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From Day One


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2/3/2004 lumpley: GMs: Creating Scenarios
Rules: SETUP Draw a circle. Put a dot and arrow in it for each PC plus one for the Territorial Authority plus one for the Faith. Leave room; you can…
In lumpley games
Participants: lumpley, bluegargantua, Clinton R. Nixon, inthisstyle.


2/3/2004 lumpley: GMs: What's Wrong
[b]Stewardship[/b] The Faith's organization is made of nested domains of spiritual authority, called Stewardship. It looks like this, where "}" means "falls under the Stewardship of": [i]Local Families } Local…
In lumpley games
Participants: lumpley.


2/3/2004 gobi: Non-Gamist Rewards
So I'm working on mockups in the studio last night and it suddenly dawns on me that I can't think of any method of rewards (which I'm defining as "positive…
In GNS Model Discussion
Participants: gobi, Sean, Lxndr, Alan, Marhault, Ron Edwards, Harlequin, Gordon C. Landis, cruciel, M. J. Young, Rob Carriere, coxcomb, Shreyas Sampat.


2/3/2004 pete_darby: Gloranthan Genre conventions / tropes
Okay, splitting off from this thread, I'm trying to compile a pretty basic list of the convetions of Glorantha as a genre, with the focus on being as helpful as…
In HeroQuest
Participants: pete_darby, soru, Christopher Kubasik, Brand_Robins, RaconteurX, contracycle, simon_hibbs, Wulf, Mike Holmes, Deacon Blues, Nick Brooke, Donald, Mac Logo, newsalor, Scripty, Shreyas Sampat, Paul Watson, Nysalor, Peter Nordstrand, Valamir.


2/3/2004 Dev: MLwM: Master-Lord-Baron's submarine. In a Lake.
This game also took place at VeriCon, and was an anomoly in some ways. It was also really impressive. (One of the con's guests, Ted Wadsworth, played in it and…
In Actual Play
Participants: Dev.


2/3/2004 Dev: Dust Devils: Red Mars
This is the game we played at VeriCon, and it was quite electric! We had 6 players; there was self-selection for interest (the game was a sci-fi western; 5 of…
In Actual Play
Participants: Dev, Ron Edwards.


2/3/2004 Dev: DD and Texas Hold'em
I like 7-card Texas Hold'em a lot more than I like 5-card draw. I know, that's not the point, but I have to ask. In case you don't know, the…
In Chimera Creative
Participants: Dev, Matt Snyder, Mike Holmes.


2/3/2004 shehee: Dice mechanic help
The dice mechanic is this: When you roll, either opposed (like fighting) or unopposed (like driving), you count the evens as successes and the odds you discard. Any roll that…
In RPG Theory
Participants: shehee, Harlequin, Christopher Weeks, M. J. Young, orbsmatt, talysman.


2/3/2004 Paul Czege: the Master needs your vote!
[EM]My Life with Master[/EM] has made it to the Weird GameWyrd Game Awards shortlist in the "RPG or Supplement Most Likely to Inspire Good Roleplaying" category. So, whaddya say, four…
In Half Meme Press
Participants: Paul Czege.


2/2/2004 coxcomb: Conflict Resolution vs. Action Resolution
First, I am sorry if this has already been beaten to death, I haven't spent too much time trolling through the posts. I have read most of Ron's essays and…
In RPG Theory
Participants: coxcomb, Ron Edwards, Valamir, simon_hibbs, clehrich, John Kim, Noon, lumpley, Autocrat, Anthony, Matt Wilson, cruciel, Alan, contracycle, aplath, Paganini.


2/2/2004 J B Bell: Thed or Malia?
A recent GTA post says the following of Ron's article in Daedalus: . . . Finally, Ron Edwards' insightful article in the Daedelus online zine http://www.chimera.info/daedalus/ was of course…
In HeroQuest
Participants: J B Bell, Thor Olavsrud, joshua neff.


2/2/2004 Melkor: Question regarding Surprise
Another question in preperation for Wednesday night's game: Did I read correctly that a character that doesn't achieve at least one success on his roll to avoid being surprised can…
In The Riddle of Steel
Participants: Melkor, Wolfen, Valamir, Pyske.


2/2/2004 Jasper: [Principia Novae] Spirit and Investment
Hello, I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one…
In Indie Game Design
Participants: Jasper.


