Previous Topics No previous topics. | | Subsequent Topics 11/16/2002 Sparky: Character Death Mechanics? Hi folks! I'm mainly looking for some options here. I tried various search queries in the forge archives and even a couple of google searches...I couldn't find anything much on… In Indie Game Design Participants: Sparky, Andrew Martin, Mike Holmes, M. J. Young, GreatWolf, Jared A. Sorensen, Ron Edwards, damion, John Wick.
1/8/2004 Sparky: Prince Valiant mechanic help? I'd like to explore this as an opposed roll mechanic, but I need a formula for figuring out the percentages (if it can be had.)
I hand wrote a result… In RPG Theory Participants: Sparky, Ian Charvill, Eero Tuovinen.
3/17/2004 Sparky: oh no. Not another thread about hit points. Hi all.
I'll come clean. I don't mean Hit Points, per se. What I mean is options for forcing character retirement based on injuries AND/OR more narrative/storyline concerns. Specifically, I… In Indie Game Design Participants: Sparky, Jack Spencer Jr, Ole, Zoetrope10, Eric J., Lara, Zathreyel, komradebob, The Immortal MOOSE!, Jonathan Walton, orbsmatt, Umberhulk.
9/10/2004 Sparky: Playing two games Something Walt said in the Rapid Deployment thread reminded me of a thought I heard a long time ago. The thought is that in the typical rpg setup, the GM… In RPG Theory Participants: Sparky, Noon, ffilz, contracycle, John Uckele, Ron Edwards, timfire, simon_hibbs, M. J. Young.
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