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9/10/2002 deadpanbob: Can a game designer work for all three (G/N/S)?
I'm new to this forum. New to game design. Been playing RPG's for longer than I'd care to admit - well, okay, since Chainmail. First off, Ron's GNS essay was…
In GNS Model Discussion
Participants: deadpanbob, Ron Edwards, Valamir, Mike Holmes, Le Joueur, Walt Freitag, M. J. Young, Clinton R. Nixon, Jeremy Cole.


9/10/2002 deadpanbob: Competitive, Cooperative and Collaborative fit with G/N/S...
A person who I used to game with came up with the following framework that maybe fits within G/N/S... There are three types of games - in terms of actual…
In GNS Model Discussion
Participants: deadpanbob, Valamir, Ron Edwards.


9/13/2002 deadpanbob: Soopers: A Donjon Powered Game...
Clinton, I just got through reading Donjon - WOW! Very cool game. I hope to get to play it real soon... In any case, I thought of a potentially silly…
In CRN Games
Participants: deadpanbob, Valamir, Clinton R. Nixon.


9/19/2002 deadpanbob: Incarnate: Premise (dipping my toe in the RPG design waters)
All, For the ridicule and entertainment of all, I shamefully present what I think of as the Premise of my in-progress RPG. Comments, questions, and critiques are requested - scorn,…
In Indie Game Design
Participants: deadpanbob, William Lemmon, Ben Morgan.


9/20/2002 deadpanbob: Objective G/N/S and System Mechanic evaluation...
All, Ace posted an interesting question in this thread. Marco made an interesting reply within that thread: To put it another way: the theory that you might have a…
In GNS Model Discussion
Participants: deadpanbob, Andrew Martin, ThreeGee, damion, Marco, contracycle.


9/20/2002 deadpanbob: Incarnate: Design Goals
All, I thought I'd share my specific design goals for Incarnate. Are the specific enough, and do you think they are acheivable? Let…
In Indie Game Design
Participants: deadpanbob, wyrdlyng, Mike Holmes.


9/23/2002 deadpanbob: Incarnate: Character Tidbit - Trait Scale
All, First - thanks to The Forge for hosting my new website (i.e. the most poorly designed, ill conceived website the Forge has ever hosted). I'm going to inflict my…
In Indie Game Design
Participants: deadpanbob.


9/24/2002 deadpanbob: Incarnate Update - Revised Incomplete Version (long)
For the one or two of you following this (thanks Mom), I've made a little progress today. You can see the current state of the game here in this "Full…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Eddy Fate, Mike Holmes.


9/25/2002 deadpanbob: GNS Behavior Mapping (Covering old ground, I'm Sure)
In the thread about GNS Intent and Motive we have a discussion going on between essentially 3 camps: I actually see three sides to this debate. The…
In GNS Model Discussion
Participants: deadpanbob, Mike Holmes, Seth L. Blumberg, Paul Czege, MK Snyder.


9/26/2002 deadpanbob: Incarnate: Revised Premise and a discussion of Paradigm
The Economics of Dissonance, Resonance, and Paradigm among Inheritors & the Incarnate A restatement of Premise, Part I The Incarnate are incredibly powerful beings – some of them quite old…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Mike Holmes, wyrdlyng.


4/8/2003 deadpanbob: Incarnate: Social Contract and Character Creation (Long)
All, Been off The Forge for quite some time due to RL issues. I've been slowly slogging toward completion of my game, Incarnate. The original threads can be found here…
In Indie Game Design
Participants: deadpanbob, Spooky Fanboy, RobMuadib.


4/28/2003 deadpanbob: Incarnate: CharGen Achieving Gamist Support?
All, I'm still slowly slogging through a complete re-write/draft of my game: Incarnate. It's slow going - but I'm committed to finishing sometime this century. As stated in the design…
In Indie Game Design
Participants: deadpanbob, M. J. Young, Ron Edwards.


9/15/2003 deadpanbob: GM/World as Character
All: I've done a search on the forums, but my search-kwon-do as they say, is meek. Can anyone point me to games that have included the idea of the GM…
In RPG Theory
Participants: deadpanbob, Bob McNamee, M. J. Young, Christopher Kubasik, Lxndr, Jonathan Walton, Andrew Martin, simon_hibbs, pete_darby, gobi, Mike Holmes, Ron Edwards.


9/19/2003 deadpanbob: Reward vs. Punishment....
All: Okay, here's a question I have: It seems much better to me for a game to reward players for play behavior appropriate to the game than to punish them…
In RPG Theory
Participants: deadpanbob, Mike Holmes, Bob McNamee, Sparky, Silmenume, Christopher Weeks, jdagna, contracycle.


9/29/2003 deadpanbob: Technique(s) as Discriminating Characteristics of GNS
In this thread... Currency, IIEE, character creation, resolution (DFK), reward systems, and the comparatively fleeting Stances, are all "spheres" of Techniques. Can we talk about a given profile,…
In GNS Model Discussion
Participants: deadpanbob, AnyaTheBlue, M. J. Young, John Kim, Mike Holmes, Ron Edwards.


10/3/2003 deadpanbob: Focus: Step On Up Topic: Skills
All: Once again, my search-kwon-do has failed me here at the Forge. I swear I don't have this much problem at other sites... In any case, I'm hoping that someone…
In RPG Theory
Participants: deadpanbob, M. J. Young, contracycle, pete_darby, Clinton R. Nixon, kalyptein, LordSmerf, Mike Holmes, Ron Edwards, Christopher Weeks, Walt Freitag, failrate, simon_hibbs, gobi, Ziggy, Noon.


6/21/2005 deadpanbob: Sorcerer & Sword: Queensland*
We played a marathon session of Sorcerer & Sword this last Saturday, and it was a blast! The original game prep started here, and was continued here. Feel…
In Actual Play
Participants: deadpanbob, hix, Mister Six, Uncle Vlad.


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