Previous Topics No previous topics. | | Subsequent Topics 7/9/2003 inthisstyle: Modern supernatural game - implementing powers I am taking the plunge for a game design posting here for the first time. I will give a brief overview of the game, so everyone can understand what this… In Indie Game Design Participants: inthisstyle, Chris Goodwin, Mike Holmes, taalyn, Dr. Velocity, simon_hibbs, WDFlores.
7/18/2003 inthisstyle: Action Token System OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,… In Indie Game Design Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.
8/26/2003 inthisstyle: [Mortal Coil] Token-based resolution system Hey, folks,
I proposed this bare-bones token system for my modern-day supernatural game (now titled Mortal Coil) last month, but now I have fleshed it out a bit. This is… In Indie Game Design Participants: inthisstyle, MachMoth, Jeph, abzu.
10/2/2003 inthisstyle: Struggling with a Group I've read a lot of tales of woe regarding various individuals' gaming groups on this list, and thought I might share my own.
I am GM for a pretty large… In Actual Play Participants: inthisstyle, Eric J., Ian Charvill, Mike Holmes, Ron Edwards, garapata, dragon_of_colour.
12/15/2003 inthisstyle: First Game and Few Questions OK, I had my first game of Universalis a couple of weeks ago, and we had a good session but I am a bit unclear on one aspect of the… In Universalis Participants: inthisstyle, Mike Holmes, Bob McNamee.
2/4/2004 inthisstyle: Switching Systems Helps My Game All right. I hope not to offend Luke, here, but this is a post about my experience with Burning Wheel, and what happened after my group switched systems to my… In Actual Play Participants: inthisstyle, abzu, Andrew Martin.
2/4/2004 inthisstyle: Religion and the Game [quote="Clinton R. Nixon"]Otherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not… In lumpley games Participants: inthisstyle, Clinton R. Nixon, bluegargantua, nikola, Librisia, lumpley.
2/6/2004 inthisstyle: Problem with Private Messaging? James West just sent me a note regarding a private message he received from me, but I did not send him a private message. Even more mystifying, he was replying… In Site Discussion Participants: inthisstyle, Clinton R. Nixon, Paul Czege, clehrich.
2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead… In Indie Game Design Participants: inthisstyle.
2/25/2004 inthisstyle: [Mortal Coil] Initial Playtest I had a first, very successful playtest of the Mortal Coil rules last week. For background, Mortal Coil is a supernatural role-playing game I have been working on for some… In Actual Play Participants: inthisstyle.
6/17/2004 inthisstyle: Intraparty Conflict This is a question inspired by the basic conflict described in this thread:
Long] GM Refusal to Explain Ruling
I am not making any comment on the actual discussion on… In Actual Play Participants: inthisstyle, Andrew Morris, TonyLB, Mike Holmes, abzu, xiombarg, Eric J., captain_bateson, DannyK.
6/21/2004 inthisstyle: More Thorough Playtest OK. I actually got together a thorough playtest from character creation through a "something's wrong" scenario (I just used one from the draft rules for this, actually). This game creates… In lumpley games Participants: inthisstyle, lumpley.
8/26/2004 inthisstyle: Other Religious Traditions OK, one of the things mentioned regarding Dogs was the ability to move it around to other religious traditions, like 17th century Puritans, or European Catholics, or whatever.
Drawing on… In lumpley games Participants: inthisstyle, Ron Edwards, Dev, Paka, clehrich, lumpley, Sean, JamesSterrett.
9/1/2004 inthisstyle: [Mortal Coil] Passions OK, here is one part of the system I am currently working on. Basically, this game is a diceless system where actions are taken by allocating Action tokens toward a… In Indie Game Design Participants: inthisstyle, TonyLB.
9/15/2004 inthisstyle: [Mortal Coil] Passions, Second Salvo OK, I have been thinking about this some more, and I decided to repost to the forum here and see if anyone can help me with this part of my… In Indie Game Design Participants: inthisstyle, TonyLB, Satyrblade.
9/21/2004 inthisstyle: [Fading Suns d10] Smell the Dysfunction The game was a White Wolf rules (d10 dice pools) Fading Suns game. I had been asked to sit in by the running GM, mostly because he knew his group… In Actual Play Participants: inthisstyle, Ron Edwards, DannyK, greedo1379, Madeline, Marco, Roger, contracycle.
11/18/2004 inthisstyle: [Mortal Coil] A Better Playtest Session I have made a habit of posting a lot of horror stories here, so I thought it would be nice to post an actual play breakdown that worked well. The… In Actual Play Participants: inthisstyle.
12/6/2004 inthisstyle: The Shadow of Yesterday Available for Order I just wanted to announce that The Shadow of Yesterday is now available for order on Indie Press Revolution. Come check it out! In CRN Games Participants: inthisstyle, Nephilim, Clinton R. Nixon, Yokiboy, Ed Cha, Jhilahd, Paka, joshua neff, J B Bell.
2/8/2005 inthisstyle: Very Impressed Tony,
I just finished reading over Capes last week and I've been meaning to send you a note. Here it is: in my estimation Capes is the best-written RPG I… In Muse of Fire Games Participants: inthisstyle, efindel, TonyLB, pigames, Bret Gillan.
2/15/2005 inthisstyle: The Winter of My Discontent I have come to a realization. I am an annoying and demanding player. I get bored easily, and when bored I wander off, ignore the game, or engage in destructive… In Actual Play Participants: inthisstyle, TonyLB, Wolfen, Matt Snyder, Noon, Bankuei, John Burdick, Ben Lehman, Gaerik.
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