Previous Topics No previous topics. | | Subsequent Topics 10/21/2002 Gwen: My Game Idea (Very Long) Hi, I'm new to these board, so I hope I'm going about this the right way. *nervous smile*
I'm a religion/religious mythology major and when I told my roleplaying group… In Indie Game Design Participants: Gwen, contracycle, talysman, Andrew Martin, Christoffer Lernö, RobMuadib, ADGBoss, Ron Edwards, Shreyas Sampat, Kester Pelagius.
10/23/2002 Gwen: Abyssmal Earth System Mechanics My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.… In Indie Game Design Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.
10/29/2002 Gwen: Mechanics for Abyssmal Earth I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems.
Originally, I wanted to make the system simple,… In Indie Game Design Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.
10/30/2002 Gwen: Use of Dead Mechanics Just a question:
WOuld it be legal to use dead mechanics for indie games? I.E. D&D 2nd edition, ShadowRun or Paranoia as new mechanics.
I don't think these games are… In Publishing Participants: Gwen, S.Lonergan, Jack Spencer Jr, Ron Edwards, Kester Pelagius, Adam, Gordon C. Landis.
11/18/2002 Gwen: TV Land This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap."
Stay Tuned was a movie from the early 90's where Satan sells people… In Indie Game Design Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.
11/26/2002 Gwen: Long Goodbye This is another idea for a game I've had. I just recently came up with the idea, so there's much fleshing out necessary, but I figured I would explain my… In Indie Game Design Participants: Gwen, Le Joueur, Paul Czege, Brian Leybourne, Mike Holmes, M. J. Young, thoth, Price Check, Ziriel, Psycho42, damion, Jonathan Walton.
12/2/2002 Gwen: Long Goodbye (with cards) I think the idea of using cards is an excellent idea and would help greatly with the organization and execution of the game. Traditionally, I am opposed to card/dice games… In Indie Game Design Participants: Gwen, Ron Edwards, M. J. Young.
12/5/2002 Gwen: A Political Space Roleplaying Game This is an idea I had earlier this year. (I know I have a lot of ideas, but I have RPG ADD.)
I really liked the idea, but I got… In Indie Game Design Participants: Gwen, Emily Care, Mike Holmes, bluegargantua, damion, Bogie_71, Kuma.
2/26/2003 Gwen: Magic System: Definitive or Open-Ended? I am working on a Midieval Era game and the magic system is based entirely on alchemy. Various alchemical potions give consumers the ability to fly, to maintain a fire… In Indie Game Design Participants: Gwen, clehrich, greyorm, ethan_greer, Valamir, Ron Edwards, Clinton R. Nixon, Paul Czege, Ben Morgan, Emily Care, contracycle, M. J. Young, Fletcher, Mike Holmes, cruciel, Andrew Martin.
2/28/2003 Gwen: The Rise of the Nihilists: System Mechanics It seemed apparent in my other thread that perhaps I would be better served to adopt a system mechanic more befitting the odd, dream-lyke setting I created.
I suppose it… In Indie Game Design Participants: Gwen, szilard, Mike Holmes, marknau, Garbanzo.
3/1/2003 Gwen: The Rise of the Nihilists: Setting I suppose this will also help with the understanding of the game, but I didn't want to lump this discussion in with the Mechanics discussion.
I will try to sum… In Indie Game Design Participants: Gwen, Spooky Fanboy, ethan_greer, Ron Edwards.
6/1/2003 Gwen: I Have No Idea How to Make PDFs I have several RPGs (some one-shot... some longer) on Word. Is there a way to put these in Adobe?
What is the best way to make RPGs available online?
Any… In Publishing Participants: Gwen, C. Edwards, ethan_greer, Dave Panchyk, Michael Hopcroft, Wormwood, ADGBoss, max.lambertini, Mike Holmes, Reimer Behrends, MistHunter.
10/11/2003 Gwen: UFO's and Tumbleweeds [b]UFO's and Tumbleweeds[/b]
Humanity over stretched it's bounds by hundreds of colonizable planets before they realized they had entered Pall Space. By then, it was too late to just pack… In Indie Game Design Participants: Gwen, failrate, Rich Forest, Spooky Fanboy.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
1/13/2004 Gwen: Unnamed System This is a link to the PDF for my unnamed system.
I will be using this system for a few of them longer games I have thought up and just… In Indie Game Design Participants: Gwen, Andrew Martin.
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