Previous Topics 1/30/2004 Silmenume: The Narrativist Essay is Published!!! Head off to the Articles link and read, read, read! In GNS Model Discussion Participants: Silmenume, Mark Johnson, Ian Charvill, Ron Edwards.
1/30/2004 Ben Lehman: The Roots of Sim (Response to Nar Essay) Note that this is, in no way, a response to the entireity of the remarkably in-depth essay that Ron just posted, which will probably take months to digest. Rather, it… In GNS Model Discussion Participants: Ben Lehman, Ron Edwards, lumpley, John Kim, xiombarg, Gordon C. Landis, Bankuei, Uzzah, Calithena, talysman, james_west, Caldis, clehrich, Sean, epweissengruber, Silmenume, M. J. Young, cruciel, charles ferguson.
1/30/2004 james_west: My experience using Forge arcana I was very active on the Forge for a bit right after it started (I just looked - I'm member #26), learning about GNS, stance, scene framing, relationship maps, and… In Actual Play Participants: james_west, Christopher Weeks, Alan.
1/30/2004 LizardLips: Sci fi RPGS ... must they be colorless? I've been tinkering with a sci fi RPG for a few months and I'm a bit discouraged. I wanted to play a fast paced space pirates/cowboys games, with tough hombres… In Indie Game Design Participants: LizardLips, anonymouse, Mark Johnson, xiombarg, Valamir, M. J. Young, Andrew Martin, Ole, Tim Gray, Steve Samson.
1/30/2004 haunted: Looking for gamers in Raleigh-Durham area of NC Forgers,
I'm looking for some gamers in Raleigh or Durham, North Carolina to play Universalis and maybe some other games on a regular basis. PM me if you live in… In Connections Participants: haunted, Andy Kitkowski.
1/30/2004 Dave Versace: [Actual 'Play'] Worldbuilding using Uni Since it's been a bit quiet here lately, and since I *finally* got the weekly group back together after a long hiatus (which commenced when the most enthusiastic player left… In Universalis Participants: Dave Versace, Valamir, RaconteurX, Mike Holmes.
1/30/2004 Pyske: Spiritual Attributes as Degree of Commitment [house rules] Inspired by the New (very negative) review of THE RIDDLE OF STEEL thread, where the topic of using Spiritual Attributes as measures of a person's spiritual commitment or development has… In The Riddle of Steel Participants: Pyske, Ian.Plumb.
1/29/2004 AdAstraGames: Press Sheet Opening I bought flyers on a deal like this one -- this is just in time to get color flyers for games/products for the summer convention season, or perhaps a color… In Connections Participants: AdAstraGames.
1/29/2004 Jonathan Walton: [Humble Mythologies] where do i go with this? So I've been pondering a whole bunch of things from both the recent threads about myth and through-framing, along with this concept I'm trying to enact called Humble Mythologies.
The… In Indie Game Design Participants: Jonathan Walton, ADGBoss, Umberhulk, Doctor Xero, Shreyas Sampat, Eero Tuovinen, Jux.
1/29/2004 Mike Holmes: Aging and Such I'm such a damn simmie.
HQ allows you to do a lot of "what if" sorta sim stuff. In another thread I was mentioning the idea of using the resolution… In HeroQuest Participants: Mike Holmes, Mr Darran Sims, RaconteurX, contracycle, buserian, soru.
1/29/2004 timfire: Mechanical suggestions for different types of magic? Hi y'all (sorry this post might be little long),
In the fantasy game world I'm trying to develop I want to have different types of magic. I was thinking that… In RPG Theory Participants: timfire, clehrich, November Kilo, M. J. Young, Technocrat13, urbanpagan, BPetroff93, Autocrat, tauman, Doctor Xero.
1/29/2004 WGPTrey: Promotions If you folks wish to get together and either co-exhibit or co-market on a more permanent basis:
Have you pondered putting together a one-page promo for all of your companies… In Conventions Participants: WGPTrey, M. J. Young.
1/29/2004 Bob Goat: Initiative Question Hi. I'm trying to convince my regular gaming group to use TROS four our Midnight campaign. There is some interest, but the question has come up from our GM about… In The Riddle of Steel Participants: Bob Goat, Trevis Martin, November Kilo, Alan, Wolfen, Jake Norwood, Valamir.
