Previous Topics No previous topics. | | Subsequent Topics 2/14/2006 robotsunshine: [Neverwake] Point-based resolution system So, I'm working on a little thing called Neverwake - specifically, the mechanics, right about now. The idea is that the PCs play characters who experienced a great and horrible… In Indie Game Design Participants: robotsunshine, CommonDialog, Troy_Costisick, Malcolm.
2/27/2006 robotsunshine: [Neverwake] Almost done! But how to regain health? Well, after re-tooling the system a little bit in this thread: http://www.indie-rpgs.com/forum/index.php?topic=18724.0 I've worked over the general concept, removed the universal required magic system in favor of a more creative,… In Indie Game Design Participants: robotsunshine, Noon, soundmasterj, preludetotheend, TroyLovesRPG, c.
4/1/2006 robotsunshine: [Chimera] Problems with conflict. I've been looking at Clyde L. Rhoer's game Outside, http://www.indie-rpgs.com/forum/index.php?topic=19187.0 about kids using their imaginations as a form of power, and creating alternate worlds with them, and it made me… In First Thoughts Participants: robotsunshine, Paul Strack, Thunder_God, c.
2/24/2008 robotsunshine: Neverwake - loss and coping in a surreal dream world. Hi everyone. Back in 2006, I came here with an idea for a system called Neverwake, which I was very excited about. Shortly after, life got in the way, and… In First Thoughts Participants: robotsunshine, JoyWriter, Falc, joepub.
2/25/2008 robotsunshine: Timeline - a year-long game dealing with aliens. Timeline is an idea I came up with while waiting for the bus. The fluff is that your character was abducted by aliens and injected with a powerful virus. This… In First Thoughts Participants: robotsunshine, VoidDragon, greyorm.
4/29/2008 robotsunshine: [Poison'd] Play Our Saturday night gaming group has always shifted through games, never seeming to be able to pick one up and keep going due to unreliable players. We've done D&D, Exalted,… In lumpley games Participants: robotsunshine.
9/25/2008 robotsunshine: Two vital concepts missing! So I've got this World War 2 game a-brewin' where the players play a band of werewolves dropped behind enemy lines for a special mission. I've done something different for… In First Thoughts Participants: robotsunshine, Vulpinoid, chronoplasm.
6/26/2009 robotsunshine: Hide 'n Seek I'm planning a short book on live-action games. Not necessarily LARP, but games you have to go out and about to play, and games that utilize mechanics in such a… In First Thoughts Participants: robotsunshine.
10/7/2009 robotsunshine: [Poison'd] Starting Bargains I tell Bad Luck Billy Hammond at character creation that, "You swore to Captain Pallor that you'd sink the Dagger before you see her taken."
Who decides the context of… In lumpley games Participants: robotsunshine, lumpley.
10/17/2010 robotsunshine: [DitV] Gunfighting questions If I missed this somewhere, apologies! I couldn't find it in the book or skimming the forums.
When do you roll Acuity + Will for gunfighting versus just rolling a… In lumpley games Participants: robotsunshine, lumpley, Noclue.
2/16/2011 robotsunshine: Mechaton Rules Questions So the book says when calculating VPP, for ties, both people bump. So if we both have the most mechs, we both bump down one. Cool. What about in a… In lumpley games Participants: robotsunshine, lumpley, Mantisking, Robert Beckett.
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