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From Day One


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3/5/2004 andy: BONES the RPG
I like dice. I have written a lot of homebrew RPGs over the years, most of which fall in the "not-ready-for-prime time" category. However, I have been working on one…
In Indie Game Design
Participants: andy, montag, Ron Edwards, Bluve Oak, ethan_greer, Mike Holmes, Lorenzo Rubbo-Ferraro, xiombarg, taalyn, Paul Czege, Umberhulk, Zathreyel, Nuno Viotti, Valamir, charles ferguson, TheLoom.


3/26/2004 andy: Artist(s) wanted for BONES the RPG
I am putting the finishing touches on an RPG that I intend to market (electronically, at least at first). The design thread is found in the Indie Game Design section…
In Connections
Participants: andy, greyorm, Chris Passeno, Arashi, Andrew Navaro.


4/28/2004 andy: PDF pricing
Help-- I'm getting ready to put my first indie effort out on RPGNow. It will be a new game system (The BONES thread in the Forge explains it in detail)…
In Publishing
Participants: andy, Jack Aidley.


7/15/2004 andy: BONES coming
Well, my earlier time estimates were a bit off, but BONES should be out by the end of the month both on RPGNow (pdf) and on LuLu (print copies). One…
In Indie Game Design
Participants: andy, Grimmstone, Ron Edwards.


9/5/2004 andy: A Bad Review
I hope that this thread is not off topic here, but I have a question/issue. I recently published my game (BONES) on RPGNow. Within a few hours of publication, a…
In Publishing
Participants: andy, Ron Edwards, Andrew Martin, jdagna, John Uckele, GregS.


9/15/2004 andy: Development teams
I recently completed publication of our first project (BONES the RPG, www.lulu.com/BONES) and I wanted to commend the development team that helped me put it together quickly and for a…
In Connections
Participants: andy.


10/14/2004 andy: I know what you did in high school.... (long post)
Sorcerer is a great game, even if Ron does disavow any interest in making us gamers happy. I am in the nascent stages of putting together a Sorcerer campaign, set…
In Adept Press
Participants: andy, Ron Edwards, Rob MacDougall.


10/15/2004 andy: Alternate combat system
The one part of Sorcerer I have a hard time embracing is its combat system. Frankly, while the game's core mechanic is simple and elegant, the combat section seems to…
In Adept Press
Participants: andy, Sean, sirogit, bcook1971, The_Tim, Ron Edwards, Mike Holmes.


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