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2/25/2004 inthisstyle: [Mortal Coil] Initial Playtest
I had a first, very successful playtest of the Mortal Coil rules last week. For background, Mortal Coil is a supernatural role-playing game I have been working on for some…
In Actual Play
Participants: inthisstyle.


2/25/2004 WDFlores: [Paladin] Shatterer - A Mythic Hindu-Inspired Campaign
Hi, all. Haven't been around here that much recently. Nevertheless, I'm back and checking in here with a report. My gaming group and I finally picked up Paladin recently. Our…
In Actual Play
Participants: WDFlores, Michael S. Miller, Tony Irwin.


2/25/2004 [MKF]Kapten: Defending specific body parts
I have thought about this before, but now its kind of important. If a fighter in full plate has one exposed leg for some reason, would it be realistic to…
In The Riddle of Steel
Participants: [MKF]Kapten, Jake Norwood, Wolfen, Ingenious, Edge, Brian Leybourne.


2/25/2004 Technocrat13: The Paperwork of Bullets
Greetings all, If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.


2/25/2004 Jinx: Team creation / social contract questions
I've been thinking a great deal about group character creation and social contracts for players in a team, potentially with team/party-oriented PCs designed to work together - specifically, in this…
In RPG Theory
Participants: Jinx, Mike Holmes, Ben Lehman.


2/25/2004 Valamir: Power (split)
[quote]For example, the players in my James Bond 007 game are mostly (2 out of 3) accustomed to Illusionist play. However, they pretty instantly got into taking charge to a…
In GNS Model Discussion
Participants: Valamir, Noon, pete_darby, contracycle, Ron Edwards, John Kim, Ben Lehman.


2/25/2004 Silmenume: Theme is not Black and White
[quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.


2/25/2004 Dan Sellars: Overcrowding in Weryth
Hello Chaps, Sorry this rambles a bit... I was just looking through the rule book last night refreshing myself about Weryth etc as I've never really read it through before.…
In The Riddle of Steel
Participants: Dan Sellars, Jake Norwood.


2/25/2004 Jack Aidley: How small a .pdf could be sold?
I considered putting this in the Selling Price thread, but I think it's enough of an aside to be worth its own thread. I've been rather taken aback by the…
In Publishing
Participants: Jack Aidley, Eero Tuovinen, Matt Gwinn, ethan_greer, Ron Edwards, Simon W, coxcomb, jrs, greyorm.


2/25/2004 Bankuei: Let's talk Design!
Hi folks, We tend to go through a cycle here at the Forge. New folks come in, and there tends to be a little rustling as folks get adjusted to…
In RPG Theory
Participants: Bankuei, clehrich, Shreyas Sampat, Autocrat.


2/25/2004 ZazielsRephaim: MAJOR SPOILER (if my players read this I'll kill them)
Nick, Jason, Bill, Cory, Logan.... if you guys read this, I will kill you, then kill your characters later. I just wanted to run a game laden with undead and…
In The Riddle of Steel
Participants: ZazielsRephaim, Jaeger, Jake Norwood, kenjib, Brian Leybourne.


2/25/2004 Ben Lehman: d4 traits and Fallout
More issues-- In fallout, you are given a choice from a list of options. This is Cool and Good, and needs to stay around. However, given that d4 traits only…
In lumpley games
Participants: Ben Lehman, lumpley, bluegargantua, nikola.


2/25/2004 Durgil: Possible Alternative Rules for Armour
Just to let you all know right up front, if you don't want an extra dice roll or two in combat when a hit is determined, then save yourself some…
In The Riddle of Steel
Participants: Durgil, Crusader, Wolfen, Caz, BirdMan, Mike Holmes, Mokkurkalfe.


2/25/2004 coxcomb: Brain hurts, help with math
Hi All, I have seen some math whiz types posting here before and I hope one of them can help me. The basic idea is that you roll a number…
In Indie Game Design
Participants: coxcomb, Jack Aidley.


2/25/2004 Aelios: Sorcery: E=Mc^2 and other questions
Maybe this should be three posts; but I'm tired right now so please forgive me. Q1: I've seen…
In The Riddle of Steel
Participants: Aelios, sirogit, Rick, Wolfen, Morfedel, Jake Norwood.


