The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse?ref=10039&board=3&fromaround=10039

Reference Topic

3/1/2004 Noon: Question on play style and characterization
This is a question really asking 'If I choose to play things this way during a situation, does that change how the situation actually plays?' Say we start with an example that can happen in real life. There are two men, both going to dinner with two ladies. The first man is going to dinner with one lady, because he…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Bankuei, Blankshield, RDU Neil, Silmenume, Valamir, WDFlores, clehrich, M. J. Young, Gordon C. Landis, contracycle.


Previous Topics
In GNS Model Discussion

2/29/2004 WDFlores: Protagonism = Ability to Phrase Premise
Hi, all. Protagonism in Narrativist games is the ability of a player to both (1) phrase the Egri premise to himself; and then (2) answer that Premise. I don't think…
In GNS Model Discussion
Participants: WDFlores, clehrich, Ron Edwards.


2/28/2004 sirogit: Using a Gamist engine for Narritivism
The initial thought that brought on this idea was, "What situations cannot be used for Narrativism?" A self-challenge of sorts. I considered the situation of a deathmatch FPS: You and…
In GNS Model Discussion
Participants: sirogit, Ron Edwards, Blankshield.


2/24/2004 Scourge108: Simulationist Creep
[quote="talysman"] we know that certain games are Incoherent or Abashed, with major or minor technique conflicts that handicap attempts to play in a specific mode. we also know that historically,…
In GNS Model Discussion
Participants: Scourge108, james_west, John Kim.


2/25/2004 Valamir: Power (split)
[quote]For example, the players in my James Bond 007 game are mostly (2 out of 3) accustomed to Illusionist play. However, they pretty instantly got into taking charge to a…
In GNS Model Discussion
Participants: Valamir, Noon, pete_darby, contracycle, Ron Edwards, John Kim, Ben Lehman.


2/25/2004 Silmenume: Theme is not Black and White
[quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.


2/23/2004 timfire: Essential Topics to Read?
Alright, I'm trying to brush up on my theory. I've already read all the esssays in the articles section and I've looked at all the topics that Ron references in…
In GNS Model Discussion
Participants: timfire, Ron Edwards, John Kim, cruciel, ScottM.


2/22/2004 Ben Lehman: Exclusivity of Creative Agenda
Yo. To people who have been around for a while, I apologize. I've brought this up before, and this is spurred by some recent conversations with another friend (hi, Dave!)…
In GNS Model Discussion
Participants: Ben Lehman, Jinx, Jack Spencer Jr, Paganini, Ron Edwards, Eero Tuovinen, james_west, M. J. Young, Ian Charvill, Emily Care, Mike Holmes.


2/20/2004 talysman: limitations on creative agenda
here's an idea I've had floating around in my head for a couple weeks. recent discussions in the thread about Mike's Standard Rant #7 prompted me to post about this…
In GNS Model Discussion
Participants: talysman, Ron Edwards, james_west, Andrew Norris, Emily Care, cruciel, xiombarg.


2/19/2004 Steve Samson: Ron, where's my prize? :)
I didn't know where to post this, but since it is in response to one of Ron's essays ("GNS and Other Matters of Roleplaying Theory"), I figured the RPG Theory…
In GNS Model Discussion
Participants: Steve Samson, Ron Edwards, Walt Freitag.


2/18/2004 cruciel: Jason's Unified Theory of Exploration
I've split this out of zplay - liberating Sim and embarrassing Exploration! This is my take on the lumpley principle, IIEE, search and handling, points of contact (vanilla/pervy), and Fidelity…
In GNS Model Discussion
Participants: cruciel, M. J. Young, clehrich, Ron Edwards, pete_darby.


2/18/2004 Jack Spencer Jr: Characterization vs Deep Character
[quote="Ron Edwards in GNS and other Matters of Roleplaying Theory"]Character: a fictional person or entity. [/quote] However, this fictional entity is made of two distinctive element that is 1) reliably…
In GNS Model Discussion
Participants: Jack Spencer Jr, Paganini, M. J. Young, Ron Edwards, talysman, Silmenume, Caldis, Ian Charvill, cruciel, Noon.


2/17/2004 Silmenume: zplay - liberating Sim and embarrassing Exploration!
[quote="Ron Edwards"]What I guess I don't understand is why you consider zilchplay to have been lumped with Simulationist play. Given your definition (and especially your clarification to Emily above), it…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Walt Freitag, Valamir, Mike Holmes, cruciel, M. J. Young, clehrich.


2/16/2004 Mike Holmes: Mike's Standard Rant #7: You Can't Sneak Up on Mode
As usual, I'm posting this as shorthand for a post that I make all too often. It's not intended to generate feedback, but I'd be glad to debate it, or…
In GNS Model Discussion
Participants: Mike Holmes, Scripty, John Kim, Ron Edwards, james_west, montag, Andrew Norris, xiombarg, M. J. Young, Rob MacDougall, Valamir.


