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7/20/2005 Hereward The Wake: RE Problem defining martial arts
This topic went quite while I was away. It is an area that I am very interested as I have been trying to something similar myself. Was anything developed from…
In RPG Theory
Participants: Hereward The Wake, Resonantg, Miskatonic, FzGhouL, Latigo, John Kim.


8/3/2005 Hereward The Wake: Restricting/controlling choices for combat
This comes from many of the discussions of desiging combat systems. Working under the stress of life or death combat, much of what the combatant does happens instinctivley, if one…
In RPG Theory
Participants: Hereward The Wake, LogicaLunatic, Troy_Costisick, bcook1971, Nogusielkt, Noon, simon_hibbs, drnuncheon, GB Steve, Black Iris Dancer, Valamir, M. J. Young, Justin Marx.


11/28/2005 Hereward The Wake: The use of Runes in a RPG
I've been working on the idea of using runes as a way for a game to be guided. Runes can be used in a similar way to tarot so should…
In Indie Game Design
Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.


12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills
Has anyone done any work on developing extra combat styles for Swashbuckler? Using the original game, it is set up for using just the sword. I want to add appropriate…
In First Thoughts
Participants: Hereward The Wake, rafial.


3/13/2007 Hereward The Wake: Idea for a dice mechanic
I am working on a combat system, non missile weapons at the moment. The emphasis of which is the tactical choices made in regard to moves, attacks reactions  I want…
In First Thoughts
Participants: Hereward The Wake, Mcrow, JCunkle, Conteur.


5/22/2007 Hereward The Wake: A New System for Martial Arts Fighting (split)
I too would have liked to see more on it. From my point, it seemed that it was going from a very specific approach whiich while intersting was outside of…
In First Thoughts
Participants: Hereward The Wake, Ron Edwards.


6/20/2007 Hereward The Wake: Is there such a things as "a new method for combat?"
Based upon recent threads and my own musings on combat systems, is there such a thing as a new way of dealing with combat? I'm not so sure. I know…
In First Thoughts
Participants: Hereward The Wake, SpazMan, Ryutensai, VoidDragon, Noon, Sydney Freedberg, mothlos, Adam Dray, Zeigfreid, Nev the Deranged, eldunce, Brannos.


8/29/2007 Hereward The Wake: True fight Split from Pondering called shots
The below definition of combat is by 16th Century fight master Joachim Meyer. I think it sums up the reality of combat but in a way that makes it possible…
In First Thoughts
Participants: Hereward The Wake, Vulpinoid, Ghola, Ninetongues, elbows, Justin Nichol - BFG.


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