Previous Topics 1/16/2004 s3kt0r: Using Charts In Task Resolution In deciding what type of dice mechanics I was looking for in my RPG, I decided the best method would be using different sided dice and progressing the size as… In RPG Theory Participants: s3kt0r, Valamir, Paul Czege, Mark Johnson, M. J. Young, Jack Aidley, Walt Freitag, Lxndr, Mike Holmes.
1/16/2004 motherlessgoose: newbie question As a newbie to universalis, it sounds like there is a lot of record keeping involved.
I know about the rule: If something is important enough to write down, then… In Universalis Participants: motherlessgoose, Christopher Weeks, Valamir, Bob McNamee, RaconteurX, Mike Holmes.
1/16/2004 Matt Wilson: Wushu: hard work, but rewarding We're crazy guys. We did a crazy system switch: Spycraft to Wushu.
It's like the 6th game in the run, and we bailed on poor d20, which was boxing us… In Actual Play Participants: Matt Wilson, Ron Edwards, Brand_Robins, Clinton R. Nixon, Blake Hutchins, Hafaza, rafial, John Harper, ejh, Valamir, gobi, DaR, ReverendBayn, Ian O'Rourke, James K..
1/16/2004 motherlessgoose: Existing setting in Universalis I just recently got my copy of Universalis and have read through the rules. One question that has come up is: How can I use existing settings/characters/creatures in universalis? Do… In Universalis Participants: motherlessgoose, Valamir.
1/16/2004 sirogit: "Dark fairytale retelling of rural america" I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight… In Indie Game Design Participants: sirogit, Jasper, wombat, Valamir.
1/16/2004 November Kilo: Spear & Shield Okay... first thread of my own...
I'm pumped - finally, I'll be running my first TROS session this weekend. I was gen'ing some sample grunts to blow through tutorial combats,… In The Riddle of Steel Participants: November Kilo, Salamander, Bob Richter, Sneaky Git, Durgil, toli, Anthony I, Paganini, Half-Baked, Loki.
1/16/2004 Jeph: [sorcery] Alternatives to Aging? Now, the aging thing is cool and all, but to me seems to be the biggest barrier when porting TRoS (and TRoS-QS, which is probably the only iteration I'll ever… In The Riddle of Steel Participants: Jeph, Kilor Di, Blankshield, Ian.Plumb, kenjib, Paka, Ben Lehman, contracycle, StahlMeister, Lxndr, Stephen, Pyske, Wolfen, Andrew Mure.
1/16/2004 Jack Spencer Jr: Freeform gamism? I think I have a handle on what freeform Narrativism and Simulationism would look like, but for some reason freeform Gamism esacpes me. Anyone have any thoughts on what the… In GNS Model Discussion Participants: Jack Spencer Jr, Wolfen, M. J. Young, C. Edwards, Ron Edwards, John Kim, pete_darby, Calithena, xiombarg, sirogit.
1/15/2004 Dev: CCG/RPG publishing for small publishers I'm posting and idea I had to encourage folks to consider independent CCGs or, as has cropped up at times, CCG-based RPGs. I propose:
A Free CCG Program!
What?!? I'll… In Publishing Participants: Dev, Umberhulk, madelf, quozl, Marhault, Valamir.
1/15/2004 Deadboy: small publisher stuck on the cusp Hi. My name is Jim Taylor, and I'm representing a small RPG company called Happy Nebula Adventures. We've published two different games, Revelation and War Machine, and have done a… In Publishing Participants: Deadboy, Paul Czege, Valamir, abzu, Ron Edwards, Jason L Blair, jdagna.
1/15/2004 doubtofbuddha: City of 10,000 Magicians: Heroquest Relationship Mapping Well, I think I have enough information from my players to begin develloping a relationship map for my new HeroQuest campaign.
So far I have six players, four of which… In HeroQuest Participants: doubtofbuddha, Mike Holmes, Peter Nordstrand, Donald.
1/15/2004 Calithena: Another Sorcerer Combat Question Hiero is fighting Gurk and Gookin. Hiero has five dice, gook and gurkin 3 each.
They roll off. Hiero gets 65442; Gurk gets 543; Gookin gets 331.
Hiero goes first.… In Adept Press Participants: Calithena, jburneko, Ron Edwards, Mike Holmes, Lxndr, zmook, Blind Hero.
