Previous Topics No previous topics. | | Subsequent Topics 8/21/2004 Akuma Kyo: [Makyo] light vs heavy Hi all,
I'm just interested in what people around here think about rules-lite vs rules heavy. I have always favoured rules lite-giving the player a lot of power in choice-although… In Indie Game Design Participants: Akuma Kyo, Doug Ruff, sirogit, eef, greyorm.
8/23/2004 Akuma Kyo: [Makyo] System kernel for critique Hi all,
Thought I would present the very barebones of my system in hope for a little inspiration from your input. This is very barebones. I do have other rules… In Indie Game Design Participants: Akuma Kyo, Andrew Martin, Joshua Tompkins, eef.
8/29/2004 Akuma Kyo: A second look at combat From FATE rulebook (Page 41):
Dramatic Weapons and Armor
(This is the default for Fate)
Weapons are not judged in terms of highly specific statistics, but in terms of the… In RPG Theory Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.
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