Previous Topics No previous topics. | | Subsequent Topics 6/18/2005 unheilig studios: unheilig: an old soldier returns to the front. Hi!
some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me.
anyway...
for a few years, i was… In Indie Game Design Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.
6/19/2005 unheilig studios: Quark or Adobe? For those of you who do layout, what is your chosen program; Quark, Adobe, or Something Else? In Publishing Participants: unheilig studios, Jasper, Trevis Martin, Matt Gwinn, Rich Ranallo, Shreyas Sampat, Adam, Malcolm, abzu, Eero Tuovinen, Matt Snyder, Troy_Costisick, Chris Passeno, MatrixGamer, timfire.
6/22/2005 unheilig studios: plotting and scheming: must be in secret parlays? so i want to do a game where stats are determined similarly to amber (ranked vs. the other players), but i do NOT want players to know where they stand...… In Indie Game Design Participants: unheilig studios, TonyLB, Technocrat13, Adam Dray, Doug Ruff, BigElvis, Vaxalon.
9/16/2005 unheilig studios: rpg/board games: blurring the lines It comes to me that working on my rpg design, elements of a board game keep cropping up and i keep pushing them away.
Should I?
Take Clue, for example.… In RPG Theory Participants: unheilig studios, lumpley, Troy_Costisick, gsoylent, timfire, jasonm, Joshua BishopRoby, John Kim, Gordon C. Landis, rafial, Blankshield, ewilen.
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