1/15/2004 Scripty: [D&D] CRPG leads this horse to water... Following up on the thread at rpg.net:
http://forum.rpg.net/showthread.php?s=efe57a4370a03c50efce71ed1429cc5a&threadid=96244
There's a lot of negativity being passed back and forth from both those who blindly support D&D and those who (in my… In Actual Play Participants: Scripty, Ron Edwards, Technocrat13, Zak Arntson, Andrew Martin, ADGBoss.
1/15/2004 Rich Stokes: [Thugs and Thieves] We're off to save the princess Advance appologies for all the typos I'm about to commit, I'm really busy at work and don't really have time to proofread this.
Having recieved the playtest version of T&T… In Actual Play Participants: Rich Stokes, ethan_greer.
1/15/2004 Dev: iRole: Role-based really characters/advancement iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured… In Indie Game Design Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.
1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies [b]MythDeck[/b]
Purposes:
(1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,… In Indie Game Design Participants: Dev, Mark Johnson.
1/15/2004 Anthony: Good Cop/Bad Cop In Beat the Streets: A Police Simulation Mark Johnson asked
4) Are you going to have the players directly address the deep moral issues involved?
Which… In Indie Game Design Participants: Anthony, Kryyst, gobi, Mike Holmes, Doctor Xero, james_west, clehrich.
1/15/2004 cthulahoops: [Everway] Story when? Hi,
Well, I've finally decided to post to the Forge after lurking for quite some time...
I've just finished a three session game of Everway, and thought I'd post a… In Actual Play Participants: cthulahoops, Ron Edwards, Michael S. Miller, greyorm, Christopher Kubasik.
1/14/2004 anonymouse: making a game out of character creation: Scrabble! Random bit of system piece..
So, random chat over in #indiegames and I hit upon the idea of using Scrabble, or a similar system, for character generation.
You'd get a… In RPG Theory Participants: anonymouse, Lorenzo Rubbo-Ferraro, gobi, GB Steve.
1/14/2004 Wolfen: ReCoil Playtest Session 2 Ron's post reminded me that I never wrote this post to begin with.
I have run a second session of ReCoil on Indie-Netgaming. My players were Chris Edwards, and Brian… In Actual Play Participants: Wolfen, Lxndr, Bob McNamee, C. Edwards, Brian Leybourne, Ron Edwards.
<< more previous topics | | Subsequent Topics 1/16/2004 taalyn: Crux needs you! Any and all interested in helping me finish Crux are hereby invited to join the team. Mostly, I need a multitude of writers, as my cowriter has gone missing and… In Connections Participants: taalyn.
1/17/2004 LizardLips: Losing resource tokens whe damaged? I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some… In Indie Game Design Participants: LizardLips, Jasper, Umberhulk.
1/17/2004 Sigurth: Gladiators (Split) Anyone develop any proficiencies for Gladiators or Pit Fighters?
Like Trident and Net (though I think this would be a variation of Cut and Thrust)
How about with bladed cesti?… In The Riddle of Steel Participants: Sigurth, Brian Leybourne, Ingenious, StahlMeister.
1/17/2004 daMoose_Neo: Final Twilight - Modern Fantasy CCG - Need input! My group, Neo Productions Unlimited, is about to release a new ccg this spring, entitled Final Twilight.
As a modern fantasy, its a little bit different from most of the… In Connections Participants: daMoose_Neo.
1/17/2004 John Kim: Spirit Tests in Vinland OK,
I just completed the session summary for my last Vinland game, and I thought it was a particularly interesting case. So this session members of the Brygjafael clan were… In Actual Play Participants: John Kim, lumpley, clehrich, Sigurth.
1/17/2004 jeffd: Sorcerer - Pre Session Notes So, this evening I did our Sorcerer pre-session. One of the players didn't show; I'm not sure why. Not an auspicious happening, I'm thinking of either a) dropping him or… In Adept Press Participants: jeffd, Ron Edwards, Fabrice G..
1/17/2004 Shreyas Sampat: The d20 Box [quote="Matt Wilson"]... we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it provides a lot of information about what a… In Actual Play Participants: Shreyas Sampat, Calithena, Mark Johnson, Sparky, Paul Czege, Ben Lehman, Jeph, Umberhulk, ADGBoss, Bob McNamee, efindel.
