The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/1/2004 Noon: Musings on the 'Gamism: Step on up' essay
This is just a post with some meandering thoughts on the 'Gamism: Step on up'. Just exploring some tangents to it, to round out the whole affair for me. So…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Silmenume.


1/1/2004 Lxndr: Called Shots
Okay, on page 150, Burning Wheel has a rather nice, simple set of Called Shots rules. But there seems to be too little reward - is the only benefit of…
In Burning Wheel
Participants: Lxndr, abzu, taepoong.


1/1/2004 Valamir: Bad Roleplaying? I blame Tolkien.
Ok, after several aborted attempts at rereading LotR, I decided to get the books on CD and have them read to me on my long long long drives over the…
In RPG Theory
Participants: Valamir, Mark Johnson, Lxndr, LordSmerf, Paganini, Trevis Martin, Brian Leybourne, M. J. Young, quozl, John Kim, Endoperez, Eero Tuovinen, xechnao, Troy_Costisick, Jack Spencer Jr, greyorm, mark2v, Dr. Velocity, jdagna, Noon, ethan_greer, Calithena, Andrew Norris, b_bankhead, Gordon C. Landis, Caldis, C. Edwards, s3kt0r, apeiron, Matt Wilson, Ozymandias, Taina, Bob McNamee, contracycle, Halzebier, Ron Edwards.


12/31/2003 Nawara: Realistic Systems
I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a…
In Indie Game Design
Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.


12/31/2003 kwill: theory with comix (contains no graphics)
in the "thinking, talking, gaming" thread I've discussed gaming issues with comix (well, not so much sequential and hardly art, but you get the idea) - and I'd like…
In RPG Theory
Participants: kwill, Ron Edwards.


12/31/2003 kwill: thinking, talking, gaming (PNG graphics, 15kB total)
in some recent discussions in the forums I felt that talk about simulationism, immersionism (simulationism focussing on Exploration of Character in a method-acting kind of way) and IC dialog were…
In RPG Theory
Participants: kwill, bcook1971, Jasper.


12/31/2003 chade0: Margin of success and damage
Hi. I realised that with tRoS game mechanics, damage from weapons (any kind) can become very massive if the user of the weapon is skilled. This is ok, but I…
In The Riddle of Steel
Participants: chade0, Ian Charvill, Ingenious, Salamander, Jake Norwood, Lxndr, Draigh, Caz, Jaif, Brian Leybourne, sidhe vicious, Poleaxe, Mike Holmes.


12/31/2003 Balbinus: Xenophon, range and HQ mechanics
Which is probably a more interesting title than this thread merits. In Xenophon's the Persian Expedition at one point Xenophon and the Greeks are being harassed by Persian archers and…
In HeroQuest
Participants: Balbinus, Brand_Robins, Donald, contracycle, epweissengruber, Mike Holmes, soru.


12/31/2003 Balbinus: The Riddle of Supplements
TRoS is essentially two things, a system and a setting. The setting serves well to illustrate some of the system concepts (rarity of the inhuman for example) but the system…
In The Riddle of Steel
Participants: Balbinus, Ingenious, toli, Jake Norwood, Ashren Va'Hale, Lxndr.


12/31/2003 Shadetree: Cinematic Dogfighting
Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces" The system is designed to take alot of the recordkeeping off of…
In Indie Game Design
Participants: Shadetree.


12/31/2003 Shreyas Sampat: Four: A game idea
Four is an idea I've been mulling over for a while; I'd like to make a game out of it but there is a problem that I'm not sure how…
In Indie Game Design
Participants: Shreyas Sampat, Ben Lehman, Zathreyel, Spooky Fanboy, Dev, hix, Doctor Xero.


12/31/2003 rafial: Monopoly vs. RPGs, rule evolution, and the social contract
I was inspired with the following thought based on Christopher Kubasik's thread on clarity in rule writing, and his choice of Monopoly as an iconic game to represent the world…
In RPG Theory
Participants: rafial, Noon, jdagna, contracycle, Jack Aidley, Bill_White.


12/31/2003 lumpley: Adventures in RGFA Simulationism
This is a long time ago, like a couple years, but there's a lull in the game. Something resolved, we sit back and what's next? "Well-" Meg says. "I climb…
In Actual Play
Participants: lumpley.


