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5/8/2003 LordSmerf: The Three Levels - An introductory thread
This is my first post, so i figured i'd start with something i've already worked on. Please feel free to provide feedback and criticism... Beginning canned essay... I don't know…
In RPG Theory
Participants: LordSmerf, Mike Holmes, Jack Spencer Jr, Jay Turner, Ron Edwards.


5/10/2003 LordSmerf: A little help on probability curves please...
This is something that i just started working with the other day, so the answer may be simple and i'm just missing it. Anyway, i was messing around with curves…
In RPG Theory
Participants: LordSmerf, M. J. Young.


9/24/2003 LordSmerf: The Evolution of Gaming Preference
After an extended hiatus, i was drawn back to the Forge by this discussion on redundant characters. Other than the fact that i saw, at least to some degree, a…
In RPG Theory
Participants: LordSmerf, bcook1971, Ben Lehman, Jack Spencer Jr, John Kim, pete_darby, Ron Edwards, Mark Johnson, contracycle, samdowning, b_bankhead, Marco, M. J. Young.


9/25/2003 LordSmerf: "Radical" Ideas from Non-gamers
In the When can we stop making "games" thread it was mentioned that often, ideas that people who have spent time gaming find radical, seem rather logical to people who…
In RPG Theory
Participants: LordSmerf, Christopher Kubasik, Jonathan Walton, AnyaTheBlue, bcook1971, Andrew Martin, samdowning, Bankuei, Palaskar, LeftWingPenguin, Ron Edwards, M. J. Young.


10/1/2003 LordSmerf: Who we play with
After some consideration over the weekend, i have decided that it is worth discussing the following point which was briefly mentioned in my Evolution of Preferences thread. The question is…
In RPG Theory
Participants: LordSmerf, Mike Holmes, bcook1971, jdagna, M. J. Young.


10/2/2003 LordSmerf: The Ever-Elusive "Perfect" Damage System
No, i don't have it. Yes, i want it badly. Therefore i propose the following: This thread's express purpose is the discussion of damage systems. Anything from tracking character damage,…
In RPG Theory
Participants: LordSmerf, Mike Holmes, Heather Manley, Jeph, gobi, Jack Spencer Jr, RaconteurX, M. J. Young, SumDood, Jack Aidley.


10/6/2003 LordSmerf: The Difference between Published Design and Actual Play?
I was going to post this in another thread, but it was so off topic that i decided to split it before it derailed the previous discussion (again). Ron Edwards…
In RPG Theory
Participants: LordSmerf, Mark Johnson, deadpanbob, Tomas HVM, Ron Edwards, Jonathan Walton, Mike Holmes, RaconteurX.


10/10/2003 LordSmerf: Gamist Goodness
Recently i've been wanting to play a Gamist game. Something that's all about powering up your character and very Players vs. DM oriented. I know that some of you have…
In GNS Model Discussion
Participants: LordSmerf, Mike Holmes, Ron Edwards, C. Edwards, rafial, hix, M. J. Young.


10/10/2003 LordSmerf: A question on setting up complications...
Mike, Rapl, or both of you... I'm fairly new to the game, but last night a question was raised. When does a Complication begin and what can be narrated prior…
In Universalis
Participants: LordSmerf, Mike Holmes, Valamir, Mulciber, dragon_of_colour.


10/15/2003 LordSmerf: What ever happened to:Self Serving Eunuchs Go Hiking?
Does anyone know whatever happened to Self Serving Eunuchs Go Hiking? I stumbled accross the thread thanks to a tip from some people over at Indie Netgaming. This concept was…
In Indie Game Design
Participants: LordSmerf, anonymouse, Mike Holmes, Ron Edwards.


10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun!
So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to…
In Indie Game Design
Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.


10/16/2003 LordSmerf: [Universalis - Nominally anyway] The Dead Can Dance
This was ostensibly a game of Universalis. We did generate Components and used traits, but never used Complications or Challenges. It was rather fun. A little background. This game was…
In Actual Play
Participants: LordSmerf, Mike Holmes.


10/17/2003 LordSmerf: Question on Mail Delivery time...
I ordered a copy of TRoS last Saturday. My question is: what shipping method is used and how long should i expect to wait. To go to the mail box…
In The Riddle of Steel
Participants: LordSmerf, Valamir, Richard_Strey, Brian Leybourne.


10/18/2003 LordSmerf: [Powers That Be - Working Title] Competition and Cooperation
This was inspired by Self Serving Eunuchs Go Hiking. I really love the basic concept, and after reading, begin work on a similarly themed game. What i don't currently have:…
In Indie Game Design
Participants: LordSmerf, failrate.


10/18/2003 LordSmerf: [Creeks and Crawdads] Dawson's Creeks and Crawdads
So we just finished a boredom busting session of Creeks and Crawdads. It was pretty dang interesting, though highly fatal for all involved. I don't know if i'd play it…
In Actual Play
Participants: LordSmerf, Lxndr, Dana_mun.


10/18/2003 LordSmerf: [Universalis -> Improv.] Who needs a system anyway?
The night after we starte The Dead Can Dance. We picked it back up. About an hour and a half into the session we realized that we didn't really need…
In Actual Play
Participants: LordSmerf.


11/2/2003 LordSmerf: GM/PC Play Simultaneously?
So Ron tossed this off in the Adept Press forum, almost anecdotally. I really thought it was a great articulation of something that i wanted to do. After some thought…
In RPG Theory
Participants: LordSmerf, jdagna, lumpley, C. Edwards, Lxndr, Ron Edwards, Emily Care.


11/2/2003 LordSmerf: Do Generalized Systems Inhibit Long-term Play?
First, this is a personal observation stemming from my experiences playing Universalis and the Pool primarily. I was really curious as to other people's experiences. It seems to me that…
In RPG Theory
Participants: LordSmerf, C. Edwards, Marco, Ron Edwards, Valamir.


11/8/2003 LordSmerf: [Trithofar] Need a little feedback
Ok. Trithofar is actually a setting that a few of my friends have been using for over ten years and we're trying to get a system locked down. Anyway, the…
In Indie Game Design
Participants: LordSmerf, Andrew Martin, Mike Holmes, Ron Edwards, Mulciber, contracycle.


11/14/2003 LordSmerf: [Forge East] Like a Pheonix from the ashes.
If you've been keeping up with the Death of Forge East thread then you know we've been talking about more Forge presence at cons. I'd like to go ahead and…
In Conventions
Participants: LordSmerf, Dregg, abzu.


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