2/25/2004 joshua neff: Moon Revolutions: The Celestial Game
This coming Saturday will see the first session of my groups new HeroQuest run. (I abandoned the previous run out of my frustrations with my own GMing. I decided that…
In HeroQuest
Participants: joshua neff, doubtofbuddha, Mike Holmes, RaconteurX, Nick Brooke, buserian, Peter Nordstrand.


2/25/2004 EricAlexander: Black Fire, you can never have too many buckles
I just read this game in the articles section, and it sounds like a pretty good time. A couple of questions for the author: How long did you intend for…
In Adept Press
Participants: EricAlexander, Ron Edwards, jburneko, motherlessgoose, montag, angelfromanotherpin.


2/24/2004 coxcomb: Selling Prices
I have been thinking about selling prices lately, particularly because I will be formulating my own later this year. Abzu's topic about indie game finances brought this to my attention…
In Publishing
Participants: coxcomb, abzu, Valamir, Ron Edwards.


2/24/2004 Lisa Padol: Players Plotting against PCs
Beth runs a campaign based on the works of James H. Schmidt (which I've never read). My PC, Marius Lecks, is an empath. Stephen's PC, Ell Thorndike, is a Screamer.…
In Actual Play
Participants: Lisa Padol.


2/24/2004 Lisa Padol: When R-Maps Go...Complicated
Okay, so, I've read Sorcerer and the three supplements, and I've started stealing the cool bits as I can. I've had a lot of success with creative interpretations of fumbles…
In Actual Play
Participants: Lisa Padol, Ron Edwards.


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Subsequent Topics

2/26/2004 6inTruder: [nicotine girls] pdf w/ examples?
is there any chance of Nicotine Girls getting the pdf treatment with some play examples or such? I guess cause I'd like to print it out, and I'm not exactly…
In Half Meme Press
Participants: 6inTruder, Paul Czege.


2/26/2004 Noon: Rules that back source
This is a condensation of the 'Rules that outsource' thread. I'd give a direct link, but that might give the idea that you have to read through it before tucking…
In RPG Theory
Participants: Noon, M. J. Young, Ian Charvill, Itse, Valamir, John Kim, Mike Holmes.


2/26/2004 Noon: Quick questions on illusionism
A quick question or two on illusionism. Okay, say our hero gets to a T intersection. One way looks like it goes to a dangerous forest, the other a graveyard.…
In RPG Theory
Participants: Noon, M. J. Young, Ron Edwards, Mike Holmes, Doctor Xero.


2/26/2004 Caz: some magic/mutant/cinematic martial arts powers
Just kinda made these up in myspare time, thought they were kinda fun. Haven't playtested them or anything. Enjoy Magic/Mutant/Cinematic Martial Arts Powers Can be treated as maneuvers w/activation costs…
In The Riddle of Steel
Participants: Caz, Brian Leybourne.


2/26/2004 chadu: [Dead Inside] How long to create a character?
Out of curiosity, I'm wondering if any Forge-folk out there who've purchased or played Dead Inside could give me a read on how long it took you to create a…
In Actual Play
Participants: chadu, Bryant.


2/26/2004 sirogit: Tros CCG?
I seem to remember reading about this in TROS. I could be wrong as I don't have the book with me at the moment due to losing the bag it…
In The Riddle of Steel
Participants: sirogit, Jake Norwood, Wolfen, Brian Leybourne, Valamir, Edge, Hereward The Wake.


2/26/2004 RyuMaou: Are non-humans neccessary in FRPGs?
I was thinking about this the other day and it occurred to me that I don't know of any surviving, or even dead-but-once-popular, FRPGs that didn't involve elves, dwarves, or…
In RPG Theory
Participants: RyuMaou, Lxndr, Jack Aidley, Loki, clehrich, Ron Edwards, Alex Johnson, timfire, Zak Arntson, Mike Holmes, J B Bell, Mr. Sluagh, Wolfen, Doctor Xero, Shreyas Sampat, M. J. Young, contracycle, hitsumei, Scourge108, neelk, talysman, Itse, bcook1971, AnyaTheBlue, Walt Freitag, komradebob.


2/26/2004 Darcy Burgess: Fated RPG -- research block. Help!
The Game: Fated (working title) The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated. The Setting: Film Noir with…
In Indie Game Design
Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.