12/31/2003 toli: Weapons and proficiencies
I think this type of question has come up before, but I couldn't find it in the archive section... Can I happily use a cut and thrust sword with my…
In The Riddle of Steel
Participants: toli, Brian Leybourne, Jake Norwood.


12/30/2003 C. Edwards: Social Reinforcement
Over in the Game Rule Clarity thread, Jack Spencer Jr wrote: Perhaps it would work if everyone played "please everyone else most?" I was going to reply in that thread,…
In RPG Theory
Participants: C. Edwards, Shreyas Sampat, M. J. Young, gobi.


12/30/2003 TheRedSoup: Asking for wounds and damage input
I've got a pulpy adventure rpg in the works. And with the development, I've hit a snag and would like some external input and thoughts. I'll try to be verbose…
In Indie Game Design
Participants: TheRedSoup, Zathreyel, Andrew Martin, sacrosanct, failrate.


12/30/2003 sirogit: Types of mechanics?
What different types of mechanics can a game system have? Immediately, I can think of: Task-resoloution Metagame-quality management Resource management Character creation In-game creation:Items, spells, etc etc Narrative Structure Personality-tracking…
In RPG Theory
Participants: sirogit, M. J. Young.


12/30/2003 Bob McNamee: Universalis Arena- multiple target Complications
Heh, things are going well over in the Universalis Arena game. http://www.anvilwerks.com/index.php/TUA/TheUniversalisArena We still would like to get even more players involved. Its running pretty nice so far, with about…
In Actual Play
Participants: Bob McNamee, Christopher Weeks, Valamir, ScottM.


12/30/2003 Poleaxe: Brian, question about attributes…
Brian, question about attributes… To keep it short, If I don’t exactly agree with the attributes you’ve established (Wit comes to mind, as IMO that attribute is imbedded in your…
In The Riddle of Steel
Participants: Poleaxe, Lxndr, Brian Leybourne, toli, Wolfen, Jake Norwood, ZazielsRephaim, Ashren Va'Hale, Jaif.


12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History
Heya, The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on…
In Indie Game Design
Participants: Troy_Costisick.


<< more previous topics

 

Subsequent Topics

1/1/2004 Ingenious: Sample character
This being my first sample character, it is also the backup to the one I play now. I made it in anticipation of needing one, as well as wanting to…
In The Riddle of Steel
Participants: Ingenious.


1/1/2004 Paganini: Program Problems
So, none of the TROS programs will run because they're hardcoded to look for the installation directory on the "C:" drive, when my main OS is installed on the "D:"…
In The Riddle of Steel
Participants: Paganini, Lxndr.


1/1/2004 epweissengruber: 2 Hour Sorceror
I am digging up descriptions of short Sorceror scenarios from conventions. Should I be looking here or in Real Play? Any shortcuts would be appreciated.
In Adept Press
Participants: epweissengruber, Ron Edwards.


1/1/2004 Lxndr: A Possible Setting for Burning Wheel
I've got a number of homegrown fantasy settings sitting around (who doesn't, right?), and it's occurred to me that Burning Wheel might be the right home for one of them.…
In Burning Wheel
Participants: Lxndr, abzu, drozdal, taepoong.


1/1/2004 sidhe vicious: The Riddle of Lace & Steel
Hello everybody (first post here and everything). I recently got TROS and am enjoying the read immensely and this forum is helping my understanding of the game a lot. One…
In The Riddle of Steel
Participants: sidhe vicious, Mike Holmes.


1/2/2004 James V. West: Random Order Comics and Games #5
The new issue of Random Order Comics and Games is now available. This issue features several comics, including a new Zarp story that takes you into his past for just…
In Random Order Creations
Participants: James V. West, Lxndr, John Harper, Paganini.


1/2/2004 jphannil: Chaos & Order, first playtest
The first playtest session of Chaos & Order was a quick-possibility one-shot game with my brother and my cousin through IRC. The players are quite min/maxers and diablo freaks so…
In Actual Play
Participants: jphannil.