2/2/2004 Uzzah: Opinions on Protagonism
After throughly digesting "My Life with Master" and more recently Ron's Narrativism essay, I started thinking more about protagonism and my past experiences of role-playing. In almost all games I've…
In Actual Play
Participants: Uzzah, Ron Edwards.


2/2/2004 Matt Snyder: Daedalus winter 2004 PDF online!
The winter issue of Daedalus is now available in PDF format. HTML versions of the articles will follow throughout the week. Forgers will definitely enjoy this issue. It's got a…
In Connections
Participants: Matt Snyder, Shreyas Sampat, pete_darby.


2/2/2004 Autocrat: System to Ctiticise - Have fun!
Well, I read the post about posting for responses about rules/games/systems etc., so hopefully this should be about right….. OK, rough synopsis of game system……… so far. Note: This is…
In Indie Game Design
Participants: Autocrat, Andrew Martin, Jasper.


2/2/2004 bcook1971: Sometimes You Kick . . .
Last session, one of our players jumped up on a stone pedestal as a clawing, biting skeleton came towards him. He proceeded to kick the thing in the head with…
In The Riddle of Steel
Participants: bcook1971, Jake Norwood, sgtnasty, Mokkurkalfe, Wolfen, Brian Leybourne, Lxndr.


2/2/2004 Kilor Di: [Terrae Novae] Game Mechanics
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Anything in italics involved the game mechanics. Any thoughts, questions, or suggestions? Specifically, I'd like to know if the magic system works, and…
In Indie Game Design
Participants: Kilor Di, Jasper, Dav.


2/2/2004 abzu: Frustrated Gamism
I played a game of Risk this weekend with some of my close and dear friends. I know Risk doesn't qualify as an RPG in the terms stated on these…
In Actual Play
Participants: abzu, JamesSterrett, MachMoth, Ron Edwards, Bob McNamee, chadu, Valamir, Doctor Xero, clehrich.


2/2/2004 abzu: [Burning Wheel] I failed? No, _I_ failed.
Task failure in the BW system has been brought up here before. It's pretty cut and dried: A player states his intent and then rolls the dice. He either gets…
In Actual Play
Participants: abzu, Negilent, Valamir, Ron Edwards, C. Edwards, Matt Wilson, John Kim, Technocrat13, Zak Arntson, Lxndr, firstagainstthewall, rafial, Howmandu.


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Subsequent Topics

2/3/2004 M. J. Young: Character Sheet feedback (split from Ubercon Demo)
Thanks; got it. I am surprised that the new character sheet doesn't include any place for notes. Particularly, there's no place to identify a character as Blessed, or Digger Paladin,…
In Dark Omen Games
Participants: M. J. Young, GreatWolf, Shreyas Sampat.


2/3/2004 gregkcubed: PDF for riddle of steel
We've got a gaming group that some of us are trying to coerce into playing ROS, but its tough going.. I can understand given the tendency to pirate, etc not…
In The Riddle of Steel
Participants: gregkcubed, MonkeyWrench, Brian Leybourne, Jake Norwood, Malechi, Wolfen.


2/3/2004 lumpley: Current Game Text
Dogs' working text lives here, in .doc form: http://www.septemberquestion.org/lumpley/outline.doc Soon it will live here, in .pdf form: http://www.septemberquestion.org/lumpley/pdfs/outline.pdf So that's good.
In lumpley games
Participants: lumpley, drozdal.


2/3/2004 lumpley: Welcome!
This here's Dogs in the Vineyard's super-secret hidden playtest forum. The game's not a secret, but, like Paul and his My Life with Master playtest, I'd just as soon keep…
In lumpley games
Participants: lumpley.


2/3/2004 lumpley: A Gigantic Favor
Anybody who has a few free minutes, would you do me a gigantic favor? Check out the scenario creation procedure and make a town? As though you were going to…
In lumpley games
Participants: lumpley, Clinton R. Nixon, bluegargantua, nikola, ScottM, inthisstyle.


2/3/2004 coxcomb: Looking for folks in the Seattle Area
Are there any Seattle-area dwellers who would be interested in getting together to (for lack of a better term) Forgify? What I would like is a group to: 1.) Play…
In Connections
Participants: coxcomb, Scourge108.


2/3/2004 timfire: Basic concept for Gamist dungon-crawl...
Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused…
In Indie Game Design
Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.


2/3/2004 GB Steve: [MLwM] My Life with Headmaster - a short convention game.
It was SteveCon VII last weekend and in the first four hour slot we played Carry on up the Ring, which is something only thirty-something Brits would really appreciate. We…
In Actual Play
Participants: GB Steve, Dave Panchyk, clehrich, Bob McNamee.


