Previous Topics No previous topics. | | Subsequent Topics 8/1/2004 Suvordaeus: COR: a generic vanilla simulationist system. First off, I'm new, so I am not sure that I'm using the terms in the heading correctly. COR stands for Combat Oriented Roleplay. This is because the rules only… In Indie Game Design Participants: Suvordaeus, LordSmerf.
10/30/2004 Suvordaeus: LoserQuest: Slowly destroying all tolerance for others. Hello, everyone. I'm pretty new here, but I have lurked on the boards for a little while. Anyways, I have created a system (see signature) and I'm working on a… In Indie Game Design Participants: Suvordaeus, Robin Hood, contracycle, Blankshield, Miskatonic.
11/19/2004 Suvordaeus: LoserQuest: Seeking long-term playtesters...Hooray! Loserquest is a somewhat offensive game along the lines of a post-apocalyptic Married with Children or Family Guy. It uses the COR system, which is designed to be simple, but… In Connections Participants: Suvordaeus.
1/20/2005 Suvordaeus: Speeding a game (mine) up. After playtesting my game (COR), I realized that it's too slow. Way too slow for such a simple game. The issues that I think are trouble are:
Too many die… In Indie Game Design Participants: Suvordaeus, TonyLB, FzGhouL, Rob Carriere, Uccisore.
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