1/2/2004 Rob MacDougall: Cthulhu's Clues (split)
In the thread from last November on Cthulhu's Clues, b_bankhead wrote: ....and stay tuned for my next essay 'Chtulhubabe and darkest secret of Call of Cthulhu.' Are we ever going…
In RPG Theory
Participants: Rob MacDougall, b_bankhead.


1/2/2004 urbanpagan: Sacrifice the character or the story?
My apologies if this has been covered before on these boards but I am new here and have not yet had the opportunity to peruse everything here yet. After talking…
In Actual Play
Participants: urbanpagan, Lxndr, abzu, Wolfen, Technocrat13, Gordon C. Landis, jdagna, John Kim, greyorm, clehrich, S'mon.


1/2/2004 Matt Wilson: 9 worlds' design
Hey Matt: Want to share some details regarding the layout for 9 worlds? What fonts are you using (garamond for body text?) and what spacing? I think you really nailed…
In Chimera Creative
Participants: Matt Wilson, Matt Snyder.


1/3/2004 Dev: the Consequences of Geography
It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred…
In Indie Game Design
Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.


1/3/2004 Half-Baked: Online TROS Game at RPOL.net
As previously discussed here http://www.indie-rpgs.com/viewtopic.php?t=8946 I am starting a Riddle of Steel game at www.rpol.net. It is based on David Gemmell's books in his Drenai world. They make a good…
In The Riddle of Steel
Participants: Half-Baked.


1/3/2004 kidar: all you need is pre-emtive strike
hello, I tried to search for similar topics but did not find good ones.. If I understood correctly, a pre-emptive strike (buying initiative) can be done when: 1) you threw…
In The Riddle of Steel
Participants: kidar, Ashren Va'Hale, Richard_Strey, Brian Leybourne, Ingenious.


1/3/2004 James V. West: [Trollbabe comics] Naked Sacrifice story
Excellent work, Colin! The current strip looks really sharp. I love the way digital art lets objects like the bat's eyes just POP right out of the darkness. I wonder…
In Adept Press
Participants: James V. West, Ron Edwards, greyorm, 6inTruder, Lxndr, Valamir, Colin the Riot, jrs, jburneko, Tim Alexander, xiombarg, quozl.


1/3/2004 abzu: [Burning Wheel] It's a Dirty Job
Last night we wrapped up one of the last loose ends of a long running situation and rivalry in game. Our previous session was described in the Wild Magic post.…
In Actual Play
Participants: abzu, taepoong.


1/3/2004 Paradoxdruid: Using HeroQuest for Exalted- play report and musings
On the advice of Ian Noble from RPG.net, I'm cross-posting my group's first experience with HeroQuest here. I think it's a neat system, but we did have some problems. I'm…
In HeroQuest
Participants: Paradoxdruid, Brand_Robins.


1/4/2004 sworn enemy: lotr rpg
hi every1. im new here and this is my first post. im currently working on a lotr rpg using inspiration from Ben Morgan's gaming sessions(we love you Ben... That fucking…
In Indie Game Design
Participants: sworn enemy, Andrew Martin, gobi, greyorm, Ben Morgan, Zathreyel, Valamir.


1/4/2004 Melkor: TROS - First "Read Through" Question
I've had TROS for a while, but I just sat down to read through it this afternoon, after reading about Paka's Midnight campaign over at EN World. I'd like to…
In The Riddle of Steel
Participants: Melkor, Wolfen, Ashren Va'Hale, Draigh, November Kilo, Paka, Brian Leybourne, Valamir, Mike Holmes, Jake Norwood, toli.


1/4/2004 Wolfen: OMG, what a session!
It started out really slow. I mean.. we wasted half an hour trying to get past my GM's block. The first defining event was when Lx's character got his skull…
In The Riddle of Steel
Participants: Wolfen, Ashren Va'Hale, Caz, Lxndr, Ingenious, Alan.


1/4/2004 LizardLips: The ethics of game design
I've been tinkering with a design for a while, looking at other games for inspiration. The core mechanic from Savage Worlds fits my design goals perfectly, but I'm thinking of…
In Publishing
Participants: LizardLips, gobi, anonymouse, Paganini.


more subsequent topics >>