2/4/2004 Scourge108: Universal and established systems
I wanted to know what the general consensus is on designing games for universal and established systems. I usually design things using an existing system already to known to my…
In RPG Theory
Participants: Scourge108, coxcomb, Trevis Martin, Autocrat, Andrew Martin, M. J. Young.


2/4/2004 coxcomb: Setting, Metaplot, and Context
I have noticed some disdain for setting-heavy games here at the forge, and have been wrestling with the topic for quite a while now myself. In this post, I would…
In RPG Theory
Participants: coxcomb, Rob Carriere, Technocrat13, Ron Edwards, M. J. Young, Doctor Xero, RDU Neil, Gordon C. Landis.


2/4/2004 ross_winn: Motivations...
In my own little theory of how RPGs work the motivations of the characters are critically important. Important to the dynamics of the play group and to the dynamics of…
In RPG Theory
Participants: ross_winn, Zoetrope10, Alan, Lxndr, jhawkins, Doctor Xero, joshua neff, M. J. Young, RDU Neil, Bankuei, Valamir, clehrich, Gordon C. Landis, Christopher Kubasik, greyorm, Jonathan Walton, contracycle, Ron Edwards, Rich Forest.


2/4/2004 xiombarg: [Unsung] Ricky Goes Apesh*t (Blood Opera?)
You might want to freshen up with the previous thread. http://ivanhoeunbound.com/unsung7_nar.txt http://ivanhoeunbound.com/unsung7_ooc.txt As before, the first link is the "narrative" and the second link is a log of our out-of-character…
In Actual Play
Participants: xiombarg, Mike Holmes, John Kim, Lxndr.


2/4/2004 [MKF]Kapten: New gift: High pain threshold --- And new flaw, disease
I have considered adding this ability as a new gift with a major and minor version: High pain threshold A person with the major version of this ability can ignore…
In The Riddle of Steel
Participants: [MKF]Kapten, Mokkurkalfe, Wolfen, Lxndr, Ingenious, Bob Richter, Krammer, gregkcubed, timfire.


2/4/2004 inthisstyle: Switching Systems Helps My Game
All right. I hope not to offend Luke, here, but this is a post about my experience with Burning Wheel, and what happened after my group switched systems to my…
In Actual Play
Participants: inthisstyle, abzu, Andrew Martin.


2/4/2004 inthisstyle: Religion and the Game
[quote="Clinton R. Nixon"]Otherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not…
In lumpley games
Participants: inthisstyle, Clinton R. Nixon, bluegargantua, nikola, Librisia, lumpley.


2/4/2004 CplFerro: Ferro's General Theory of Roleplaying
Updated version available at the link below. Thanks for the help in refining it: http://www.thelarper.org/issue_summer_2003/manifesto.html
In RPG Theory
Participants: CplFerro.


2/4/2004 doubtofbuddha: Planescape HeroQuest
It has been discussed in the past, and I know that Ron Edwards ran a game using it, but there has yet to be a true, widely-available conversion of the…
In HeroQuest
Participants: doubtofbuddha, Mike Holmes, soru, Mac Logo, Scripty, Nicolas Crost, buserian.


2/4/2004 james_west: Ritual Discourse in Role-Playing Games
I've just read Lehrich's new article, "Ritual Discourse in Role-Playing Games." The thesis of the article appears to be that Role-Playing Games are ritual in nature, that their primary social…
In RPG Theory
Participants: james_west, clehrich, John Kim, Walt Freitag, RDU Neil, contracycle, Emily Care, Gordon C. Landis, M. J. Young, Ron Edwards, chadu, Librisia.


2/4/2004 Ulmo: Problems with Master
So getting the feet wet and played a bit this week and I some questions and worries arise. Questions : Is it the intent that the "conflicts" that the minion…
In Half Meme Press
Participants: Ulmo, Lxndr, cthulahoops, GB Steve, Paul Czege.


2/4/2004 Peter Nordstrand: I cannot stay quiet: One n in canon
Hi, It is impossible for me to shut up any longer. In order not to point my finger at anyone in particular, I made it a new topic. Folks, when…
In HeroQuest
Participants: Peter Nordstrand, Brand_Robins, Mac Logo, RaconteurX, pete_darby, soru, Scripty, Ron Edwards, Mike Holmes, Blankshield, simon_hibbs, HMT, Jane.


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