Previous Topics No previous topics. | | Subsequent Topics 1/14/2002 AndyGuest: Relationship Maps and other fun stuff (I think this should be under Actual Play, if not I apologise)
I'm trying to put some stuff together for a game I'm planning on running for our group. The… In Actual Play Participants: AndyGuest, Ron Edwards, Paul Czege.
4/10/2002 AndyGuest: (renamed) Mystic Monks ! Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an… In Indie Game Design Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.
5/3/2002 AndyGuest: Boundaries of narrativism ? Probably not the right topic but I'll fire away anyway.
A game is narrativist (or at least narrativist supporting) if it's focus is on the story right ? A lot… In GNS Model Discussion Participants: AndyGuest, Valamir, Ron Edwards, Balbinus.
5/10/2002 AndyGuest: Runequest meets Hero Wars Okay, I've got this concept in my head for a 'campaign' using the old Runequest rules to do a very sim type exploration of a celtic tribe in pre-roman Britain.… In HeroQuest Participants: AndyGuest, simon_hibbs.
5/29/2002 AndyGuest: Um ? Herowars 101 pt 2 Um ? Are we still doing this ?
I'm not sure if Ron's waiting for us or if we're supposed to be waiting for him, I know I'm waiting for… In HeroQuest Participants: AndyGuest, Ron Edwards, epweissengruber, Ayrizale.
10/18/2002 AndyGuest: Why do games have to have a 'Premise' ? [Should this be in RPG Theory ? If so can one of the admins move it for me]
Maybe it's just something that bugs me but how come every time… In RPG Theory Participants: AndyGuest, ethan_greer, Mike Holmes, Matt Wilson, Shreyas Sampat, Valamir, jburneko, talysman, Ron Edwards, greyorm, Seth L. Blumberg, GreatWolf, GB Steve, Jared A. Sorensen, Marco, Walt Freitag, Bankuei, Matt Snyder, Andrew Martin.
more subsequent topics >> |