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From Day One


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12/6/2005 wburdick: Universalis and semantic nets
I searched the web a bit for this, but no luck. Has anyone else noticed the similarity between Universalis and semantic nets (or Aristotelian logic, or object-oriented models) used in…
In Universalis
Participants: wburdick, Mike Holmes.


12/9/2005 wburdick: Universalis settings books -- possible? sellable?
Is there a market for Universalis-related books, like setting or source books?  Players love examples to work from -- look at the myriad D20 books out there.  Lords of Madness…
In Universalis
Participants: wburdick, Valamir, Christopher Weeks, Danny2050, Nev the Deranged, Aaron Smith.


12/15/2005 wburdick: Anyone interested in a Universalis mud?
Anyone interested in helping to make an online version of Universalis in mud-form?  The plan I have is turn-based, real-time interaction.  I.e. not a forum -- the players would all…
In Universalis
Participants: wburdick, Mike Holmes, CPXB, Nev the Deranged, Gaerik, Robotech_Master.


2/27/2006 wburdick: tri-stat to Universalis and back
I experimented with transferring my tri-stat campaign to Universalis and it worked out swell.  The Universalis game took place in the future of the tri-stat campaign (campaign was modern and…
In Universalis
Participants: wburdick, Mike Holmes.


12/5/2007 wburdick: Universalis + PDQ + FATE
We've combined all three in our current campaign and it's working out swell!  I posted about it on the FATE group, but here are some more details.  As GMs (there…
In Universalis
Participants: wburdick, Valamir, David Artman.


3/28/2010 wburdick: Other Games Like Blood Red Sands
Remember I posted about premade settings for Universalis a few years back?  I think you did a really good one with Blood Red Sands!  I'm sure you've thought a lot…
In Universalis
Participants: wburdick.


3/30/2010 wburdick: The mechanics of betrayal, selfishness, and heroic death
One of the things I find most intriguing is that the "GM" player is supposed to use story telling to actively improve his position as a player and nerf the…
In Universalis
Participants: wburdick, Valamir.


4/4/2010 wburdick: Good Characters, Evil Players
Here's my attempt to make an adventure-party style RPG based on Blood Red Sands.  The players each have their own PC, along with story components.  Overall play follows BRS' model:…
In Universalis
Participants: wburdick.


4/4/2010 wburdick: Blood Red Sands Rules Questions
During a clash, if one side is damaged and has no available dice left and the other side has a force die, what happens?  There are no dice that will…
In Universalis
Participants: wburdick, Valamir.


8/11/2010 wburdick: Story framework in a collaborative rpg
I've been posting on story games and praxis about this game I'm working on and I thought I'd post on the forge too.  Hopefully I won't get cognitive overload :). …
In Playtesting
Participants: wburdick.


12/30/2010 wburdick: [Death of the Vele] playtesters wanted
I’m ready to play test a new collaborative role playing game, called “Death of the Vele,” which draws from Blood Red Sands, Spirit of the Century, and Lady Blackbird.  It’s…
In Game Development
Participants: wburdick, Ron Edwards.


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