Previous Topics No previous topics. | | Subsequent Topics 6/18/2001 Epoch: Style Mixing Sorry, but a bit of opening preamble to get you to where I am, here.
I'm a proponent of non-pure-style gaming -- I think that the best gaming experiences come… In GNS Model Discussion Participants: Epoch, jburneko, Gordon C. Landis, greyorm, Valamir, Ron Edwards.
6/29/2001 Epoch: Player Control This is an idea I threw out at one point on the GO, and didn't get any feedback on, so I figured I'd try it here.
I got the idea… In RPG Theory Participants: Epoch, jburneko, Supplanter, GreatWolf, Tim C Koppang, Mytholder, Ron Edwards.
7/9/2001 Epoch: Logging into author submitted library? So, I can't do this yet. I know that there was a general problem with it a while back -- is that still a general problem, or has it been… In Site Discussion Participants: Epoch, hardcoremoose.
7/23/2001 Epoch: "Sophisticated" Styles A while ago, I suggested that I'd try to characterize my own playing style in terms of the GNS. I don't know if there's interest, but, with Le Jouer (apologies,… In GNS Model Discussion Participants: Epoch, Ron Edwards, James Holloway, Mytholder.
8/7/2001 Epoch: Heh From the top of the page:
The newest Registered User is -Clinically Insane-.
Aren't we all... In Site Discussion Participants: Epoch.
9/10/2001 Epoch: The Framework, a thingie I just wrote up The Framework, an alternate way of looking at player control of the game than the traditional player/GM breakdown. (It's for use with any game).
It… In Indie Game Design Participants: Epoch, Jack Spencer Jr, Paul Czege, contracycle.
9/12/2001 Epoch: Emily's Article Emily's "Crunchy Bits" title tag calls this site "Hephaestus' Forge." You're trying to excise that, right? In Site Discussion Participants: Epoch, ephealy, Emily Dresner, pacific_steve.
10/11/2001 Epoch: Amber - Abashedly Narrativist? Ron Edwards said in another thread:
Amber is an interesting choice to be using, because I think its design is (to use Jim Henley's term for Everway) "abashedly… In Indie Game Design Participants: Epoch, Uncle Dark, Ron Edwards.
10/17/2001 Epoch: "Story," Actor stance, and My Guy-ism Ron requested a different thread for the continuation of this discussion.
Hey Mike S (Epoch), can't leave that "story" issue alone, huh? Like a loose tooth. My claim is that… In GNS Model Discussion Participants: Epoch, Ron Edwards, Mike Holmes, jburneko, TrizzlWizzl.
11/14/2001 Epoch: Amber Times Seven Ron requested that I post a little something on the experience of going to Ambercon. I think it's an interesting topic, so I'm going to -- although, given our disparate… In Actual Play Participants: Epoch, Mike Holmes, Ron Edwards, DaR, xiombarg.
11/21/2001 Epoch: Charm I've been meaning and meaning to put up a web page for this game concept, but essentially, I just won't get around to it with my current web-load.
So here… In Indie Game Design Participants: Epoch, Ron Edwards, Mithras.
12/6/2001 Epoch: Power to the Goblins! The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie.
I'm seeing this as a human-less game, with the real world not… In Indie Game Design Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.
12/30/2001 Epoch: Random Thought (No, for the record, I haven't abandoned the fae wargame thing -- just thinking about it).
Anyhow, I was pondering descriptor-based systems after Paganini's recent topic, and I had an… In Indie Game Design Participants: Epoch, Joe Murphy (Broin), Paganini, Jared A. Sorensen, Bankuei, Cynthia Celeste Miller.
1/8/2002 Epoch: Goblin's Liberation Front Okay, time to get some work done on this thing.
Bringing you all up to date:
An as-yet untitled game, set "someplace else," an arcadian locale with no humans and… In Indie Game Design Participants: Epoch.
1/11/2002 Epoch: Dwayne's Voices Hi, everyone. I'm sick with a cold, and generally unable to focus on anything, so I just figured that I'd sit down and try to write something off-the-wall.
Dwayne's Voices… In Indie Game Design Participants: Epoch, Le Joueur, Paganini, Ron Edwards, Paul Czege.
2/6/2002 Epoch: More of the Same My fanatical groupies (yeah, right), will notice that this is a concept that I've approached over and over again, looking for a good way to do it. This time, I'm… In Indie Game Design Participants: Epoch, Tim Denee.
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