Subsequent Topics 12/6/2005 wburdick: Universalis and semantic nets I searched the web a bit for this, but no luck.
Has anyone else noticed the similarity between Universalis and semantic nets (or Aristotelian logic, or object-oriented models) used in… In Universalis Participants: wburdick, Mike Holmes.
12/9/2005 wburdick: Universalis settings books -- possible? sellable? Is there a market for Universalis-related books, like setting or source books? Players love examples to work from -- look at the myriad D20 books out there. Lords of Madness… In Universalis Participants: wburdick, Valamir, Christopher Weeks, Danny2050, Nev the Deranged, Aaron Smith.
12/15/2005 wburdick: Anyone interested in a Universalis mud? Anyone interested in helping to make an online version of Universalis in mud-form? The plan I have is turn-based, real-time interaction. I.e. not a forum -- the players would all… In Universalis Participants: wburdick, Mike Holmes, CPXB, Nev the Deranged, Gaerik, Robotech_Master.
2/27/2006 wburdick: tri-stat to Universalis and back I experimented with transferring my tri-stat campaign to Universalis and it worked out swell. The Universalis game took place in the future of the tri-stat campaign (campaign was modern and… In Universalis Participants: wburdick, Mike Holmes.
12/5/2007 wburdick: Universalis + PDQ + FATE We've combined all three in our current campaign and it's working out swell! I posted about it on the FATE group, but here are some more details. As GMs (there… In Universalis Participants: wburdick, Valamir, David Artman.
3/28/2010 wburdick: Other Games Like Blood Red Sands Remember I posted about premade settings for Universalis a few years back? I think you did a really good one with Blood Red Sands! I'm sure you've thought a lot… In Universalis Participants: wburdick.
3/30/2010 wburdick: The mechanics of betrayal, selfishness, and heroic death One of the things I find most intriguing is that the "GM" player is supposed to use story telling to actively improve his position as a player and nerf the… In Universalis Participants: wburdick, Valamir.
4/4/2010 wburdick: Good Characters, Evil Players Here's my attempt to make an adventure-party style RPG based on Blood Red Sands. The players each have their own PC, along with story components. Overall play follows BRS' model:… In Universalis Participants: wburdick.
4/4/2010 wburdick: Blood Red Sands Rules Questions During a clash, if one side is damaged and has no available dice left and the other side has a force die, what happens? There are no dice that will… In Universalis Participants: wburdick, Valamir.
8/11/2010 wburdick: Story framework in a collaborative rpg I've been posting on story games and praxis about this game I'm working on and I thought I'd post on the forge too. Hopefully I won't get cognitive overload :). … In Playtesting Participants: wburdick.
12/30/2010 wburdick: [Death of the Vele] playtesters wanted I’m ready to play test a new collaborative role playing game, called “Death of the Vele,” which draws from Blood Red Sands, Spirit of the Century, and Lady Blackbird. It’s… In Game Development Participants: wburdick, Ron Edwards.
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