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9/7/2001 Marco: Killing off all the PC's (gimicks in modules)
We just released a horror module with, what I had thought was a pretty unique twist: the players get two sets of pre-defined characters (they're high school students) and in…
In RPG Theory
Participants: Marco, Ron Edwards, Mike Holmes, Mytholder, wyrdlyng.


9/10/2001 Marco: Common Problems from GNS Incompatibility
I'm thinking this has been discussed elswhere but I just got into the GNS model and was discussing it with a friend and came up with this: When a group…
In GNS Model Discussion
Participants: Marco, Mike Holmes, Ron Edwards.


9/29/2001 Marco: Sorry about the inappropriate post.
Removed Msg about newly released book. -Marco
In Publishing
Participants: Marco.


10/2/2001 Marco: Cultists!
Ok, maybe this has been done before (which is why I'm asking). I've been brainstorming for ideas for a source-book for our multi-genre game system (Universal, Ron! Universal! hah!) JAGS…
In Indie Game Design
Participants: Marco, Matt, GB Steve, contracycle.


11/27/2001 Marco: Reflections on a game from this weekend
[quote] Cold Light was the codename for a soviet telepathic assassination project during the cold war. A rather spectacular psychological warfare success: the US spent millions of dollars trying to…
In Actual Play
Participants: Marco, Epoch, Ron Edwards.


12/28/2001 Marco: Historical Inaccuracy
Whew ... I had something to say about Paul's historical-setting thread--but we were so close to the launch of our newest world book that it was better to wait. We've…
In Indie Game Design
Participants: Marco, James V. West, Laurel, Mike Holmes, Joe Murphy (Broin), joshua neff.


1/9/2002 Marco: A game over the holidays
This holiday I played in two excellent games. This is an analysis of the second. There were three kingdoms. This is the fourth. Mars is baren. Europa has huge,…
In Actual Play
Participants: Marco.


2/6/2002 Marco: Topics should be seen
[Opionion sated as fact] Topics should be presented in bold face at the top of the post--It'll make 'em more relevant [/opionion stated as fact] -Marco
In Site Discussion
Participants: Marco.


2/7/2002 Marco: Particles of Character Class
This is inspired by a discussion on the Scattershot Forum: Fang described his points in Scattershot as "particles of character class." I sort of disagreed with his definition--an indication to…
In RPG Theory
Participants: Marco, Le Joueur.


8/2/2002 Marco: A note on GNS and scale ...
From the "Why Sim" Thread. As to the original question: I like different gaming styles (make different decisions in my gaming) at different times for a variety of reasons. …
In GNS Model Discussion
Participants: Marco, Andrew Martin, Ron Edwards, Daredevil, Thededine, Jeremy Cole, Mike Holmes, jdagna, contracycle, Walt Freitag.


8/22/2002 Marco: JAGS Auto-Fire Rules Question
This is a simulationist rules-heavy design question for JAGS. I realize many/most people here aren't familiar with it (and our sever's down until the weekend). If you're familiar with GURPS…
In Indie Game Design
Participants: Marco, J B Bell, Valamir, Christoffer Lernö, Andrew Martin, Mike Holmes, Clinton R. Nixon, Matt, Stuart DJ Purdie, Gordon C. Landis, Ace.


9/3/2002 Marco: Weekend Game (long)
Two Day Game: This is a description and analysis of a game that took place over 2 days. The system was JAGS (a rules-heavy sim system that we've developed. Think…
In Actual Play
Participants: Marco, Unsane, contracycle, Valamir, Mike Holmes, Ron Edwards, Paul Czege.


9/6/2002 Marco: Participationism?
From a quote by Mike Holmes in the Actual Play group. Oh, if this was not participatinism, then I think that most likely it was Illusionism (but, hey, who…
In RPG Theory
Participants: Marco, Ron Edwards, Mike Holmes, contracycle, Le Joueur, GB Steve, damion, Valamir.


9/11/2002 Marco: Fault Tolerant Scenario Design
Hi, We have two new articles up on the JAGS Site http://jagsgame.dyndns.org concerning scenario design. They're not written by me. They are related and concern how to construct what are…
In RPG Theory
Participants: Marco, GB Steve, Valamir, Ron Edwards, Mike Holmes.


9/23/2002 Marco: An Objective Standard of Quality for RPG's
In another post the idea of finding a way to grade RPG's was brought it (by Valimir) Since we know that all things produced are NOT of equal quality,…
In RPG Theory
Participants: Marco, C. Edwards, Andrew Martin, deadpanbob, Valamir, Clinton R. Nixon, Mike Holmes, M. J. Young, contracycle, brainwipe, Jeremy Cole, Seth L. Blumberg.


1/15/2003 Marco: Artists Wanted
Hi, We have a new book on the cusp of coming out and are looking for artists. The basic style is black and white (color is optional--and we'll pay more…
In Connections
Participants: Marco, Arashi, Ron Edwards, Jonathan Walton, Ben Morgan, ADGBoss.


4/8/2003 Marco: Where to promote new release?
We just came out with two new books and I'm looking for sites that do RPG news. I had a list but: a) it was on my old computer. b)…
In Publishing
Participants: Marco, Othyem, xiombarg, Matt.


4/9/2003 Marco: Marco's View of Gaming
Marco's Gaming Manifesto Here is my take on gaming. I'm not saying this is all it can be. I'm not saying this way or these terms are "the best" or…
In RPG Theory
Participants: Marco, Mike Holmes, Valamir, Ron Edwards, Gordon C. Landis, Walt Freitag, Bruce Baugh, Ian Charvill, Matt, Harlequin, Paul Czege, cruciel, Le Joueur.


4/11/2003 Marco: LEARN ME SOME SORCEROR
Hey guys, I'm looking into some strongly Narrativist play--I don't want to *hear* about it--or be *told* about it--no, I want the whole echilada. I wanna *play* it. Since time…
In Actual Play
Participants: Marco, Mike Holmes, Ron Edwards, Paganini, Andy Kitkowski, Bob McNamee, greyorm, Trevis Martin, Wolfen, Drastic, C. Edwards, Valamir.


4/12/2003 Marco: "I can't make a character for this."
For anyone who got the idea I never have trouble in my gaming groups: Tonight I got a chance for a coupla guys to try to get together a new…
In Actual Play
Participants: Marco, clehrich, Valamir, simon_hibbs.


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