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3/28/2003 redcrow: Need help developing categories for magic
I'm developing a game in the fantasy genre and could use some input for ideas on how to categorize magic. So far what I've been trying to do is balance…
In Indie Game Design
Participants: redcrow, ethan_greer, Thomas Tamblyn, taalyn, greyorm, Mike Holmes, Kester Pelagius.


4/2/2003 redcrow: Applying Modifiers
Recently while writing up some situational modifiers for combat and difficulty levels for skills I came up with a bit of a conundrum. Is it better for a modifier to…
In RPG Theory
Participants: redcrow, Bruce Baugh, szilard, Mike Holmes, xiombarg, Jason Kottler, M. J. Young.


4/14/2003 redcrow: Separating Weapon Skills
What is the best break-up of weapon skills based on similarity? I'm hoping for some educated/expert opinions on what a reasonable break-up for medieval fantasy weapons would be. Is the…
In RPG Theory
Participants: redcrow, SrGrvsaLot, Ron Edwards, Marco, ThreeGee, Shreyas Sampat, Harlequin, cruciel, M. J. Young, Thomas Tamblyn, John Kim, Jake Norwood, epweissengruber, simon_hibbs, Eamon Voss.


4/14/2003 redcrow: Maneuvering in Armor
To go along with my other post on weapons, I'm hoping to get some input on Armor. Specifically, maneuvering in armor. Many games include a skill for learning to maneuver…
In RPG Theory
Participants: redcrow, Mike Holmes, ThreeGee, SrGrvsaLot, Valamir, Sylus Thane.


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