1/29/2004 brainwipe: Forums help Game Design! I've had a fully functional forum for my RPG Icar now for 3 months. During this time, the forum has proved invaluable to my design as I can add notes… In Indie Game Design Participants: brainwipe.
1/29/2004 Mr Darran Sims: RHQN HeroQuest games @ Conception 2004. The Ring of HeroQuest Narrators presents the following scenarios at Conception 2004.
We are a team of HeroQuest Narrators dedicated to demoing the game to new players and helping Narrators… In HeroQuest Participants: Mr Darran Sims.
1/29/2004 Umberhulk: "Black Box" Gaming I've created a diagram that shows the external influences on game play based on the premise that game are simulations. Simulation is defined as:
a : The imitative representation of… In RPG Theory Participants: Umberhulk, Ron Edwards, james_west.
1/29/2004 chadu: My game: Dead Inside Well, here's the press release:
======================================
got soul?
The Year of the Monkey shifts into high gear! Atomic Sock Monkey Press is proud to announce the release of Dead… In Indie Game Design Participants: chadu, james_west, Clinton R. Nixon, Rob MacDougall.
1/29/2004 Blind Hero: Tokens and the Highlander I apologize if this has been done to death before. My search over the older threads didn't satisfy my question.
I'm running a Highlander game in Sorcerer. It fit's like… In Adept Press Participants: Blind Hero, Ron Edwards, Valamir, Mike Holmes.
1/29/2004 Malechi: Weapon Stats Hi there,
I'm currently working on a campaign setting for TROS that revolves around a kind of Babylonian/Assyrian/Akkadian theme and wanted to introduce some different flavoured weapons. Firstly the Falcata… In The Riddle of Steel Participants: Malechi.
1/29/2004 Trevis Martin: Dice systems in TROS and other inquiries Hi everyone,
First, Jake, thanks for the game. I recieved it for Christmas (after all what says Happy Holidays more than vicious sword combat?), and we are due to play… In The Riddle of Steel Participants: Trevis Martin, Paganini, Thanaeon.
<< more previous topics | | Subsequent Topics 1/30/2004 Malechi: New ORBIT review at RPG.net Not that I'd heard of this game before today, but after reading the review and a few posts I'm damn near close to shelling out the clams for it...
http://www.rpg.net/reviews/archive/10/10058.phtml… In Orbit Participants: Malechi, Jason L Blair, JSDiamond.
1/30/2004 Valamir: Shooting the Sacred Cow I was going to post this in Indie Design, but then I decided to talk more in generalities than about the specific application to my on going Robots & Rapiers… In RPG Theory Participants: Valamir, Matt Wilson, ethan_greer, Matt Snyder, Jonathan Walton, Paganini, Jack Spencer Jr, Doctor Xero, C. Edwards, clehrich, Rob MacDougall.
1/30/2004 ADGBoss: Capt. Kirk and Col O'Neil vs the GNS from PX716435 In light of Ron's Narrativism essay and Christopher Kubasik's thread here I began to think about the people who don't think so hard about gaming. At least not as… In GNS Model Discussion Participants: ADGBoss, xiombarg, Paganini, Clinton R. Nixon, Silmenume, John Kim, james_west, M. J. Young.
1/30/2004 Jonathan Walton: Atkins-Friendly RPGs (Shooting Cows Part II) This came out of my initial response to Ron's "Narrativism" essay, in one section of which he describes games that have Premise-addressing built into their mechanics but then bury it… In RPG Theory Participants: Jonathan Walton, gobi, Ron Edwards, Jack Spencer Jr, Jere, clehrich, John Kim, ascendance, Shreyas Sampat, Nuadha, coxcomb, Noon.
1/29/2004 Ian.Plumb: Testing SAs (Split from "Negative Review") Hi,
I've read JD's review of TRoS and a fair amount of the mudslinging that resulted in the RPGnet forum. The review is not well written, seemingly designed to be… In The Riddle of Steel Participants: Ian.Plumb, bcook1971, Malechi, Alan, Jaif, Tywin Lannister, kenjib, Pyske, Valamir, Gordon C. Landis, toli, Trevis Martin, Wolfen, Jake Norwood, Bob Richter, Morfedel, Brian Leybourne, Bob McNamee.
1/30/2004 xiombarg: [Unsung] Shooting My Specific Sacred Cows Okay, I've been thinking about my game, Unsung, in light of the recent sacred cows thread and Ron's newest essay.
At one point while playing the game, Mike commented: "Why… In Indie Game Design Participants: xiombarg, Mike Holmes.