1/17/2004 gobi: [PUNK] Update agogo Last update to PUNK was around August last year. It's time to take a another stab at the concept.
In case people have forgotten about PUNK, it's an attempt at… In Indie Game Design Participants: gobi, Mark Johnson, Jasper, Calithena, Dev, anonymouse, Shreyas Sampat, Jeph, Doctor Xero.
1/17/2004 Troy_Costisick: GenCon Forge Booth at Indy 2004 Heya guys,
Mainly this is for Ron. Are you going to be running a booth similar to the one you did last year at Indy? If so, where do I… In Conventions Participants: Troy_Costisick, Ron Edwards, GaryTP.
1/18/2004 Shreyas Sampat: Creating New Keywords II Trailing off this thread...
I'm having a really icky time figuring out, and coming up with new, animist traditions; several reads of the animism chapter have started to clear up… In HeroQuest Participants: Shreyas Sampat, doubtofbuddha, buserian.
1/18/2004 matthijs: Great game - and a few questions I ran my first MLWM game two days ago, and it was a lot of fun. We went for a light-hearted approach, knowing we'd only be playing for about three… In Half Meme Press Participants: matthijs, jrs, Paul Czege, Ron Edwards.
1/18/2004 LordSmerf: [MLwM] University Days This is a log of our final two sessions of My Life With Master. This is a continuation of this game.
The record keeping duties were transferred to a different… In Actual Play Participants: LordSmerf, Mike Holmes, Mulciber.
1/18/2004 sirogit: Character Creation/Advancement and "Character Type" "Character Type" meaning profession, race, faction, or whatever such seperated character options that a game has.
I want a system combining Class-like options and point buy systems that has a… In RPG Theory Participants: sirogit, Lxndr, HMT, M. J. Young, Andrew Martin, Autocrat, Doctor Xero.
1/18/2004 ADGBoss: AzDG Looking for Artists HEllo all, things are progressing in such a way for me over here that I can now start looking for artists. I you are interested in doing any of the… In Connections Participants: ADGBoss.
1/18/2004 cthulahoops: [Sorcerer] In Utero - Happy Families Hi,
Well, I said Sorcerer was the next game I was going to run and I did so today. It was absolutely insane.
I decided to run the In Utero… In Actual Play Participants: cthulahoops, Ron Edwards, Michael S. Miller, Lxndr.
1/19/2004 arxhon: Feng Shui actual play thoughts {crossposted with rpg.net}
I've been gone for a while (not that you noticed :-P ), and here's what iv'e been up to.
I've been running a Feng Shui game for… In Actual Play Participants: arxhon, Andrew Martin, Mike Holmes, Shreyas Sampat, urbwar, Jesse Paulsen, montag, Grex, Ron Edwards, Deacon Blues.
1/19/2004 Matt Wilson: [the poodle] you can't take the sky from me Today was almost the first full episode of our game set in the Firefly universe. I say almost because we played an hour's worth last week and ended a little… In Actual Play Participants: Matt Wilson, John Harper, Ron Edwards.
1/19/2004 Grover: Combat Rules Y'know, roleplaying games frequently have much larger rulesets for combat than for other activities. This is often explained as a throwback to wargaming roots, or because the game is focused… In RPG Theory Participants: Grover, Andrew Martin, gobi, Ron Edwards, Mike Holmes, Noon, Umberhulk, John Kim, Lorenzo Rubbo-Ferraro, pete_darby, weeble, M. J. Young, Jasper, Maarzan, montag, Shreyas Sampat.
1/19/2004 Ben Lehman: Toss and Bind Hey.
I noticed something the other day -- no one in my group ever uses the Toss or Bind maneuvers. Curious, I looked at the manuevers to refresh myself and...… In The Riddle of Steel Participants: Ben Lehman, Deacon Blues, Trevis Martin, Jake Norwood, Merritt Baggett, Wolfen, Paganini, Overdrive, Mokkurkalfe, Spartan.
1/19/2004 rafial: [Burning Wheel] Things Fall Apart in Tarshish Well, its the fifth of our planned seven sessions of Burning Wheel, and we appear to have crested the hill and are now (hopefully) skidding toward our denouement. It's a… In Actual Play Participants: rafial, Matt Wilson, abzu, johnzo.
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