sure how… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Zathreyel, Spooky Fanboy, Dev, hix, Doctor Xero.
12/31/2003 Shadetree: Cinematic Dogfighting Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces"
The system is designed to take alot of the recordkeeping off of… In Indie Game Design Participants: Shadetree.
12/31/2003 Balbinus: The Riddle of Supplements TRoS is essentially two things, a system and a setting. The setting serves well to illustrate some of the system concepts (rarity of the inhuman for example) but the system… In The Riddle of Steel Participants: Balbinus, Ingenious, toli, Jake Norwood, Ashren Va'Hale, Lxndr.
12/31/2003 Balbinus: Xenophon, range and HQ mechanics Which is probably a more interesting title than this thread merits.
In Xenophon's the Persian Expedition at one point Xenophon and the Greeks are being harassed by Persian archers and… In HeroQuest Participants: Balbinus, Brand_Robins, Donald, contracycle, epweissengruber, Mike Holmes, soru.
12/31/2003 chade0: Margin of success and damage Hi.
I realised that with tRoS game mechanics, damage from weapons (any kind) can become very massive if the user of the weapon is skilled. This is ok, but I… In The Riddle of Steel Participants: chade0, Ian Charvill, Ingenious, Salamander, Jake Norwood, Lxndr, Draigh, Caz, Jaif, Brian Leybourne, sidhe vicious, Poleaxe, Mike Holmes.
12/31/2003 kwill: thinking, talking, gaming (PNG graphics, 15kB total) in some recent discussions in the forums I felt that talk about simulationism, immersionism (simulationism focussing on Exploration of Character in a method-acting kind of way) and IC dialog were… In RPG Theory Participants: kwill, bcook1971, Jasper.
12/31/2003 kwill: theory with comix (contains no graphics) in the "thinking, talking, gaming" thread I've discussed gaming issues with comix (well, not so much sequential and hardly art, but you get the idea) - and I'd like… In RPG Theory Participants: kwill, Ron Edwards.
12/31/2003 Nawara: Realistic Systems I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a… In Indie Game Design Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.
1/1/2004 Valamir: Bad Roleplaying? I blame Tolkien. Ok, after several aborted attempts at rereading LotR, I decided to get the books on CD and have them read to me on my long long long drives over the… In RPG Theory Participants: Valamir, Mark Johnson, Lxndr, LordSmerf, Paganini, Trevis Martin, Brian Leybourne, M. J. Young, quozl, John Kim, Endoperez, Eero Tuovinen, xechnao, Troy_Costisick, Jack Spencer Jr, greyorm, mark2v, Dr. Velocity, jdagna, Noon, ethan_greer, Calithena, Andrew Norris, b_bankhead, Gordon C. Landis, Caldis, C. Edwards, s3kt0r, apeiron, Matt Wilson, Ozymandias, Taina, Bob McNamee, contracycle, Halzebier, Ron Edwards.
1/1/2004 Lxndr: Called Shots Okay, on page 150, Burning Wheel has a rather nice, simple set of Called Shots rules. But there seems to be too little reward - is the only benefit of… In Burning Wheel Participants: Lxndr, abzu, taepoong.
1/1/2004 Noon: Musings on the 'Gamism: Step on up' essay This is just a post with some meandering thoughts on the 'Gamism: Step on up'. Just exploring some tangents to it, to round out the whole affair for me. So… In GNS Model Discussion Participants: Noon, Ron Edwards, Silmenume.
1/1/2004 Balbinus: Stahnish atheists Wolfen posted this on another thread:
"Whether or not there are gods is still in doubt, but as their beliefs encompass a stubborn disbelief in anything supernatural, to include sorcerers… In The Riddle of Steel Participants: Balbinus, Ashren Va'Hale, Ingenious, Clinton R. Nixon, Wolfen.
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