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From Day One


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1/14/2002 Bailey: That's Not Pork
Just read the article at the WickedPress website and saw that he picked out my review of L5R as an example of "what's wrong with reviewers." At first I thought…
In Wicked Press
Participants: Bailey, John Wick, barna284.


2/17/2002 Bailey: Wiff Factor
I don't see what is so bad about characters who don't succeed, even if it's considered a horrible thing on these forums. The only time that it seems innapropriate are…
In Indie Game Design
Participants: Bailey, joshua neff, Bailywolf, Ron Edwards, Balbinus, Jack Spencer Jr, Joe Murphy (Broin), Jared A. Sorensen, Le Joueur.


2/25/2002 Bailey: No Website
I don't know html and I work full time as well as going to school full time. Is there anyway I could get away with something bare bonesed? Is there…
In Publishing
Participants: Bailey, Clinton R. Nixon.


3/23/2002 Bailey: Wargaming Stuff
Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and…
In Indie Game Design
Participants: Bailey, Rich Forest, Ron Edwards.


3/25/2002 Bailey: Men Of Teak
Here's the basics for my video game/Road House beat em up rpg. It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out…
In Indie Game Design
Participants: Bailey, Rich Forest.


3/31/2002 Bailey: Font creation
I've used Gimp for my font creation, but I'm not too good so I just download all the fonts a can.
In Publishing
Participants: Bailey, Wolfen, Jason L Blair, Michael Bowman, Adam, Clay.


4/22/2002 Bailey: Weapon Damage in Men of Teak
I'm stumped for how to handle the damage of a weapon in my Men of Teak game due to a contradiction that exists in my aims. 1. The game is…
In Indie Game Design
Participants: Bailey, Paganini, Ron Edwards.


5/5/2002 Bailey: 3rd Party vs. 1st Person playtest & Playtester Motivatio
Sayeth Wolfen: Without a doubt or hesitation, NO. Just like hearing about a game is no replacement or substitute for actually playing it yourself, playtesting is no different. However,…
In RPG Theory
Participants: Bailey, Paganini.


5/20/2002 Bailey: Viability of E-mail at the beginning
Right now I'm putting the final touches on Men of Teak's text, but am lacking in art and a decent layout program. What I want to know is if Ron's…
In Publishing
Participants: Bailey, Ron Edwards, Mike Holmes, Nathan.


5/28/2002 Bailey: idoru
Got a chance to play this little gem yesterday with my normal group. First questions anybody had were how many GMs does it need and how many are we going…
In Actual Play
Participants: Bailey, Paganini, Jared A. Sorensen, erithromycin, GreatWolf, Ron Edwards, joshua neff.


6/6/2002 Bailey: 2 GM Everway
Clinton asked me to elaborate so I will. This apporach is tailored to Everway and wouldn't be applicable in many other games, unless those other games used Drama, Karma and…
In Actual Play
Participants: Bailey.


7/7/2002 Bailey: Lead or Gold
Played Lead or Gold a couple of day ago. It went smooth but I'm wondering a few things. Is there anything in the rules that supports this being in space?…
In Actual Play
Participants: Bailey, Jared A. Sorensen.


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