2/16/2004 Sean: The Social Mode
These discussions on Sim and Zilchplay have had a weird effect on my thinking. The basic question that GNS puts to you, or put to me anyway, is: what do…
In GNS Model Discussion
Participants: Sean, timfire, Ron Edwards, clehrich, pete_darby, M. J. Young, Silmenume, contracycle, Rob Carriere, Dev.


2/15/2004 Jack Spencer Jr: Narrativism is Exploration of Character
Narrativism is exploration of character. Whoa, Nelly! Let me explain. In old episode of the Simpsons: Lisa is depressed than usual about her looks. After failing to cheer her up,…
In GNS Model Discussion
Participants: Jack Spencer Jr, james_west, Sean, Bankuei, Christopher Kubasik, John Kim, cruciel, M. J. Young, lumpley, Caldis, Ron Edwards, Mike Holmes, Ian Charvill.


2/14/2004 Caldis: Narrativism IS about story!!
In this thread http://www.indie-rpgs.com/viewtopic.php?t=9773 anonymouse stated the following Wanting to "tell a story" does not necessarily have anything to do with Narrativist decisions. While this statement it true when…
In GNS Model Discussion
Participants: Caldis, james_west, Ian Charvill, Lxndr, greyorm, cruciel, Paganini, Ron Edwards.


2/13/2004 Walt Freitag: Zilchplay [split from "Understanding: the "it"
I'm splitting my response to several posts about so-called "zilchplay" in the thread Understanding: the "it" of Simulationism to a new thread, since the topic is a bit of a…
In GNS Model Discussion
Participants: Walt Freitag, cruciel, ScottM, Silmenume, clehrich, Ron Edwards.


2/13/2004 anonymouse: Common GNS sticking points.
So, even with people who've picked up post counts over 100 and have been around for a few months, I sometimes notice these things. Incredibly basic fundamental parts of the…
In GNS Model Discussion
Participants: anonymouse, Bankuei, Walt Freitag, Mike Holmes.


2/13/2004 Paganini: Not getting "it"
[quote="In another thread, Ron"]Regarding hybrid play, I think that I see the term a little differently from the way Mike does. I think he's talking about the "little g, little…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, clehrich, Bankuei, Rob Carriere.


2/13/2004 Mark D. Eddy: A problem with the Intro to the GNS Essay
[quote="Ron"]My straightforward observation of the activity of role-playing is that many participants do not enjoy it very much. Most role-players I encounter are tired, bitter, and frustrated.[/quote] Interestingly, most of…
In GNS Model Discussion
Participants: Mark D. Eddy, Valamir, Scourge108, Rich Forest, Ron Edwards, Silmenume.


<< more previous topics

 

Subsequent Topics
In GNS Model Discussion

3/1/2004 RDU Neil: Simplistic GNS examples...
Cut: Realized this should be here... not RPG Theory... As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification.…
In GNS Model Discussion
Participants: RDU Neil, Ron Edwards, jburneko, Valamir, lumpley, M. J. Young, Mike Holmes, ethan_greer, Scourge108, Doctor Xero, John Kim, Andrew Norris, Gordon C. Landis, Storn.


3/2/2004 lumpley: Sitch -> Sitch in Gamism & Sim
I said this somewhere else:After setup, what a game's rules do is control how you resolve one situation into the next. If you're designing a Narrativist game, what you need…
In GNS Model Discussion
Participants: lumpley, Ron Edwards, John Kim, Walt Freitag, M. J. Young.


3/5/2004 Emily Care: exploration of self
Hello all, So, another creative agenda that's pretty common is therapeutic exploration of self. I'd say this occurs less frequently in recreational roleplaying, but could very easily be incorporated into…
In GNS Model Discussion
Participants: Emily Care, Andrew Norris, WDFlores, lumpley, Ron Edwards, Scourge108, cruciel, AnyaTheBlue, M. J. Young, John Kim, clehrich, xiombarg.


3/5/2004 Noon: 'Narrativism: Story now' essay comments
I hope no one minds a post every so often when someone completes their reading of an essay. Obviously it prompts thought and who else am I gunna have a…
In GNS Model Discussion
Participants: Noon, Jack Spencer Jr, WDFlores, Ian Charvill, M. J. Young.


3/6/2004 montag: How does one design a Narrativist RPG?
This question is in some ways too large for this (or any other forum), but I thought I'd give it a try anyway: How does one design a Narrativist game…
In GNS Model Discussion
Participants: montag, Jack Spencer Jr, Ron Edwards, WDFlores, Michael S. Miller, Bankuei.


3/9/2004 Nuadha: Narrativist or not?
Hello everyone, (I apologize if this post rambles a bit, but I've just finished reading several of Ron's GNS articles and I have a lot of jumbled thoughts.) I'm pretty…
In GNS Model Discussion
Participants: Nuadha, hix, Jack Spencer Jr, John Kim, Scourge108, bcook1971, Andrew Norris, Ron Edwards, RDU Neil, Ben Lehman.


3/10/2004 Gordon C. Landis: Seeing GNS everywhere
[quote="'JP', in comments to Greg Costikyan's March 4, 2004 blog entry"] Which isn't to say you can't quantify some of the general archetypes, as Mahk LeBlanc and others have done.…
In GNS Model Discussion
Participants: Gordon C. Landis, Mike Holmes, John Kim, pete_darby.