1/30/2004 Christopher Weeks: The absolute best part of playing Universalis There is this moment in time. An agonizing moment stretched into an eternity when all you can do is wait and watch. When everything is going to shit and you're… In Universalis Participants: Christopher Weeks, Valamir, ScottM.
1/30/2004 Jake Norwood: What did swords weigh? John Clements recently wrote this article in response to the questions of a gamer that he had corresponded with. This may be of interest to some, and not to others.… In The Riddle of Steel Participants: Jake Norwood, Salamander, Hereward The Wake.
1/30/2004 Christopher Kubasik: Attractive Links Um,
How do you guys do that cool thing where a long string of alphanumeric characters becomes the word "here", or "the name of the thread I'm linking to"?
Thanks,… In Site Discussion Participants: Christopher Kubasik, Jack Spencer Jr, Valamir, M. J. Young.
1/30/2004 BPetroff93: character creation options I normally don't like tweeking games much and I do understand the value of choices in TROS. However, I find character creation a little too much of a false dicotomy… In The Riddle of Steel Participants: BPetroff93, Jake Norwood, Wolfen, Amy1419, Edge, Lxndr, Ingenious.
1/30/2004 kalyptein: universal vs specific systems, for challenge in many arenas I'm fiddling with a game in which I'd like to allow detailed challenge in a number of different areas. In other words, the kind of gamist-oriented play you can get… In RPG Theory Participants: kalyptein, Ron Edwards, Doctor Xero, Shreyas Sampat, jhawkins, Autocrat, M. J. Young.
1/31/2004 Lisa Padol: Why We Do It Some time ago, Naomi Rvikis was running her Altclair campaign, which has as players me and Joshua Kronengold, via email, as she is several states away. And I typed a… In Actual Play Participants: Lisa Padol, Alan, james_west, coxcomb, apeiron, arxhon, Wolfen, Librisia.
1/31/2004 Alan: Multiple Opponents - Terrain Rolls & Initiative In several other threads, Jake has recently clarified a number of rules for me about handling multiple opponents, terrain rolls, and initiative. I thought I'd gather my understanding here to… In The Riddle of Steel Participants: Alan, Brian Leybourne, Valamir, Half-Baked, Jake Norwood, Bob Richter, Ian.Plumb, Wolfen, Melkor, Richard_Strey, Lxndr, Pyske, Stephen.
1/31/2004 John Harper: UniPool -- Its Universalis! It's The Pool! It's both! [b]UniPool[/b]
Universalis meets The Pool
Each player gets a stack of 10 coins at the start of each session. Any coins left over from a previous session are lost. These… In Random Order Creations Participants: John Harper, HMT, Alan, James V. West, Bob McNamee.
1/30/2004 Holt: Split: Everybody was kung-fu fightin' (was Fist Fighting) [quote="Jake Norwood"]The punch-overkill is a minor but real glitch in the system *for the way I play.* Some people love it. I'm still trying to figure out how to really,… In The Riddle of Steel Participants: Holt, toli, Alan, Jake Norwood.
1/31/2004 Blind Hero: A question on Boost and Vitality It's two questions really.
First, on pg 76 Ron says that Vitality provides "defense" against over-Boosting, equal to the Power of Vitality. However, the description for Vitality says that it… In Adept Press Participants: Blind Hero, Ron Edwards.
1/31/2004 james_west: ... simulationism is less common than I thought. I've been reading Ron's set of recent essays, and I had a minor epiphany.
One of my pet peeves with a lot of different games I've been in over the… In GNS Model Discussion Participants: james_west, Valamir, Ron Edwards, coxcomb.
1/31/2004 james_west: Gamism's hard question Going back a few pages, I didn't see another thread on this; sorry if I missed it. Here's my answer:
I have always been a competitive person, but simultaneously, I… In GNS Model Discussion Participants: james_west, Ron Edwards.
1/31/2004 M. J. Young: Giving Prizes O.K., this is weird, but I'm asking for ideas/advice.
I was registering to run a few games at UberCon, and one of the questions was whether any prizes would be… In Conventions Participants: M. J. Young, A.Neill, Michael S. Miller, Christopher Weeks, C. Edwards, james_west, Dregg, Ron Edwards, Valamir, Helvetian.
1/31/2004 Silmenume: A huge difficulty in Sim I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but… In GNS Model Discussion Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.
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