Subsequent Topics 12/16/2003 Smithy: Creating New Keywords Hi All,
I've recently picked up Heroquest and I have found this forum a great help in understanding the core rules and just how versatile the system can be. What… In HeroQuest Participants: Smithy, Calithena, Mike Holmes, Scripty.
1/7/2004 Smithy: Transhuman Space & Heroquest So I am almost finished reading the HQ rules and I have never been so excited about a system. I've already got plans to use it for a fantasy campaign… In HeroQuest Participants: Smithy, Mark Galeotti, RaconteurX, soru.
2/21/2004 Smithy: Prepping for A Succession Conflict in Pimia So I'm prepping the first HQ game for myself and my group. We're committed to exploring narrativist gaming, but I'm still getting a feel for how to go about putting… In HeroQuest Participants: Smithy, RaconteurX, Bankuei, Mike Holmes, buserian.
3/1/2004 Smithy: Succession Conflict in Pimia First Session So the game discussed in Prepping for a Succession Conflict in Pimia is finally underway. Here's a summary of the first session.
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The game began at the funeral rites… In HeroQuest Participants: Smithy, Mike Holmes.
4/1/2004 Smithy: Need a player in Sunnyvale, CA We're a group of four 30ish professionals who are exploring narrativism in roleplaying, experimenting with different systems and genres, and generally having a lot of fun. Shared GMing duties (though… In Connections Participants: Smithy, Steven Bishop, BPetroff93.
6/28/2005 Smithy: RPGNet PTA Discussion For those interested, here's a link to a discussion of PTA on RPGNet. PTA's got quite a number of defenders chiming in already (myself among them), but more discussion never… In Dog Eared Designs Participants: Smithy, Matt Wilson, rafial.
9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My… In Indie Game Design Participants: Smithy, Blankshield, lumpley, Troy_Costisick.
9/27/2005 Smithy: [The Big House] Exapnded Mechanics & The Lockdown Thanks again to everyone who commented on my last thread. I have posted the current draft of The Big House here--although not all filled in yet, I think there's almost… In Indie Game Design Participants: Smithy.
10/18/2005 Smithy: [Today] Conceptual Realignment [url=http://www.1km1kt.net/rpg/Today.php][i]Today[/i][/url] fell into Ron's "Parlor Narration" category in the October Ronnies, about which Ron said the following:
[quote author=Ron Edwards link=topic=17287.msg183003#msg183003 date=1129653501]
PARLOR NARRATION
These games raise an interesting issue.… In Indie Game Design Participants: Smithy, Matt Snyder, Graham Walmsley, Ron Edwards.
1/23/2006 Smithy: [Today] Rules Redesign I've been working on my October 2005 Ronnies entry "Today," trying to grapple with the parlor narration problem Ron identified. The next iteration of the game can be found here.… In Endeavor Participants: Smithy.
1/24/2006 Smithy: [Today] Answering the Power 19 Answering Troy’s Power 19 questions (see here) seems like an effective tool for focusing a game's development and rooting out problems, so I thought I'd give it whirl for my… In Endeavor Participants: Smithy, Troy_Costisick.
4/13/2006 Smithy: What software does the aspiring publisher need? Flush with enthusiasm from Game Chef, I've decided it's time to gather the items I need to get my designs laid out and publishable in PDF or book form. That… In Publishing Participants: Smithy, dindenver, MatrixGamer, Joshua BishopRoby, Blankshield, c, talysman.
7/21/2006 Smithy: [The Committee for the Exploration of Mysteries] Creating Cohesive Story? I'm doing further development of my Game Chef 2006 entry (link is below). The game features GM-less storytelling, with pulp heroes sitting in the Committee's posh club room and reporting… In First Thoughts Participants: Smithy, Ron Edwards, Joshua BishopRoby, Thunder_God, jasonm.
8/4/2006 Smithy: [The Committee for the Exploration of Mysteries] First Playtest So Alexander Cherry and I took my revised 2006 Game Chef entry of pulp exploration storytelling (see link below) for a spin. Now the game really needs at least three… In Playtesting Participants: Smithy, Ron Edwards, Joshua BishopRoby, Eric J. Boyd.
9/2/2006 Eric J. Boyd: [Shock:] Some questions and errors Joshua,
I picked up Shock: at Gen Con and finished reading it today. I'm very pleased to finally have a game for exploring real science fiction issues. That said, I'm… In glyphpress Participants: Eric J. Boyd, nikola, Iskander.
9/6/2006 Eric J. Boyd: [The Committee for the Exploration of Mysteries] Lost City of the Serpent People My Game Chef 2006 entry of pulp exploration storytelling (see link in my sig) continues to develop! With a third member added to our gaming group, I can finally give… In Playtesting Participants: Eric J. Boyd, Lxndr, Graham Walmsley.
9/28/2006 Eric J. Boyd: [The Committee for the Exploration of Mysteries] Playtesters Needed The Pitch: You're a group of pulp heroes just returned from an expedition into the unknown sitting with your peers
of the Committee gathered around to hear your report. Brandy… In Connections Participants: Eric J. Boyd.
10/11/2006 Eric J. Boyd: [Shock:] Shadowrun Last week my group got together and took Shock: for a spin. We had the intent to play a game in a setting similar to Shadowrun, so our two shocks… In Actual Play Participants: Eric J. Boyd, nikola.
10/16/2006 Eric J. Boyd: Shock: actual play - some clarifications please I've posted a report of my group's first session playing Shock: here. We used a setting modeled on Shadowrun and had a rockin' first session that slowly interweaved the characters'… In glyphpress Participants: Eric J. Boyd, nikola.
11/30/2006 Eric J. Boyd: [The Big House] Scenes as Currency For a little over a year now, I've been working off and on with a game of roleplaying prison stories. The design is intended to capture the feel of everything… In First Thoughts Participants: Eric J. Boyd, Artanis, c.
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