2/26/2004 Nathan P.: Interesting NYT Article
Hey all For you online NYT subscribers (its free to sign up if you're not already), this is an interesting article: The Ivy-Covered…
In RPG Theory
Participants: Nathan P., John Kim, Mike Holmes, contracycle, Loki, Vishanti, Eric J..


2/26/2004 clehrich: Setting seeks System, for long walks, cuddling....
So I’ve got this setting and campaign concept, and I wonder if anyone can think of a system that would admirably suit my goals. I’d rather not redesign from scratch;…
In RPG Theory
Participants: clehrich, Valamir, erithromycin, Shreyas Sampat, John Kim, Loki, Mike Holmes, M. J. Young, cruciel, Jonathan Walton, Harlequin, Rob Carriere.


2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences
[url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application. [b]Character Creation[/b] All the characters…
In Indie Game Design
Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.


2/26/2004 lumpley: Prydain, the Hobbit, Pendragon ... Fun for Kids!
Sebastian, my 7yo, read the back of my big Pendragon book. He explained it to me last night at dinner. "It's like Universalis," he said, "only you have to have…
In Actual Play
Participants: lumpley, Ron Edwards, Valamir, Simon W, GreatWolf, Zak Arntson, Christopher Weeks, Andrew Norris, Jeph, WDFlores, RaconteurX, Doyce, DannyK, Zathreyel.


2/26/2004 DannyK: R-Maps in Nobilis
OK, I'm new to the Forge, so excuse me if this topic is inappropriate. I've been developing a campaign for Nobilis, and was just adding the finishing touches when I…
In Actual Play
Participants: DannyK, bluegargantua, clehrich, GreatWolf, Minx, neelk, TonyLB.


2/26/2004 Lisa Padol: R-Maps
So, what is the difference between an R-Map and a (possibly partial) family tree? -Lisa
In Actual Play
Participants: Lisa Padol, jburneko, Andrew Norris, Malechi, Ron Edwards, james_west, John Kim, beingfrank, Bankuei, Valamir.


2/27/2004 Lisa Padol: Splitting the Party
I think two thinks are prompting this post, the Burning Wheel write up, Preparations for Winter (which sounds cool. Picked up BW at the Strategist along with a bunch of…
In Actual Play
Participants: Lisa Padol, Andrew Norris, Ben Morgan, Ron Edwards, RDU Neil, Mike Holmes, Storn, clehrich, Nuadha.


2/27/2004 Eric J.: Moral Dilemma
Okay, I don't know if this is Forge appropriate but here goes... I have a little brother (9), quite brite actually, with a very creative mind. Recently I was whisked…
In Actual Play
Participants: Eric J., clehrich, John Kim, Tomas HVM, Ron Edwards, jdagna, Christopher Weeks.


2/27/2004 Doctor Xero: The Role of Fantasy Races in FRPGs
[quote="Zak Arntson"]Tying into the third category, you have races representing an exaggerated aspect of humanity. Does this ties into the suspension of disbelief? Can players can more readily accept a…
In RPG Theory
Participants: Doctor Xero, Jonathan Walton, Ben Lehman, pete_darby, contracycle, Ron Edwards, Wolfen, Scourge108, John Kirk, Itse, coxcomb, M. J. Young, greyorm, Henri, John Kim, arwink, Argetlamh, komradebob, madelf, Walt Freitag, Valamir, Brother Adso, simon_hibbs, Cemendur.


2/27/2004 smc: Dice Probability Question....
I am a self-confessed math idiot. Can someone help me out with some dice pool probabilities? I am looking for the chance of rolling either a 5 or 6 in…
In Indie Game Design
Participants: smc, james_west, clehrich, Jack Aidley, HMT.


2/27/2004 Malechi: [InSpectres] Fort Lauderdale franchise opens!
well tonight we played our first ever game of InSpectres. It was great! The scene opens as the trio of paranormal investigators take coffee in their franchise "offices", the largest…
In Actual Play
Participants: Malechi, Mike Holmes, clehrich, WDFlores, Bob McNamee.


2/27/2004 Halzebier: [D&D] Campaign Analysis
Our group is in the process of finishing its first D&D 3e campaign. The game is/was combat-heavy, centred on dungeon crawls, and has seen the PCs rise from 1st to…
In Actual Play
Participants: Halzebier, Ron Edwards, Matt Gwinn, Loki, John Kim, 6inTruder, clehrich, John Burdick, Paul Czege, Jack Spencer Jr, Valamir.


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