3/11/2004 RDU Neil: Blatant GNS questions...
I just posited these questions to one of my group. I don't think I got it quite right, but here is what I asked, as an example of starting a…
In GNS Model Discussion
Participants: RDU Neil, Ron Edwards, joshua neff, jburneko, Valamir, John Kim, Trevis Martin, Gordon C. Landis, Ben Lehman, Ian Charvill, M. J. Young.


3/12/2004 RDU Neil: Actual GNS discussion in my group
Spinning off from the Blatant GNS questions thread... Last night I had my group over for the first episode of a new story arc in my current campaign. (Both Storn…
In GNS Model Discussion
Participants: RDU Neil, Ron Edwards, Storn, Emily Care, Valamir, John Kim, Nuadha.


3/12/2004 coxcomb: Narrativism as spice
After reading through the essays and doing many months worth of thinking, I am feeling like I have a fairly clear understanding of my own creative agenda. Thing is, it's…
In GNS Model Discussion
Participants: coxcomb, Mike Holmes, Ron Edwards, John Kim.


3/14/2004 Jack Spencer Jr: N&S Just the Facts + premise?
Welcome to the latest chapter of my continuing struggle for understanding and a possible personal breakthrough which I am sharing here. I had mentioned elsewhere about story being life poetry.…
In GNS Model Discussion
Participants: Jack Spencer Jr, John Kim, Ron Edwards, RDU Neil, Blankshield.


3/15/2004 M. J. Young: An Experiment in Congruence
I have several times used an example in these forums of a concept in which setting and situation tend toward congruence--that is, in which gamist, narrativist, and simulationist choices would…
In GNS Model Discussion
Participants: M. J. Young, Ben Lehman, Dev, Alan, Mike Holmes, Marhault, Rob Carriere, Gaerik, JamesSterrett, Noon.


3/16/2004 clehrich: Identifying One's Priorities and Tells
In Actual GNS Discussion there's been a fascinating discussion going on, and at first I thought I'd respond to it. Then I realized that it would probably derail things, so…
In GNS Model Discussion
Participants: clehrich, Ron Edwards, Jonathan Walton, bcook1971, Gordon C. Landis, M. J. Young, Silmenume, Rob Carriere, RDU Neil, cruciel, Storn, Valamir, John Kim, Jack Spencer Jr, Gaerik, pete_darby, Walt Freitag.


3/19/2004 Silmenume: Player action/reaction to Situation key to CA
I’ve been doing some musing lately (hears various groans) and I am not sure how to focus them all into coherent whole. Thus this post will be more of a…
In GNS Model Discussion
Participants: Silmenume, Rob Carriere, Ron Edwards, Valamir, M. J. Young.


3/19/2004 yoto: gns
Hi to everone new to the board As a gm or dm I try to play it a little looseand not a tight campaign. After all the group is going…
In GNS Model Discussion
Participants: yoto, Ron Edwards, Storn.


3/22/2004 Gaerik: Sim GM with Gamist Players
In an online group where I'm a player we have this situation. The GM is a pretty coherent Simulationist player. At least that is my observation from playing with him…
In GNS Model Discussion
Participants: Gaerik, Ron Edwards, M. J. Young, Noon.


3/24/2004 sirogit: Narrativism, the juicy parts of the system and Risk
It occured to me that a complaint I hear sometimes against TROS is that the most intereasting part of it's system, the combat system, is wasted because players playing it…
In GNS Model Discussion
Participants: sirogit, Gaerik, Andrew Norris, Rob Carriere, pete_darby, Jack Spencer Jr, RDU Neil, Alan, Gordon C. Landis, M. J. Young, Storn, montag.


3/24/2004 Alan: Bangs, Crises, and Inciting Events
[b]Bangs, Crises, and Inciting Events[/b] The following ideas grew out of these threads in Actual Play: [a href "http://www.indie-rpgs.com/viewtopic.php?t=10372" ]Bangs, bangs and more bangs![/a] [a href "http://www.indie-rpgs.com/viewtopic.php?t=10362" ]Bangs and Narrativism...…
In GNS Model Discussion
Participants: Alan, Gaerik, taalyn, M. J. Young, Henri, contracycle, Silmenume, Steve Samson, RDU Neil.


3/25/2004 Luke Sineath: Games and their styles
I'm new to the Forge. Hello. I've been reading the highly interesting articles on GNS, and R. Edward's note on whether a gaming system can influence the style of play.…
In GNS Model Discussion
Participants: Luke Sineath, Eero Tuovinen, Ron Edwards.


3/25/2004 Ian.Plumb: GNS -- Is that pronounced Genius?
Hi, I have recently read Ron's article on the GNS model. What an eye-opener! Having played one RPG (Chivalry & Sorcery) in one campaign setting (Middle-Earth) for nearly twenty years…
In GNS Model Discussion
Participants: Ian.Plumb, Shreyas Sampat, Alan, Valamir, montag, Noon, clehrich, Ron Edwards, Trevis Martin, Rob Carriere.


more subsequent topics >>