The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=802

From Day One


Previous Topics

No previous topics.

 

Subsequent Topics

9/23/2002 Jeffrey Miller: Author or Retailer?
Not exactly publishing, but it'll do. Given a choice and all other factors (cost, delivery, etc) equal, who would you as a consumer purchase from, the author or the retailer?…
In Publishing
Participants: Jeffrey Miller, Jake Norwood, peteramthor, Ron Edwards, wyrdlyng.


9/25/2002 Jeffrey Miller: Genre Knobs
I'm sure y'all will find a link here at The Forge to point me at... ;) ...but has anyone worked with the concept of "genre knobs" in their games? That…
In RPG Theory
Participants: Jeffrey Miller, Jared A. Sorensen, Mike Holmes, Ron Edwards, Le Joueur, wyrdlyng.


9/29/2002 Jeffrey Miller: Sending it off to playtesters
I'm curious as to what the general experience of people here has been regarding playtesters? I've been involved in my fair share, and as a playtester I've had both good…
In Indie Game Design
Participants: Jeffrey Miller, Bailey, Mike Holmes.


11/3/2002 Jeffrey Miller: Publishing thread on rpg.net
I'm not sure if this got play when John Nephew originally posted it, but here's a link to an interesting break down of Atlas' numbers on the last Ars adventure…
In Publishing
Participants: Jeffrey Miller, Mike Holmes, aryus.


12/18/2002 Jeffrey Miller: Player or Character driven - is there a difference?
Caution - slight GNS content follows, but feel free to expand. In a seperate thread, Alan Barclay posted: Player-driven. ( I believe there's no difference, but I don't want to…
In GNS Model Discussion
Participants: Jeffrey Miller, Andrew Martin, Ron Edwards, cruciel, Alan, M. J. Young, Jack Spencer Jr, Gordon C. Landis, Clinton R. Nixon, Matt Wilson.


2/5/2003 Jeffrey Miller: Slightly off-topic, Seattle-specific party post
[My hosuemates and I are throwing a big party in a couple weeks, and I though I'd invite anyone from The Forge who might be interested in stopping by and…
In Connections
Participants: Jeffrey Miller.


4/30/2003 Jeffrey Miller: Blackbirds - Arrr!
A fellow Forger and I were chatting via IM a couple weeks ago, and using "pirate speak" to emphasis some humorous point in our discussion, when it suddenly hit me…
In Indie Game Design
Participants: Jeffrey Miller, Matt Wilson, Jay Turner, Mike Holmes, Valamir.


5/1/2003 Jeffrey Miller: Blackbirds: "Plunder Points"
Here's my first public draft of the reward system I'm tumbling around for Blackbirds. In essence its very much an attempt to reward players for the behavior that is Good…
In Indie Game Design
Participants: Jeffrey Miller, Torrent.


5/1/2003 Jeffrey Miller: DST, GMT, and the Forge
Ultra-minor question - I noticed that post-times are off by one hour, presumably because of posting time being calculated as GMT-8, GMT not caring one brass farthing for what us…
In Site Discussion
Participants: Jeffrey Miller, quozl, Clinton R. Nixon.


5/2/2003 Jeffrey Miller: Blackbirds: Abilities under fire/Adverse conditions
Some people have asked me why I was leaning towards a scale of 2-6 to rate abilities in Blackbird, and here's the explanation, plus a chunk on abilities in Blackbird…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes.


5/10/2003 Jeffrey Miller: Blackbirds: Resolution Mechanics
Here's the basic resolution mechanics for Blackbirds. This is pulled directly out of my master document with some minor tweaking, so if something is unclear or uncontextual, ask me and…
In Indie Game Design
Participants: Jeffrey Miller, Torrent, Brian Leybourne, Shreyas Sampat.


6/6/2003 Jeffrey Miller: Blackbirds: Combat mechnics take two
After playtest and some back and forth with a professional poker player for insight into how card games are structured, I've revamped the combat resolution mechanics (originally outlined in this…
In Indie Game Design
Participants: Jeffrey Miller, Torrent, John Harper, Matt Wilson.


8/4/2003 Jeffrey Miller: PDF of the Character Sheet?
If it doesn't give too much of the game away, would you ever consider making a PDF of just the character sheet available? I really like the layout of it,…
In Half Meme Press
Participants: Jeffrey Miller, Ben Morgan, Comte.


8/4/2003 Jeffrey Miller: Short scripted games
How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted? I had this killer idea…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.


8/5/2003 Jeffrey Miller: GenCon Wrap-Up from Peter Adkinson
An open letter from Peter about the good and the bad bits of GenCon '03. Interesting to see "management" being very sensitive to the issues that we ourselves pointed out…
In Publishing
Participants: Jeffrey Miller.


8/7/2003 Jeffrey Miller: Love, Fear, and Reason settings
As noted in the text, these three items, when dialed in 'correctly' cna adjust the probable length of the game. Having only experienced 2-3 demos of MLWM at GenCon, and…
In Half Meme Press
Participants: Jeffrey Miller, Mike Holmes, Ron Edwards, Alan.


8/8/2003 Jeffrey Miller: My Life With Master - First session
MLWM play summary Last night I had the opportunity to run my first session of My Life With Master as a GM, and it was a blast. Some snippets of…
In Actual Play
Participants: Jeffrey Miller, iago, Paul Czege, Mike Holmes.


more subsequent topics >>